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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
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Dropped into Murim with an Instant Kill Skill

Iron Lotus

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I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

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485 ch ★ — Modern Fantasy

Audio chapters (710) · 451–480

Chapter 451 In the midst of a chaotic night battle, Encrid uses his intuition to predict a grim future where half the hostages will die. However, Oara of the Red Cape Knights intervenes with incredible speed and skill, cutting through the spider monsters and changing the battlefield's trajectory. Oara's overwhelming combat prowess allows her to save the hostages, which Encrid and Rem then begin to rescue. During the retreat, Rowena is saved by a soldier, though Milio is lost while protecting his subordinates. As the situation escalates, Oara faces two powerful monsters: a bipedal, eight-armed spider with blade-like limbs and a massive Owlbear. Oara commands Enkrid and Asia to protect the city while she holds the line. The battle intensifies as a massive wave of monsters emerges from the Demon Realm. Amidst the fray, a terrifying new threat appears: a highly evolved ghoul named Jerix, Oara's ex-husband, who has grown stronger through repeated encounters with her. Jerix possesses sword-like claws and a combat stance reminiscent of a trained swordsman. As the monsters' numbers swell, Encrid realizes they are facing an evolving enemy that has learned from human combat, setting the stage for a desperate struggle for survival. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:09
Chapter 452 Encrid battles swarming spiders before witnessing Oara demonstrate the true power of a Knight. Oara engages in a high-speed, masterful combat against a spider, an Owlbear, and a Ghoul, eventually killing the Ghoul while sustaining injuries. However, the tide turns when a terrifying creature—a fragment of a Balrog—appears. The monster's overwhelming presence and strength lead to a massacre. Dunbachel is killed instantly by the creature, and Oara, exhausted and poisoned, is killed after being struck in the neck. As the soldiers attempt to fight back with a desperate chant of 'Let's die with a smile!', the Balrog fragment slaughters them. Encrid engages the monster but is severely injured by a kick, suffering internal organ damage. As he lies dying amidst the destruction of the city Oara sought to protect, he experiences a transition, waking up once again to the sound of a screaming spider, signaling the continuation of his time loop. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:05
Chapter 453 Encrid awakens to the sounds of a monster wave, realizing the day has repeated once again. Driven by the memory of Knight Oara's meaningless death in previous loops, Encrid resolves to change the outcome. He leads a group including Rem, Luagarne, and Dunbachel into the Demon Realm to intercept the threat. They encounter a wounded Roman and a pale Junior-Knight who has been fighting Owlbears. As they push deeper, they face a terrifying Fragment of Balrog, a muscular red entity that is a piece of a mad God of battle. Encrid witnesses the cycle of failure: Oara's determination to kill the Ghoul Jerix and destroy the Demon Realm often ends in her death and the city's fall to spider hordes. Despite the Ferryman's observation that Encrid's struggle is a descent into madness, Encrid refuses to abandon the city or the people. After 121 days of repeated failures and witnessing the deaths of comrades like Roman and Milio, Encrid discusses a new plan with the Ferryman. The Ferryman, seeing the madness and hope in Encrid's eyes, acknowledges his resolve. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:57
Chapter 454 The chapter begins with a surreal encounter between the Ferryman and Encrid. The Ferryman offers a hollow persuasion to seek solace in death, but Encrid remains focused on the future. After the Ferryman departs, Encrid wakes up at midnight to the sound of screaming spiders. He uses the time before dawn to reflect on his goals, specifically his desire to protect Oara and her vow to always smile. Encrid prepares for battle and joins the fray, moving through the city with Rem and Luagarne. He seeks out Roman, a Junior-Knight, to learn how to perform a specific strike. Despite Roman's frustration and the chaos of the monster wave—which includes trolls, spiders, and owlbears—Encrid relentlessly demands instruction. His obsessive behavior, characterized by asking for techniques while actively killing monsters, provides an unexpected morale boost to the defenders, including Oara and Dunbachel. Roman eventually explains that a Knight's strike is about imbuing the entire body and every minute movement with Will. Encrid realizes that he cannot simply mimic a Knight's technique because every Knight's path is unique. He commits to a grueling process of repetition to master this concept. Through 162 more repetitions of the day, Encrid eventually reaches a level of understanding where his body can respond to the concept of controlling Will through every muscle, from his fingers to his toes, much to Roman's surprise. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:23
Chapter 455 Encrid undergoes intense, isolated training to master the 'Knight's strike,' focusing on unifying willpower with physical motion. Through repetitive practice and mental discipline, he learns to combine speed, power, and precision into a single, unstoppable thrust. During this period, he endures psychological taunts from the Ferryman, who mocks his struggles and predicts his failure, but Encrid remains focused on his goal. Upon returning to reality, Encrid demonstrates his newfound skill by nearly piercing Rem's axe with a single thrust. He then approaches Dunbachel, a beastkin, and uses unexpected praise and encouragement to help her find her purpose and resolve to fight rather than just survive. Encrid then takes command of the chaotic situation at the gate. He organizes the defense by sending Rem and Admor into the Demon Realm to find traces of Rowena, while tasking Asia with leading the Squires. Using his foresight and experience, Encrid predicts the movements of ground spiders, directing soldiers like Oliver and Roman to strike them as they emerge. He commands the gate to be closed and instructs the archers to fire only beyond the front lines, establishing himself as the commander of the front lines to earn the trust of his allies through decisive action. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:07
Chapter 456 Encrid prepares for a decisive battle against a massive horde of spider-like monsters, utilizing the knowledge gained from countless time loops. He aims to prove his worth through action, mimicking Rem's momentum and momentum-based fighting style. Using his swords, Aker and Ember, Encrid carves a path through the horde, utilizing techniques like the Middle Sword Technique and the Gate of Sixth Sense to predict and counter the monsters' movements. His combat is described as a dance of destruction, where he uses the monsters' black blood to paint a picture of his dominance on the battlefield. Meanwhile, at the gates of Thousand Bricks, Milio prepares the soldiers for defense. Oara issues commands to close the gates and prepare the archers. As Milio watches from the wall, he is mesmerized by Encrid's overwhelming prowess, noting that the man fights with a ferocity that transcends normal human limits. The sight of Encrid single-handedly slaughtering the horde inspires the soldiers; they begin a rhythmic chant, shouting Encrid's name in unison. The chapter concludes with the defenders of the city watching in exhilaration as Encrid continues his relentless assault against the swarming monsters. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:12
Chapter 457 As a horde of monsters approaches the walls, Milio and the archer corps prepare for battle under the command of the unit leaders. Oara observes the scale of the enemy, noting that the numbers are manageable for a Twin Moon force. Once the command to fire is given, the archers rain arrows down on the monsters. On the ground, Roman, Asia, and a short blonde Junior-Knight coordinate their defense to hold the line. Encrid, observing the battlefield, realizes that the enemy is targeting the weakest points, specifically the Squires. An Owlbear emerges to attack the Squires, prompting Encrid to take a massive risk. He throws his sword, Aker, to intercept a ghoul named Jerix that was attacking him, while simultaneously striking the Owlbear. This act of madness leaves Encrid vulnerable to the high-level ghoul, but he uses the moment to taunt the creature and provoke it. Roman and Oara prepare to intervene, but Encrid insists on fighting the ghoul himself to protect Oara and allow her to remain fresh. Encrid makes a wager with Roman, joking that if Roman kills a monster first, he will admit Roman is more handsome. Despite the danger, Encrid finds joy in the struggle, reaffirming his dream of becoming a Knight as he prepares to face the ghoul head-on. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:35
Chapter 458 Encrid engages in a high-stakes duel against a powerful ghoul, utilizing a new sword technique that synchronizes his movement with his strikes. Despite his efforts, the ghoul's superior speed and physical strength allow it to evade his attacks and damage his armor, shattering his left shoulder guard. Encrid realizes he must kill the ghoul before Oara intervenes, as her stepping in would signify his failure. He resolves to twist fate, recalling a conversation with the Ferryman where he vowed to do so. Meanwhile, Rem, Dunbachel, and Admor are scouting deep within the Demon Realm. Rem's foresight leads them toward a massive horde of monsters, including Giant Spiders and Owlbears, which appear to be preparing for a charge. Admor is gripped by anxiety regarding the disappearance of Rowena and the danger of the situation. During a brief exchange, Rem reveals he is only helping because someone asked for help, a revelation that leaves Admor confused. As the forest begins to tremble, Rem's demeanor shifts into a mischievous grin. He suddenly leaps forward with incredible speed, instantly splitting the head of a guarding monster in two, signaling the start of the engagement. Admor orders his soldiers to advance cautiously behind Rem's path. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:20
Chapter 459 Rem enters the Demon Realm to fulfill Enkrid's orders, finding himself surrounded by an army of spiders and owlbears under the influence of the Darpina moons. Using a Lewis Mountain steel axe, Rem fights with unpredictable, high-speed movements, realizing his skills have improved significantly due to his training with his companions. Nearby, Dunbachel senses a threat from bow-wielding monsters and undergoes a physical transformation to join the fray. Meanwhile, Admor rescues Rowena, who was tied to a post, and they witness Rem's ferocious combat before retreating. On the battlefield, Oara watches Encrid duel Jerix. Despite being poisoned and teetering on the edge of exhaustion, Encrid fights with the willpower of a Knight to protect Oara and the city. Oara, moved by Encrid's resolve and his vow to keep smiling, decides to act as a tactical balance to prevent further casualties, even as soldiers cry out for death. The battle reaches a chaotic peak until Rem and a limping Dunbachel arrive to support the fray. Rem reports that he has killed the Commander controlling the archers, and Encrid acknowledges Rem's late arrival. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:10
Chapter 460 Encrid and Rem face a highly intelligent and combat-proficient ghoul named Jerix, who possesses instincts far superior to the 'half-baked' fake Knights previously encountered. Rem observes Encrid's refusal to retreat, noting his madman-like determination. During the battle, Jerix uses his superior intellect to stall for time, attempting to wear down Encrid and Rem. The situation escalates when an Owlbear attacks an injured female human, causing Jerix to momentarily shift his focus. This opening allows Encrid to execute a specialized thrusting technique, imbuing his entire body and Will into the strike. Encrid's blade pierces Jerix's forehead, killing the ghoul, though Jerix manages to land a final, instinctual claw strike. In the aftermath, Dunbachel intervenes to block the dying monster's final blow, protecting Encrid. As the immediate threat of Jerix is neutralized, the group turns their attention to the true threat: the Fragment of Balrog. Knight Oara, having survived the skirmish, prepares to face the entity. Encouraged by Encrid's presence and the stage he has helped create, Oara engages the Fragment of Balrog in a clash of steel, fulfilling Encrid's wish to witness the true prowess of a Knight. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:12
Chapter 461 In a repeated attempt to change fate, Encrid witnesses Oara's final battle against a fragment of Balrog. Despite the intense clash of willpower and weaponry, Oara emerges victorious, severing the beast's head, but she sustains a fatal wound. As she dies with a smile, she offers final words of gratitude to Encrid and instructs Roman to protect the city. Following her death, Encrid experiences a dream where the Ferryman offers him a chance to turn back time to avoid witnessing her death, but Encrid refuses, choosing to honor her sacrifice. In a subsequent dream, Encrid meets a peaceful version of Oara, who teaches him advanced techniques regarding the use of intention and will. Upon waking, Encrid meets with Roman and Luagarne. Luagarne explains that Balrog, known as the Soul Collector, likely possesses Oara's soul. Fueled by this revelation and his desire to honor her, Encrid resolves to become a Knight powerful enough to hunt Balrog and reclaim her soul, aiming for a level of power that transcends ordinary knighthood. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:20
Chapter 462 The chapter follows the funeral of Knight Oara in the city of Thousand Bricks. Roman, a Junior Knight and former subordinate of Oara, reflects on her immense contributions and her dream of a city free from the Demon Realm. As the fog lifts and sunlight breaks through, Kdianath Rangdias Naurill, the King of Naurillia, appears on a central platform. Instead of acting with royal arrogance, the King expresses deep sorrow and guilt for his inability to prevent Oara's death. He vows to protect the land and the city, even if it means the fall of Naurillia, and declares that the city shall henceforth be named 'Oara' in her honor. Following the ceremony, the King (Krang) descends to speak with Encrid. Krang expresses a fierce determination to erase the Demon Realm entirely to honor the fallen. As the group walks together, Krang's demeanor shifts from solemnity to his usual lighthearted self, engaging in trivial banter with Encrid and Luagarne. Luagarne teases Encrid about his appearance and his miraculous ability to replicate Knightly strikes. The chapter concludes with the group walking through the sunlight, discussing mundane topics like the King's marriage and the nature of the fallen hero, Oara, as they move toward the future. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:09
Chapter 463 Following the funeral of Knight Oara, the city of Thousand Bricks is renamed the City of Oara. Encrid and Krang prepare to depart immediately due to Krang's heavy workload. During their farewell, Krang challenges Encrid's future as a knight, and Squire Rug expresses a desire to compete with Encrid, though Krang jokingly suggests Rug should become Enki's squire instead. After Krang departs, Encrid returns to his lodging to recover from the physical toll of his battle with Jerix. At the lodging, a lively atmosphere ensues as Dunbachel is teased by Rem and Encrid for her lack of hygiene after scouting. As they rest, Rem shares folklore and mythology from the West, including stories of the Language War and the Velopters, desert-dwelling creatures used instead of horses. Meanwhile, the Ferryman observes Encrid from afar, noting his unwavering attitude and how he carries the legacy of those who have passed. After two days of recovery aided by Audin's regeneration magic, Encrid begins intensive training under Luagarne's guidance. He focuses on analyzing the combat movements of Knight Oara and the Fragment of Balrog to master the techniques necessary to face the beast in the future. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:54
Chapter 464 Rem visits a blonde Junior Knight to inquire about her sorcery-based poison technique. She reveals she learned it from a strange, confident man she saved. After confirming the technique's origin, Rem departs, feeling a sense of closure. He returns to his lodgings to find Encrid performing intense, trembling sword training to analyze movements. Luagarne observes Encrid, noting his remarkable ability to endure physical strain without falling under the 'curse of emptiness.' Encrid spends time meditating, mentally deconstructing Oara's combat movements and the attacks of Balrog and Ragna Zaun. Rem approaches Encrid, revealing his intention to travel to the West. Intrigued by a hint of fear in Rem's demeanor, Encrid decides to accompany him. Luagarne and Dunbachel also join the group. After three days of rest, the group prepares to depart. Asia joins them, expressing how seeing Oara's strength has restored her will to live. As the group reaches the city gate to leave, they are blocked by Roman and a unit of soldiers, including Milio and the blonde Junior Knight, with Roman demanding answers. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:06
Chapter 465 Following the battle, Roman makes a personal vow to Encrid, promising his sword will be by Encrid's side even in the Demon Realm, separate from his duties to the Knight order. A blonde junior knight presents Encrid with three magical daggers that change form based on need, while Rem warns him to handle them with care. Milio, showing newfound determination, presents Encrid with a composite bow crafted from ghoul skin, spider thread, and owlbear bones, alongside a specialized spider-skin breastplate and armor set crafted by the city's blacksmiths. Other citizens, including Squire Oliver and Squad Leader Admor, express their gratitude and respect for Encrid, the 'second hero.' After a lighthearted exchange with Admor and Rowena, Encrid and his companions depart the city heading west. As they travel through the twilight, Rem reveals his fear regarding the journey ahead, yet ultimately agrees to accompany the group. The chapter concludes with Rem and Encrid engaging in a spirited sparring session in the open land, with Rem acknowledging Encrid's growth and the group's renewed resolve. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:24
Chapter 466 Encrid and Rem engage in a series of intense duels as the sun sets and moons emerge. The first duel is a tactical struggle where Encrid uses techniques learned from Luagarne to disrupt Rem's momentum. Encrid manages to land a sudden, high-speed blow to Rem's chin, causing Rem to stumble and feel nauseated. This victory marks a significant milestone for Encrid, proving he has surpassed the level of a Junior Knight and can hold his own against a powerful barbarian. Luagarne and Dunbachel watch in astonishment at the shift in power. As they move to their second campsite, the duels become more lethal and intense, with the weapons themselves becoming damaged and jagged from the constant clashing. The tension rises to a point where Dunbachel warns that one of them might die if the fighting continues. Despite the growing killing intent, the two eventually break their stance and share a laugh, acknowledging the fun of the challenge. Encrid realizes that while they are not yet equals, he holds the upper hand. To conclude the day, Rem uses his knowledge of the West to dig up a 'ground squirrel fruit,' a local specialty known as the 'Nectar of Paradise.' He shares the sweet liquid with the group, which Encrid finds delicious. The chapter ends with a lighthearted moment where Encrid teases Rem by calling him an official guide to the West, much to Rem's feigned annoyance. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:51
Chapter 467 Encrid, Rem, Dunbachel, and Luagarne travel through the vast western plains. During the journey, Encrid senses a strange gaze, which Rem explains is coming from ground squirrels that bury fruit to absorb the earth's essence. Encrid expresses curiosity about how Westerners fight, and Rem hints at various styles without revealing too much. As they approach a village of warriors, they are ambushed by three massive, man-eating Giants who mistake the group for a snack. The Giants demonstrate surprising combat intelligence, using precise thrusts rather than just brute force. Encrid engages one, using Aker and Ember to clash with a club and wound the Giant's hand. Rem engages another, utilizing a double jump technique to slash the Giant with his axe. The battle reveals that these Giants possess dark purple blood and calculating, intelligent eyes, rather than being mere mindless beasts. The chapter ends with Encrid and the Giants locked in a tense confrontation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:28
Chapter 468 Encrid engages in a duel with a Giant named Banaturr, who uses deceptive tactics, including feigning stupidity and faking pain to lure Encrid into a trap. Encrid, utilizing the 'Heart of the Beast' to maintain composure, sees through the Giant's ruse. During a clash between the Giant's club and Encrid's blade, Aker, Encrid executes a precise counter-attack, shattering the Giant's wrist and foot and splitting his club. The Giant, now genuinely injured and unable to fight, is left for Rem. Meanwhile, Rem has already killed two other Giants. Rem and Luagarne corner the wounded Banaturr. Rem uses a dagger and intimidation to extract information, refusing to be swayed by the Giant's attempts to feign innocence. Under the threat of torture, the Giant reveals that they are occupying the land because they were told to by a 'great prophet.' Despite the Giant's cryptic answers, Rem concludes the interrogation by slitting the Giant's throat. Rem informs Encrid that they must continue their journey to uncover the truth behind the prophet's orders but warns Encrid not to follow him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:47
Chapter 469 Following the encounter with three Giants, Encrid, Rem, Luagarne, and Dunbachel continue their journey through the western landscape. They discover the ruins of a burned-down village that shows strangely few signs of battle, leading Rem to suspect something unusual is occurring in the region. As they trek through the night, the group discusses the nature of change and fate; Rem expresses a disdain for those who accept life as an unchangeable destiny, a sentiment Encrid respects. During the night march, Dunbachel efficiently dispatches several ratmen using hit-and-run tactics. As dawn breaks, the group encounters a group of people tending to livestock. A tall, imposing woman wearing fur armor approaches them. Rather than showing hostility, she asks Rem why he ran away from home. The encounter reveals a deep, personal connection, as Encrid realizes the woman is Rem's wife, who confronts him with intense emotion. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:04
Chapter 470 Ayul, a powerful woman wielding an axe, engages Rem in a brief, intense skirmish to express her displeasure. Rem defends himself using instinctive, high-level techniques, eventually parrying her strikes. Encrid observes the fight, noting Rem's talent and the physical prowess of the Westerners. After the clash, Ayul demands a private discussion with Rem, leaving him visibly pale. A group of Westerners approaches, including Juol, a man with thorn-like patterns on his face, who welcomes Rem's return after a six-year absence. Rem explains he has been traveling, soldiering, and fighting before returning to retrieve something. Encrid introduces himself as being from the Border Guard, and the group begins moving toward the Big Wing chieftain's residence. As they walk, Rem and Encrid share a private moment of relief regarding Ayul's ferocity. They encounter Ire, a skilled Westerner, and notice smoke rising in the distance, suggesting recent trouble. The group eventually arrives at a massive settlement of tents, a Western city, where Juol welcomes the strangers. Rem reflects on the myths of the Western people, who believe they are descendants of a Goddess who became a bear. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:42
Chapter 471 Encrid and Rem arrive at a lively, pastoral tent city in the West. Encrid observes the local lifestyle, noting the peaceful yet struggling community, the presence of Velopters, and the contentment of the people despite their lack of wealth. The atmosphere is a stark contrast to the chaos they have previously faced. As they walk through the city, they encounter various locals, including a child on a Velopter and a woman who seems lost in thought. The group's arrival causes a stir when people recognize Rem, leading to rumors of his death. Rem's wife, Ayul, appears and creates a tense atmosphere by suggesting Rem will be killed soon. To de-escalate the tension and ensure they are welcomed, Encrid jokingly suggests Rem apologize to Ayul, which helps ease the mood. Rem decides to meet the chieftain while the others rest in a secluded tent provided by Juol. While Dunbachel complains about the smell of burning herbs, Encrid steps outside to practice his swordplay, reflecting on his past training and the lessons learned from mentors like Audin. His training is interrupted by a middle-aged woman smoking a cigarette, accompanied by two skilled-looking western twins, who offer him a spar. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:43
Chapter 472 Encrid engages in a sparring match against two twins who utilize atlatls (spear-throwers) and hunting tactics. The twins are accompanied by a middle-aged woman who smokes and warns Encrid that the fight won't be easy. During the match, the twins use sorcery to enhance their physical strength, allowing them to throw spears with incredible speed and force. Encrid easily deflects the projectiles and counters the second twin by catching his spear and shaking him violently, demonstrating his overwhelming superiority. Despite the twins' exhaustion, Encrid's enthusiasm leads to six more rounds of sparring until the twins are completely spent. The middle-aged woman, identified as the fortune-teller Hira, observes Encrid's incredible stamina and fighting skill with astonishment. After the sparring, Encrid chats with Luagarne (Frog) about the fascinating nature of sorcery and his desire for strong opponents. Hira explains that she is burning incense for those afflicted by a curse. She offers to show Encrid the tent where the cursed are gathered, mentioning that the twins' father, once a great warrior, is among the sick. Encrid, Luagarne, and Hira head toward the medical tent to investigate the curse. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:13
Chapter 473 Rem returns to his tribe, where he is warmly welcomed by the chieftain despite the dire circumstances. Rem intends to perform a sorcery rite, but the chieftain explains that the situation is too critical. The sanctuary has been seized by another tribe, and the West is facing a crisis involving cannibalistic Giants and a mysterious curse. The chieftain reveals that a Giant cannibal appeared after the regular cannibal tribes vanished, and that two exceptionally powerful Giants have been devastating the local tribes, including the Mura and Nares. Furthermore, the Fortune-teller tribe has been struck by a blood-altering curse, leaving many in a coma or dead, including the tribe's eldest sorcerer. Juol warns Rem that even with his abilities and the help of a 'Frog,' the situation is dire, noting that even Below's father was killed by the Giants. Rem remains confident he can handle the Giants but acknowledges the complexity of the situation. As Rem, Ayul, and Juol head to inspect the victims of the curse, they find Encrid in the care of Hira. Encrid has successfully used his presence to wake a boy who was suffering from the curse, a feat Hira describes as a miracle. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:01
Chapter 474 A mother watches in despair as her child suffers from a terminal curse that causes fever, purple veins, and blue spots. Desperate, she seeks herbs, but a warrior warns her of the dangers of the wild. A man who had been hovering around her after her husband's death warns her that the sounds she hears are merely mimic beasts, but she is too consumed by grief to listen. Driven by resentment and malice toward the tribe's leadership for isolating the cursed, the mother's despair turns into a dark resolve to do anything to save her child. Encrid enters the cursed tent and notices the child. Upon touching the child's hand, a miraculous recovery begins: the fever breaks, the spots fade, and the veins recede. Rem, Ayul, and Hira arrive to witness the event. Rem questions the nature of the phenomenon, while Ayul identifies it not as a standard curse, but as a manifestation of malice. Encrid, though confused by his own sudden ability, realizes he may have inadvertently used a form of power. The child's mother, seeing her child's recovery, falls to her knees and offers herself to Encrid in exchange for his continued presence. Rem warns Encrid of the weight of such an offer, while Hira, sensing that Encrid's presence is actively dispelling the tribe's curse, urgently prepares to make a request of him. Rem intervenes to mediate the chaotic scene as Encrid remains bewildered by the sudden attention. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:27
Chapter 475 Rem explains the concept of a totem to Encrid and instructs him to act as a 'human totem' to help mitigate curses in the area. After some initial experiments, it is decided that Encrid will sit in the center of a tent to serve this purpose. While serving as the totem, Encrid spends his time reflecting deeply on swordsmanship, specifically focusing on the importance of basics and the manipulation of tempo, drawing parallels to the Valen Mercenary Sword Technique and the styles of Oara and Ragna. He also contemplates the irregular movements of the King of the East. As the ritual progresses, the atmosphere in the camp improves; the foul stench dissipates, and Hira tends to the sick with devotion. Encrid is treated with increasing respect by the locals, receiving food and gifts from a mother who previously seemed suspicious. During his downtime, Encrid practices his sword forms and spars with the twins. One night, Rem approaches Encrid to vent about his domestic troubles with Ayul, jokingly suggesting that Encrid behead him to appease her. As the second night concludes, Encrid is sleeping in the tent when he suddenly feels his body shaking alongside the sound of a moving river. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:15
Chapter 476 Encrid experiences a surreal, psychological dream where he confronts an identical version of himself. The kneeling Encrid is consumed by regret and blood, weeping blood as the standing Encrid indifferently tells him to make better choices. This vision culminates in the kneeling Encrid being stabbed by a materialized blade, bleeding into a river where a Ferryman appears. Upon waking, Encrid speaks with the Ferryman, who reveals that Encrid's curse allows him to absorb other curses, effectively making him a vessel that will eventually be trapped in time as a sacrifice. Encrid realizes this explains why certain people, like a previous assassin, died of natural causes after touching him. After waking at dawn, Encrid interacts with Rem, who has entered the tent to sleep. Encrid incorrectly guesses that Rem is a half-breed with continental blood, which Rem vehemently denies, asserting he is a pure Westerner. Later, Encrid engages in sensory training with Luagarne and Dunbachel. He meets Geom, a man who has recovered from a curse and is currently recovering from the Bora Demon curse. Geom, who is quite humorous, discusses the strength of the Captain and shares a lighthearted moment with a woman who offers her daughter in thanks. Encrid finds comfort in the lively, genuine interactions with these people, contrasting them with the ethereal nature of Fairies. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:14
Chapter 477 On the third day of his recovery, Ayul visits Encrid at his tent. She presents a calm and straightforward demeanor, contrasting with her previous temperament. After they agree to speak casually, Ayul offers to show Encrid around the camp. Before leaving, Encrid checks in with Hira, who asks him to return by noon. In the camp, Encrid encounters Ziba, a bold child who declares her intention to marry him, prompting a laugh from Luagarne. As Ayul leads Encrid away from the camp, she asks if he killed Rem. Encrid confirms that cutting a person's neck results in death. Ayul then reflects on her past with Rem. She recalls how she once expressed her desire to have a child, only for Rem to leave shortly after a major battle. For a long time, Ayul felt only anger and murderous intent toward him. However, Rem eventually returns, having found a new purpose through observing Encrid's determination. Rem admits he ran away because he was ashamed and wanted to create a better world for a potential child. He explains that he no longer wishes to live as a fugitive but as a man who moves forward. Ayul, moved by his honesty and seeing his growth, chooses not to kill him. She allows him to stay with her for the night, though she remains playfully frustrated by his tendency to wander off to pursue sorcery. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:14
Chapter 478 Ayul leads Encrid on a journey through the West, showcasing the region's unique beauty, including the 'sun-shielding clouds' and the concept of the 'Bear's Blessing.' Ayul shares her love for the land and discusses the subjective nature of value and protection. After visiting Hira, who is recovering from a curse using ritualistic methods, Ayul takes Encrid on a velopter ride to a massive lake. During the journey, Encrid encounters a hostile Western warrior who challenges him to a spar over Ziba's mother; Encrid wins the duel easily. Back at the camp, the group shares stories and laughter with Geom Nares and a man who has recently awakened from a curse. The peaceful atmosphere is shattered when a massive, blood-stained Giant arrives at the camp, demanding five humans as food. Despite the immense power of the Giant and the danger it poses, Encrid steps forward, intending to face the creature alone, even as Rem prepares to assist him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:00
Chapter 479 Encrid confronts two massive, reddish-skinned Giants that threaten the Western tribes. Despite the Giants' immense strength and hunger, Encrid remains undeterred, driven by his training and the techniques left by Knight Oara. As the battle begins, Encrid demonstrates superior skill, utilizing 'Frog's Step' and his sword, Aker, to anticipate and counter the Giants' heavy strikes. He moves with such precision that he slices through the Giants' limbs and torso, eventually killing the first Giant by piercing its face and chest. The second Giant, displaying a lack of intelligence, attempts to bribe Encrid with treasure to spare its life, but Encrid executes a decisive strike using a combination of Middle Sword Technique and his willpower, severing its internal organs and killing it. The victory brings immense relief and awe to the Western tribes, including the chief and Geom Nares, who witness Encrid standing bathed in sunlight as the threat is neutralized. While the tribe celebrates him as a savior and a great warrior, Rem feels a growing sense of impatience at the widening gap in their strength. The chapter concludes with Encrid requesting water to wash off the sticky purple Giant blood, while Geom Nares reflects on the sheer magnitude of Encrid's power, noting that even the legendary Dawn Bird might weep at such a sight. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:12
Chapter 480 In the aftermath of the battle against the giants, Ziba declares her intention to become Encrid's bride in five years, much to the amusement of the group. Rem observes that Encrid has significantly improved his combat abilities, noting that his skills have elevated beyond mere strength to a more refined level of mastery. Ayul and Juol express their profound admiration for Encrid's feats, specifically his ability to stop curses and slay giants. During the commotion, Encrid discovers that a kind Westerner who had been bringing him fruit is actually the tribe's chieftain, who offers his absolute loyalty to Encrid. As the tribe prepares for future conflicts, Encrid spends time reflecting on his swordsmanship, breaking down his techniques to reach a higher level of intuition. He begins a series of sparring sessions with the Westerners to test his strength. His first opponent, a hunter using deceptive tactics with a cloak and a rotten wooden sword, is quickly incapacitated by a strike to the solar plexus. Encrid then faces a well-trained female warrior wielding an axe, whom he knocks out with a precise blow to the neck. Despite the victories, the atmosphere remains tense as the tribe continues to train and prepare, signaling that the threat of the giants is not yet fully resolved. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:45

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