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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
179 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
25 0

I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 271–300

Chapter 271 Finn, moving stealthily through the darkness, is ambushed by skilled attackers near a watermill. Despite being struck in the head and having her legs targeted, she uses Ail Caraz Style defensive techniques to mitigate the damage. She is cornered by a man with a short club and a crossbowman, who threaten to sell her to a brothel. Realizing she has walked into a trap, Finn pretends to surrender to assess the situation, eventually drawing hidden daggers to prepare for a desperate fight. Meanwhile, Encrid observes Jaxon's remarkable ability to slip through a small window before falling into a brief, profound dream. In the dream, he reaffirms his commitment to walking a path he finds enjoyable and right. Upon waking, Encrid feels an unusual surge of physical energy. He is interrupted by a tavern servant, an innkeeper, and a bearded man who have cornered him in his room. The tavern servant mocks Encrid's seemingly clumsy attempts to gear up, but Encrid is actually making precise tactical adjustments to his equipment. The confrontation escalates when the servant attacks with daggers, revealing his true murderous intent. Encrid, having completed his preparations, prepares to defend himself as the tavern owner draws a shortsword. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:12
Chapter 272 Encrid engages in a high-stakes battle within an inn against members of the Black Blade Bandits. He kills a servant with a precise vertical slash and is joined by Esther, whose Lake Panther form quickly dispatches the bandit innkeeper. The situation escalates when a bearded bandit strategist releases poison gas and arrows, forcing Encrid to break through the inn's walls to escape the toxic smoke. After fighting through a room of three bandits and leaping across rooftops to evade more arrows, Encrid finds himself surrounded by dozens of competent warriors in the village square. He is confronted by a skilled guard and a woman wielding clawed weapons. The woman interrogates him about his origins and motives, but Encrid responds with sarcasm, noting the high concentration of fighters in the village. Despite being outnumbered by approximately fifty bandits, Encrid remains undeterred, finding the overwhelming odds and the strength of the Black Blade Bandits' stronghold to be an enjoyable challenge. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:16
Chapter 273 Jaxon engages in a high-stakes battle against a concealed assassin. Using instinctual precision, Jaxon dodges poisoned strikes, kills the assassin, and loots a magical hooded robe and a sound-silencing belt. As Jaxon dispatches the first attacker, a group of assassins led by a merchant-disguised trainer emerges from the shadows. The trainer orders his 'dolls' to attack, but Jaxon swiftly executes the leader by using a Silent Knife to strike him through the forehead after deflecting a secret weapon. Jaxon quickly dispatches the remaining five assailants, securing the area despite sensing more killing intent from the village. Meanwhile, Finn finds herself in a desperate struggle against three men. She uses a wrist-mounted device to fire an arrow and employs Ail Caraz-Style tactics to break an opponent's joints and snap his neck. During the skirmish, Sinar intervenes, silently killing a crossbowman and a foul-mouthed attacker. As the immediate threats are neutralized, Sinar approaches Finn and notes that things have gone wrong. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:42
Chapter 274 Finn and Shinar observe the unfolding chaos in the village center, noting that Encrid's presence and Jaxon's strength are likely enough to deter the bandits. Shinar senses magic in the air. Meanwhile, Bond, a mercenary with a history of backstabbing, watches in horror as Encrid utilizes his Fluid Sword Technique to instantly decapitate two of the village's strongest defenders: a skilled guard and a woman with claws. As the bandits stand dazed, the village leader, Kaisela, steps forward. She attempts to strike Encrid with a powerful lightning spell, but the attack is intercepted by Esther, who has transformed from a panther into a human form wearing a gray robe. Esther uses a spell called 'Vanna's Mirror' to reflect the lightning, causing significant damage to the surrounding bandits and leaving Bond severely burned. Kaisela is shocked by Esther's superior magical rank and attempts to cast a more powerful spell. However, Esther dismissively counters her, reflecting the lightning back at her and mocking her inability to handle the mana backlash. The confrontation escalates as Esther advances on Kaisela, maintaining a condescending and superior stance, ultimately mocking Kaisela's physical appearance as the two powerful wizards face off. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:32
Chapter 275 Esther confronts Kaisela, a village terrorizer, using powerful magic to dismantle her spells. When Kaisela attempts to stab Esther with a hidden dagger, Esther breaks her wrist with panther-like strength and subsequently kills her by plunging the dagger into her heart. Encrid intervenes to stop a crossbowman, causing the remaining bandits to surrender. The Fairy Company Commander's unit arrives, led by a confused and intimidated Platoon Leader. Esther engages in a chilling, somewhat socially awkward exchange with the Platoon Leader, threatening to pluck out his eyes before Encrid directs the soldiers to tie up the bandits. Encrid and Esther then investigate the village chief's house, sensing magic. They descend into a massive underground tunnel system where they find a scene of horrific carnage: drugged, insane victims, a dead child, and failed human-monster experiments. They discover the survivors are being held in barred areas. The group encounters the renowned alchemist Laban, who is responsible for the experiments. Laban claims he was forced into these actions by the Black Blade. As the group observes the atrocities, Encrid stares into Laban's eyes, finding no trace of guilt in the alchemist's decayed gaze. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:31
Chapter 276 Encrid confronts an alchemist named Laban, severing his arm and leg before Esther cauterizes the wounds with magical flames to prevent him from bleeding out. Despite Laban's pleas and claims that he only acted for gold, Encrid remains indifferent. After Laban reveals that it is possible to restore someone trapped inside, Encrid immediately cleaves the man's head open, deciding that a broken mind cannot be healed and that Laban was too wretched to live. Jaxon, Sinar, Esther, and Finn observe the execution. Sinar reveals that the Black Blade Bandits have multiple hideouts, including villages that raise beasts, and notes that the group's leader is likely a Kingdom noble. The group decides to move on to the next location to prevent the bandits from escaping or destroying research materials. Encrid, Jaxon, and Finn travel to a new village where they encounter the Bolun Brothers, four bandit leaders. Encrid swiftly defeats the brothers in a tense standoff, killing them with efficient sword techniques. Despite the victory, Encrid finds no hidden treasures or significant items in the village center, leading him to doubt the purpose of this specific location. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:47
Chapter 277 Finn leads Encrid and his group to a hidden cave where they discover a village used by bandits to house chimeras—monstrous hybrids created through alchemy. The group swiftly eliminates the beast tamers and the half-finished chimeras. During the skirmish, Finn uses a specialized launcher to kill an escaping bandit. Following the battle, the group moves through a series of villages in a repetitive cycle of combat and cleanup. In one village, the group uses stealth and alchemy-based tools, such as a String Knife, to assassinate the village chief and his guards, creating an atmosphere of supernatural terror. Sinar sends a raven to the Border Guard to signal the military to take over the abandoned sites. As the group travels, they scale treacherous cliffs and encounter a village filled with slaves. Sinar finds her kin among the captives, and the group liberates them. Encrid reflects on the systemic nature of such cruelty and his evolving ideals as a knight. Jaxon, observing the intense emotions of the group, offers to help Encrid wipe out the bandits entirely. Over two months, the group systematically destroys half of the villages controlled by the Black Blade Bandits. Meanwhile, a high-ranking Black Blade Officer, posing as a nobleman, reacts with fury to the loss of his operations. He realizes the destruction is being orchestrated by a new power called the Language Revival Guild. After investigating, the officer discovers the identity of the person responsible: Marcus Baisar. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:02
Chapter 278 Following the conflict involving Sinar and Encrid, the Black Blade Bandits' Officer expresses intense fury toward Marcus, suspecting him of orchestrating the recent troubles. Despite the bandits' attempts to assassinate Encrid and use poison, they have failed, leading them to believe Encrid is being supported by Marcus. The bandits begin mobilizing over five hundred men, seeking help from the Cult to burn down the Border Guard. Meanwhile, Marcus's aggressive expansion into neighboring villages triggers a territorial war declared by Viscount Tarnin. Tarnin, backed by the Black Blade Bandits, adopts a defensive posture, forcing Marcus to wait while his resources are drained. Marcus realizes he is being outmaneuvered by a shadowy figure, as a royal command arrives that restricts his movements during this critical chaos. Upon his return, Encrid is greeted by Rem, who immediately challenges him to a sparring match. Dunbachel, having been trained by Rem, also participates in the training sessions. Teresa, having practiced with Audin, prepares to spar with Encrid, fueled by a newfound determination to protect him and prove her worth. As Encrid engages in these training sessions with Rem, Teresa, and Dunbachel, he reflects on his two-month journey. During his travels with Sinar, Finn, and Jaxon, he has refined his training methods and gained mental clarity. Deciding it is time to put his new methods into practice, Encrid decides to seek help from Jaxon to begin his training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:40
Chapter 279 Encrid undergoes intense physical and technical training to refine his 'Sense of Evasion' and swordsmanship. He begins with a stone-throwing drill led by Jaxon, focusing on moving from unconscious reflex to conscious control. Following this, Audin Pumrei leads him through grueling 'Isolation Techniques,' targeting inner muscles through extreme pain and physical conditioning, including beast walking and balancing stones. Encrid also hones various styles, including his self-developed Snake Sword. During training, Rem and Ragna engage in their usual bickering, which Encrid defuses by provoking them into a sparring match. The duel between Rem and Encrid is intense, with Rem acknowledging Encrid's monstrous growth and talent. As two weeks pass, the regional situation becomes increasingly tense due to external pressures. Marcus Baisar visits Encrid in the snow to deliver significant news: he is leaving for the Capital, and the lordship will be handed over to the 1st Company Commander. Krais Allman observes the meeting as Marcus prepares to depart, leaving Encrid to face the shifting political landscape. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:59
Chapter 280 Marcus, the Battalion Commander, is ordered by the Central Government to return to the Capital, a move he views as a political maneuver to strip the North of its power. He suspects the government is using the threat of rebellion as an excuse to weaken the Border Guard. Before leaving, Marcus requests that Graham protect the territory and expresses a quiet, unspoken confidence in Encrid's ability to hold the position. Marcus departs, leaving Graham to assume the role of Lord and Battalion Commander amidst a rapidly deteriorating situation. Chaos erupts as multiple threats converge on the territory. A heretic Cultist, led by a notorious Wolf Bishop, has declared Martai a sanctuary, signaling an imminent invasion from the south. Simultaneously, Viscount Tarnin, acting in coordination with the Black Blade Bandits, begins advancing his troops. To make matters worse, Aspen, the former commander of the reserve forces, has broken his agreement and launched an invasion from the Green Pearl Plains. Graham attempts to seek reinforcements from Count Molsen, but the Count refuses, claiming his own lands are under threat from the Cultists. As rumors of war and abandonment by the Queen spread among merchants, the Border Guard faces total isolation. Graham falls into despair as the realization sets in that the Central Government has effectively forsaken them. Within Encrid's small unit, the tension is palpable. Krais expresses extreme anxiety, theorizing that the Kingdom has struck a political deal to sacrifice the Border Guard to the Cultists or other factions. Encrid observes his comrades—Rem, Ragna, Audin, Jaxon, Dunbachel, Teresa, and Krais—realizing that they are a small, neglected force, yet they are looking to him for their next move. Encrid concludes that withdrawing at this moment would result in a complete disaster. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:49
Chapter 281 In the barracks, Krais is spiraling into a state of paralyzing anxiety due to the impending battle. Encrid manages to snap him out of his mental breakdown by offering reassurance, promising that if things go south, he will ensure Krais and the others escape safely. This reassurance restores Krais's focus and composure. Meanwhile, the atmosphere in the barracks is heavy with anticipation; Rem rests, Ragna prepares for combat, and Teresa feels a primal urge to fight. Esther observes the scene, noting Encrid's uncanny ability to restore sanity with a few words. At a military meeting, Commander Graham reorganizes the Heavy Infantry Company into an Independent Company, appointing Palto as the 1st Company Commander and Vengeance as the 3rd Company Commander. Vengeance notes that many nobles have fled the territory, a situation Palto has allowed to maintain order. Krais interrupts the tension by suggesting that the fleeing nobles were actually a benefit to internal unity, as it removed potential threats. Krais then provides a strategic insight: rather than engaging in large-scale battles that would cause excessive damage, the forces should engage in small-scale skirmishes. He proposes a rotation of day and night forces to allow for rest and to gain vital combat experience for the less experienced soldiers. Krais's plan involves using these skirmishes to test the enemy and prepare for larger engagements, while the Independent Company and the Madmen Platoon operate separately. The chapter concludes with Krais indicating that Encrid has a specific, crucial role to play in this strategy. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:49
Chapter 282 To combat plummeting morale and rumors of invasion, Kreise Allman proposes a rallying point for the troops. He suggests that Encrid, the 'Mad Company Commander,' serve as a hero to inspire the soldiers. Battalion Commander Graham, despite his fatigue, agrees to the plan. Encrid ascends the platform and, aided by Esther's magic to amplify his voice, delivers a raw, heartfelt speech. He declares that he does not believe they will lose and that the pain they endure only makes them stronger. This unexpected mantra ignites a fervor among the soldiers, who begin chanting the phrase back to him. Encrid further boosts morale by declaring his intent to take the enemy commander's head that very night. Following the speech, Graham orders the troops to march, initiating a large-scale operation. Meanwhile, Kreise Allman successfully recruits the powerful Frog Maelrun into the Gilpin Guild by appealing to his desire for the thrill of victory rather than using binding oaths. As Maelrun begins roaming the domain to find strong opponents, the Wolf Bishop, leader of the Cultists, learns that their attempts to control the back alleys have failed. Despite the Bishop's disdain, the Border Guard Reserve unit marches out the following morning toward the Black Blade Bandits' encampment. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:56
Chapter 283 Kreise Allman utilizes Encrid's earlier claim of sending an assassin to manipulate the enemy into increasing their defenses rather than launching an all-out attack. As the allied forces march toward the battlefield, Kreise experiences significant anxiety but finds comfort in his contingency plan to retreat if necessary. During the march, Rem expresses boredom and a desire for combat, while Kreise contemplates the necessity of military standardization and unified equipment to win large-scale battles. On the opposing side, Viscount Tarnin's forces are disorganized and fearful. Laikanos, a powerful warrior of the Black Blade Bandits, advises a defensive posture to avoid being caught between the Border Guard and the forces of Aspen. Tarnin's leadership is questioned by his subordinates, and he reacts violently toward a noble who suggests the Border Guard's morale is failing. Meanwhile, Aspen's strategist, Avnair, monitors the situation, focusing on a specific high-priority target rather than territorial expansion. The battle begins as a series of twelve small-scale skirmishes. Kreise and Encrid use these engagements as live combat training for the new recruits. Under the leadership of veteran soldiers like Bell and Graham, the recruits learn to fight effectively by engaging and then retreating, preventing heavy casualties. The skirmishes result in minimal losses for the allies, but the enemy suffers several deaths. As the training phase concludes, Kreise notes that the enemy appears to be composed of fools and tells Shinar and Encrid it is time for them to fulfill their roles. The chapter ends with Encrid preparing for the actual mission as the troops stand ready. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:58
Chapter 284 The battlefield atmosphere shifts as small-scale skirmishes occur between the Black Blade mercenaries, the Cultist army, and the Viscount's army of Tarnin. Laikanos, sensing an ominous trap, advises his troops to hold the line rather than charge. Meanwhile, the Border Guard Reserve Unit, trained through the brutal methods of the Madmen Platoon, engages in combat using improvised squad tactics. Bell leads a spearman-shield formation, successfully killing a mercenary through coordinated strikes. As the battle intensifies, the Vengeance Archers deploy, prompting a tactical retreat by the Reserve Unit. On the periphery, Krais observes that a trained army will defeat individuals, while Finn grumbles about her role as a guard. Encrid leads the Madmen Platoon in a specialized strike against the Cultist camp. The platoon encounters demonic wolf beasts, which Dunbachel and Rem swiftly dispatch. While Jaxon sets fire to the enemy supplies, Encrid uses Whistling Daggers to deceive and kill crossbowmen. The platoon executes a hit-and-run strategy, striking the camp and retreating as smoke rises. As the group withdraws, Rem stays behind to hold off charging beasts, prompting Encrid to move ahead while Ragna and Jaxon react to the chaos. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:27
Chapter 285 Sinar leads a specialized sniping platoon to disrupt the enemy formation, successfully targeting and killing several unit commanders using her 'Skipping Stone Thrust' technique. While observing the battlefield, she reflects on Encrid's unique charm and his potential. Meanwhile, Encrid contemplates the importance of relaxation and stamina management, a concept he connects to Audin's teachings and his own 'Heart of the Beast' ability. During a discussion with Jaxon, Ragna, Dunbachel, and Teresa, Encrid realizes that the Cultists' apparent weakness during the raid suggests they are hiding their true strength, a strategy he believes Kreise Allman has accounted for. As the group retreats, Rem engages in a fierce battle against three exceptionally strong wolf beasts. Rem utilizes his heightened awareness and physical prowess to slaughter the beasts, much to the terror of the nearby Cultists. After the combat, Rem retreats but is intercepted by a spear thrown by an unknown assailant. A voice speaking the Western tongue approaches Rem, suggesting he has encountered members of his own kind. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:09
Chapter 286 Rem engages in a brutal duel with an ageless, wrinkled Westerner who uses a floating spear and witchcraft to augment his physical strength. During the fight, Rem realizes his opponent is the 'ageless lunatic' who seeks immortality. Despite suffering multiple broken ribs and a strained ankle, Rem uses a tactical distraction—exploding two spheres to create smoke—and escapes into the terrain. Meanwhile, at the main camp, Encrid, Jaxon, Audin, and Krais discuss Rem's absence, noting his reputation as a 'mad barbarian.' Krais outlines a three-part strategy to win the upcoming battle: using Encrid to break the enemy's prepared weapons, killing Viscount Tarnin to remove their justification, and moving to Green Pearl immediately after. As the allied forces of the Black Blade Bandits and the Cultists advance to face the Border Guard Reserve, an object is thrown into the center of the battlefield. It is Rem's heavily damaged axe. While soldiers murmur about Rem's potential death, Encrid remains calm, suspecting Rem is simply having fun. The chapter concludes as Viscount Tarnin steps forward to loudly declare his intent to execute the rebels, a move Krais dismisses as foolish. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:48
Chapter 287 As the Black Blade Bandits approach, a large man named Laikanos emerges from the enemy lines, demanding a duel against the best fighter. Encrid intervenes, claiming Laikanos for himself and assigning Jaxon to target the enemy's 'boar's head' while instructing Audin and Teresa to handle the large wolves. Ragna and Dunbachel prepare to engage the wolves as well. The duel between Encrid and Laikanos begins with intense physical exchanges. Laikanos uses a heavy mace, while Encrid utilizes a gladius and a hidden Whistle Dagger. During the fight, Encrid manages to wound Laikanos's arm and break one of his teeth with the dagger, but Laikanos retaliates with overwhelming strength and a hidden rapier concealed within his mace. The hidden blade grazes Encrid's side and upper arm. The duel concludes abruptly when the armies begin a full-scale arrow volley, signaling the start of the general battle. Encrid, wounded and exhausted, is caught as he falls, and Jaxon orders a withdrawal. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:21
Chapter 288 A sudden, well-trained assault unit of black-clad swordsmen launches a relentless attack on Jaxon and Encrid. Jaxon defends Encrid, using his sword like a butterfly's wings to deflect most strikes, though Encrid sustains injuries to his shin and waist, the latter mitigated by his specialized armor. As the battle intensifies, Encrid's right arm becomes nearly useless due to previous injuries from Laikanos. Encrid utilizes the Fluid Sword Technique to parry attacks, and a wild horse named Odd-Eyes intervenes, kicking an attacker into the Border Guard Reserve. Ragna joins the fray, using a high-speed technique to cut down multiple enemies, while Dunbachel and Bell provide support. Despite the fierce resistance, the enemy forces, led by Laikanos, eventually retreat after the initial clash. The battle leaves the allied forces with significant casualties and Encrid heavily injured. As the group retreats to a tent to rest and regroup, the atmosphere is grim. Krais, acknowledging the overwhelming strength of the enemy and the potential for a massacre if they commit too many troops, privately contemplates escape. The chapter ends with Krais suggesting to Encrid that they should run away. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:33
Chapter 289 In the present, Kreise Allman suggests retreating from the Border Guard Fortress to save their lives, but Encrid refuses. Encrid declares that he will not sell his sword for gold like a mercenary, but will instead serve as a Knight, bound by duty and responsibility to protect the weak. This decision solidifies his resolve, despite the physical pain from his injuries. Krais calls the decision foolish, but Encrid agrees, reflecting on his past. A flashback reveals Encrid's time as a cheap guide for a mercenary group working near a swamp village. The mercenary leader, though rough, is shown to be a decent man who cares for his men. During this period, Encrid forms a friendship with a young girl in the village. She shares her dream of traveling the world to find rare herbs, while Encrid reveals his dream is to become a Knight. Their banter is interrupted by the sudden arrival of fifty bandits who descend upon the village in search of rumored jewels, forcing the mercenary leader to make a critical choice to protect the villagers. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:26
Chapter 290 In a humid, rain-soaked village, a group of over a hundred bandits led by a skilled leader confronts a small group of villagers and thirty mercenaries. The mercenary leader, prioritizing his contract and survival, refuses to fight a rescue mission without pay and decides to withdraw. Despite the villagers' desperate pleas and the bandit leader's sneers, the mercenaries prepare to leave. However, Encrid, moved by a sense of duty and the sight of a fearless little girl who refuses to give up, decides to stay and fight. The mercenary leader, Gehr, and Pete refuse to abandon him, choosing to stay despite the overwhelming odds. A brutal battle ensues. Encrid, Gehr, and Pete fight valiantly, but they are systematically overwhelmed. The Village Chief is killed by a throwing axe, and Pete is struck down by an arrow. Gehr attempts a desperate maneuver to take the bandit leader hostage but is defeated and decapitated. Encrid fights until he is choked to death by the bandit leader. As Encrid dies, he sees the little girl he tried to protect lying dead beside him, her head smashed by the bandits. The bandit leader remains nonchalant about the carnage, noting the girl's fierce struggle before the end. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:27
Chapter 291 Encrid recounts a traumatic past encounter where he was cornered by a group of dog-headed thieves. During the struggle, he managed to stab the boss before being thrown aside. A mysterious, powerful female swordsman disguised as a man intervened, brutally decapitating the thieves and saving the survivors. After the battle, Encrid helped the villagers bury their dead, earning the nickname 'The One Who Lets His Comrades Die.' In the present, Encrid engages in a philosophical debate with Kreise Allman about his motivations for fighting, maintaining that he acts according to his heart and his vow to protect those behind him. The Madmen Platoon is currently engaged in a defensive battle against an unknown enemy. Despite injuries to his arm and abdomen, Encrid remains at the front lines to bolster morale. During the second day of fighting, a child from the Border Guard is used as a psychological weapon by the enemy, running toward the lines. As the child approaches, a bright light erupts from the boy's abdomen. The sudden light causes Encrid to snap back to reality, revealing that he is experiencing a time loop, waking up to the start of the same day. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:49
Chapter 292 Laikanos, having lost an eye and a limb in a failed attempt to kill Encrid, is left in a state of fury and frustration. Despite his injuries, he remains determined to find Encrid's weakness. The Black Blade Bandits, having failed to persuade or assassinate Encrid, implement a desperate and cruel tactic: they kidnap a child and wrap them in a scroll containing a powerful, short-range explosive spell. Viscount Tarnin, driven by ambition, remains indifferent to the child's fate, viewing the sacrifice as a necessary means to achieve power. The thief and a corrupt wizard successfully send the child toward the enemy lines, and the wizard detonates the spell. Encrid wakes up from his repetitive cycle, having experienced the flash of the explosion in his previous life. He realizes the Black Blade Bandits are using explosive scrolls wrapped around children to bypass defenses. He spends the day contemplating how to save the child without compromising his oath as a knight. He considers asking Esther, currently in her Lake Panther form, for magical assistance, but she remains in animal form. Despite the absurdity and danger of the situation, Encrid refuses to simply dodge or shoot the child, as his conviction as a knight prevents him from abandoning those he is meant to protect. He prepares to face the explosive threat head-on to find a way to save the child. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:09
Chapter 293 Encrid is trapped in a time loop, repeatedly witnessing the violent explosion of a magical scroll wrapped around a child's body. After several failed attempts to strike the scroll before it activates, Encrid realizes the explosion is being remotely triggered by an observer. He spends fifteen days in a grueling training regimen to achieve absolute speed and precision. He practices the 'Limping Step' learned from Jaxon to compensate for potential injuries and works to make his left-handed strikes faster than his right. During this time, he interacts with Krais, who is bewildered by his repetitive behavior, and Audin, who offers healing that Encrid consistently refuses to maintain his focus on the struggle. Encrid also consults an archer about the possibility of precision strikes from a distance and investigates the disappearance of Jaxon. As he approaches the limits of his ability to outrun the spell's activation, the Ferryman appears to him, offering pity and claiming there are two paths forward. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:38
Chapter 294 In a recurring mental realm, the Ferryman attempts to manipulate Enkrid by offering an easy path to escape the suffering of 'today.' The Ferryman advises Enkrid to evade his struggles, suggesting that abandoning a child would allow him to pass the day easily. Despite the mental strain and the temptation of the easy path, Enkrid refuses the manipulation. He returns to the physical battlefield, where he uses his Focus Point to enter a state of heightened perception, attempting to save a running child. However, his attempt fails as he is unable to strike fast enough to prevent the child's death. After eighty-six iterations of this cycle, the Ferryman grows puzzled by Enkrid's refusal to despair and offers a second chance: to prevent the entity behind the wall from reaching him by making it cross the river. Enkrid dismisses this offer, instead focusing on the concept of speed. Recalling advice from Kreise Allman about striking when an opponent is not looking, Enkrid realizes that true speed is acting outside the opponent's perception. He concludes that he must combine the instinct of the Sense of Evasion with deliberate intent, creating a 'Sense of Attack.' This realization shatters the psychological shackles placed upon him. As a new day begins on the battlefield, Enkrid prepares to face the child again, now possessing a new path to victory. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:43
Chapter 295 Encrid, experiencing a shift in his perception of time and focus, realizes he is being watched by an enemy wizard prepared to trigger a magical scroll. To protect a running child, Encrid employs the 'Distraction' technique from the Valen Mercenary Sword Technique, using deceptive body movements to draw the wizard's attention away from the child. This momentary lapse allows Encrid to use a high-speed strike to sever the magical thread holding the scroll. Although the spell is slightly delayed, Encrid successfully rescues the child and rolls to safety, sustaining a burn on his back. After ensuring the child's safety, Encrid asks the child about his dreams; the child expresses a desire to become an herbalist like his mother. Encrid urges the child to run and calls for Ragna Zaun's support. As Laikanos and his drug-enhanced soldiers charge, Encrid demonstrates incredible defensive prowess, parrying multiple simultaneous attacks with newfound speed. Ragna Zaun arrives, slaughtering enemy troops with a massive sword. Meanwhile, the Wolf Bishop orders his fanatics and a pack of direwolves to attack, signaling a massive escalation in the battle as the enemy forces prepare to overwhelm the Border Guard. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:54
Chapter 296 As a horde of beasts rushes the battlefield, Audin Pumrei prays for patience and strength before stepping forward to join the fray. He is accompanied by Teresa, who has taken on the mantle of 'Wanderer Teresa.' The Heavy Infantry, led by Graham, attempts to hold the line against a wave of beasts, including a terrifying Dire Wolf that causes widespread panic among the soldiers. Paul, a strong soldier from a coastal village, fights desperately with a flail, nearly dying before Audin intervenes. Audin displays overwhelming physical power, charging through the beasts and clashing with the Dire Wolf in a violent collision. Amidst the chaos, a mercenary cavalry charge led by a wild horse provides much-needed support to the infantry. Meanwhile, Teresa maneuvers through the battlefield toward the rear, where she is confronted by the Wolf Bishop. The Bishop accuses her of being a traitor, but Teresa brazenly denies knowing him, asserting her new identity as a wanderer, which enrages the Bishop. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:44
Chapter 297 In a fierce confrontation, the Wolf Bishop leads a pack of beasts against Teresa. The Bishop, a lycanthrope, transforms into a werewolf, sprouting coarse fur and sharp claws. Teresa, once a defensive fighter, reveals a new, more dynamic combat style, utilizing her shield and sword with newfound ferocity. She expresses that she was born to fight and finds joy in the battle, especially because she fights for Encrid. During the exchange, Teresa manages to damage the Bishop, caving in part of his skull and bursting one of his eyes, while she sustains a wound to her side. The Bishop, realizing the intensity of her power, prepares for a mutual death as a mercenary approaches from behind. Meanwhile, Rem is navigating through a forest while being pursued. Despite his injuries—including a bruised side and a swollen ankle—he uses his survival skills to mask his scent with crushed leaves and herbs. As he moves, Rem reflects on his past, his nickname 'Death's Sorcerer,' and his complicated relationships with former allies and enemies. He engages in a mental dialogue with Encrid, contemplating how to handle his pursuers. After finding a place to rest, Rem treats his wounds with stinging herbs, catches snakes and birds for food, and spends two days resting and recovering in the forest to prepare for his next encounter. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:34
Chapter 298 Recovering from injuries, Rem prepares for a confrontation with the Madman of Immortality. He survives the winter cold by hunting a bear, using its hide and meat to craft makeshift gear, including a sling and hide bags. After cleaning himself in an icy stream, Rem tracks the battlefield and encounters the Madman of Immortality, who is accompanied by fanatics. The Madman utilizes a unique combat style involving multiple spears controlled by nearly invisible, sorcery-enhanced threads, allowing him to attack from a distance. Rem realizes the Madman is fighting too defensively, prioritizing his own survival over a decisive strike. Utilizing his expertise with a sling, Rem launches high-velocity stones that possess destructive power comparable to sorcery. Despite the Madman's attempts to block with his spears, the impact of the stones is overwhelming. Rem anticipates the durability limits of his makeshift tools, intentionally using a sling that breaks after two throws to bait the Madman into a false sense of security. As the Madman mocks him for using a 'lousy tool,' Rem reveals he has multiple additional slings prepared, leaving his opponent in shock. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:47
Chapter 299 In the midst of a chaotic battlefield, Laikanos challenges Encrid to a final duel, seeking to test his 'quickest sword' against the man who survived him. As sleet falls, both combatants are heavily injured; Laikanos has a slashed shoulder, and Encrid is limping with a wounded leg. Laikanos focuses his 'Will' into a single, explosive thrust, but Encrid, utilizing the 'Heart of the Beast' and a singular focus on the moment, manages to strike faster. The duel ends with Laikanos collapsing from a throat wound and Encrid suffering a bleeding neck. As the battle shifts, Graham and his men celebrate the victory, but they are ambushed by three assassins emerging from the ground. A Fairy Company Commander intervenes, decapitating two assassins, but the third successfully stabs Graham in the back with a poisoned spear. Sinar Kirhais quickly executes the remaining assassin. Meanwhile, the dying Laikanos experiences a vision of his deceased family and reflects on his past as a member of the Black Blade Bandits, a group that once vowed to steal the throne to create a new world. He ultimately surrenders to death, seeing a river of blood leading to hell. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:00
Chapter 300 Rem engages in a brutal, high-stakes duel with the Madman of Immortality. Despite the Madman's incredible strength and use of sorcery, Rem manages to wound him, though he is also injured by a spear thrust. During the chaos, a Dire Wolf attacks Rem, but he manages to kill it. The Madman of Immortality, realizing the tide has turned, uses a final trick and retreats from the battlefield, leaving the Wolf Bishop in a state of panic. The Wolf Bishop, facing certain defeat after the death of his soul-bound Dire Wolf, curses Rem, Teresa, and the Madman before Teresa delivers a finishing blow to his skull. As the battle winds down, Rem and Teresa reunite with the main group. Rem is frustrated by the Madman's retreat, while Teresa embraces her new identity as 'Wandering Teresa.' They regroup with Encrid, Ragna, and a wounded Audin. Meanwhile, Jaxon has been working in the shadows, assassinating key enemy mercenaries and ensuring Viscount Tarnin's death to destabilize the enemy command. As the battle concludes, a heavy snowfall begins, which Krais notes will buy the group much-needed time to recover and regroup against the approaching forces of Aspen. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:50

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