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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
179 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
25 0

I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 241–270

Chapter 241 Following Encrid's impossible feat of cutting through a fireball, Swift Blade is left in shock. Ragna intervenes, using a spatial movement Scroll to strike Swift Blade. The spell's activation is interrupted by Ragna's blade, causing the spatial escape to fail partially; Swift Blade is sliced in half and dies in the wasteland. Meanwhile, Encrid confronts a half-blood Giant who reveals she is a member of the Sacred Cult of the Demon Realm. Despite her background, Encrid notices she protected a hostage from the explosion. The Giant, who calls herself Teresa, expresses a desire for death and repentance. Encrid decides to spare her life by 'killing' her old identity, allowing her to join his unit as 'Teresa the Wanderer.' This decision causes some unease among the soldiers and the Madmen Platoon, including Rem and Krais, but the unit continues its rigorous training. As winter approaches, Encrid continues his intense training regimen, which includes Edin Molsen, who remains at the camp despite his noble status. The chapter concludes with Edin and his brother discussing their plans in private, suggesting a hidden motive for his presence. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:54
Chapter 242 Encrid continues his repetitive sparring sessions with Edin Molsen, eventually knocking him unconscious to show respect for his persistence. Following this, Encrid engages in a high-intensity duel with Rem, who has upgraded his axes for better balance. Rem manages to land a strike on Encrid's shoulder by using an unorthodox technique of throwing an axe and kicking it mid-air, leading Encrid to realize he needs to improve his 'Selection and Focus' to master the 'Will' aspect of combat. As months pass and winter approaches, the group experiences various changes. Teresa, suffering from nightmares, finds comfort in Audin's prayers. Dunbachel undergoes intense training under Rem's guidance, significantly improving her combat abilities. Ragna, motivated by Encrid's progress, begins a disciplined training regimen with a new, heavy sword provided by Kreise Allman. As the first snow approaches, the environment becomes more dangerous due to aggressive monsters. Finn departs for a mission under the Fairy Company Commander. The chapter concludes when Encrid receives an urgent summons to the Battalion Commander's office, interrupting his training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:14
Chapter 243 Torres, the new lord of Martai, conducts a patrol of his domain alongside a former ranger turned soldier. The soldier explains that the Grateful Forest is named such because of its abundance, unlike the uninhabitable Cliff Forest to the north. During the patrol, they encounter a horse beast and several human-faced dogs. Torres commands his men to kill the beasts, successfully killing several before the horse beast flees. Torres reports the incident to the Castle Lord and discusses security with Zimmer, deciding to let eastern deserters go to avoid future conflict. Days later, a Border Guard unit arrives to assist Martai with beast extermination. Among them is Dunbachel, a golden-eyed beastwoman and former member of Encrid's Black Blade Bandits. As they approach the forest, Dunbachel experiences a flashback of her brutal training under Rem, who taught her to survive by stealing and mastering movements through intense physical combat. Upon arriving at the Grateful Forest, Dunbachel's instincts sense extreme danger. Instead of the dozen beasts reported, she spots a massive horde of over twenty horse beasts and countless human-faced dogs with glowing red eyes. Realizing the situation is far more dire than the mission briefing suggested, Dunbachel strikes the guide soldier to force him to run for reinforcements. Channeling the survival instincts instilled by Rem, Dunbachel draws her scimitar and charges into the fray to face the overwhelming numbers alone. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:26
Chapter 244 Dunbachel, a beastwoman with superior physical abilities, engages in a brutal battle against charging beast horses and human-faced dogs. Utilizing her scimitar and high-speed movements, she slaughters the beasts, though she is momentarily stained by their black blood. The Border Guard Reserve Unit, trained by Encrid, attempts to hold a formation against the beast horses. Following the teachings of Ragna Zaun and Audin Pumrei, the soldiers successfully redirect the momentum of the charge to prevent being trampled, though they struggle against the sheer number of human-faced dogs. As the battle intensifies, Dunbachel faces a new threat: centaurs emerging from the forest. After a close encounter with a centaur's club, Dunbachel experiences a moment of intense internal conflict regarding her desire to survive and her loyalty to Encrid. Driven by the need to stay alive to thank him, she undergoes a lion-like transformation and lures the centaurs and the remaining dogs into the forest to protect the soldiers. Four days later, reinforcements arrive to find that the centaurs have established a colony on the plains. The former Border Guard Commander, now the Lord of Martai, reports the situation to Encrid, who remains expressionless despite an underlying sense of anger. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:03
Chapter 245 Encrid and his group travel to Martai to investigate a monster colony consisting of centaurs, harpies, human-faced dogs, and ghouls. Upon arrival, they find the situation dire: Dunbachel has gone missing, and the local forces are suffering heavy casualties. The centaur leader possesses a supernatural scream that freezes soldiers and horses in place, a tactic that has already decimated Martai's cavalry and infantry. Torres and the Lord of Martai express concern over the enemy's intelligence and the need for reinforcements, but Encrid, sensing the urgency of neutralizing the leader, decides to strike immediately. Despite warnings from Torres and the Lord, Encrid, Rem, Audin, Teresa, and the Madmen Platoon descend from the city walls to engage the enemy. Krais remains behind on the walls, while Torres, despite his exhaustion and low morale, orders the remaining troops to advance to prevent a massacre if the walls fall. The chapter concludes with the Madmen Platoon engaging in a brutal slaughter of the charging monsters, preparing for the inevitable confrontation with the centaur leader. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:11
Chapter 246 Encrid, Lucci, and Richie exit the castle gate to face a massive monster colony. The monster forces are organized into three waves: human-faced dog beasts and ghouls, centaurs, and horse monsters. Rem engages the first wave, demonstrating terrifying strength by using his axes to shred dozens of creatures, including a harpy that he destroys with a powerful kick. As the second wave of horse monsters and centaurs charges, Zimmer directs the soldiers to hold their ground and shoot. Encrid sends Audin and Teresa to intercept the cavalry. Teresa, utilizing her giant heritage, uses a massive shield and sword to deflect the charge, while Audin uses a heavy club to kill monsters and redirect their momentum. Jaxon, a member of the Madmen Platoon, urges nearby soldiers to stop watching and join the fight. As the third and most powerful wave of centaurs charges, the monster leader releases a massive wave of killing intent that paralyzes ordinary soldiers. Encrid, standing at the center of the impending clash alongside Ragna, remains unfazed by the overwhelming intimidation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:33
Chapter 247 Encrid experiences profound joy and fascination while mastering the use of 'Will,' finding that he can now effortlessly use 'Rejection' to dispel the killing intent of others. He encounters a powerful centaur leader and its subordinates. Using a combination of the Middle Sword Technique, Fluid Sword Technique, and Tangum Style, Encrid overwhelms the centaur leader, despite the monster's great strength and impressive reflexes. He manages to wound the leader's leg and even deflects an ambush by two harpies, slicing them to pieces. Realizing the leader might escape into the forest, Encrid uses the Heart of Great Strength to propel himself forward in a high-speed chase. Meanwhile, the battlefield shifts as Ragna, Jaxon, and Rem begin systematically slaughtering the monster horde, breaking the paralysis caused by the monsters' killing intent. Torres, witnessing Encrid's overwhelming combat prowess and the sudden shift in momentum, urges the soldiers to fight back. As the humans gain the upper hand, Encrid continues his relentless pursuit of the wounded centaur leader into the dense forest, struggling to maintain his pace against the specialized runner. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:47
Chapter 248 A centaur leader flees through a dense forest, driven by the instinct to survive and the ambition to subjugate wild horse herds to build strength. Encrid pursues the creature, motivated by the responsibility for Dunbachel's death and the need to prevent the centaur from becoming a greater threat. Using heightened senses, Focus Point, and acrobatic maneuvers, Encrid navigates the treacherous terrain. As the centaur exits the forest, Encrid successfully strikes it with a thrown sword. Simultaneously, a black wild horse, emitting blue steam and possessing heterochromatic eyes, slams into the centaur. Rem, Audin, and Kreise Allman arrive at the scene. Kreise explains that beasts are created when a healthy animal's brain is tainted by the blood of a creature. The wild horse, despite being partially tainted, displays an extraordinary fighting spirit and a refusal to succumb to the creature's blood, mirroring Encrid's own struggle against immutable truths. Recognizing this shared spirit, Encrid approaches the horse cautiously. Despite its initial hostility and bared fangs, the horse does not flee or attack when Encrid reaches out to touch its head, marking a moment of connection between the two. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:34
Chapter 249 Encrid interacts with a horse that is partially transforming into a beast, showing it a sense of kinship and asking if it wants to accompany them. The horse, which appears to be a leader of a herd, refuses to follow immediately but gestures toward its herd in the plains. Meanwhile, Audin recites holy scriptures and hymns, prompting reflection in Teresa regarding her life and the Cult. Jaxon observes the group's antics with indifference. To find the lost Ragna and the beastwoman Dunbachel, Rem uses a monstrous roar to shout insults at them. This tactic works; Ragna appears, having driven a group of human-faced dogs toward the group, and Dunbachel descends from a tree, having survived her solo mission to kill the monster leader. After a brief, aggressive greeting between Rem and Ragna, the group reunites. Encrid asks Dunbachel why she chose to act as bait to save her comrades, to which she simply replies, "Because I can." Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:29
Chapter 250 Following the battle, Dunbachel thanks Encrid for saving her, marking a significant shift in her mindset from a thief to a loyal member of the unit. Encrid praises her for surviving and helping a comrade. As the group travels, Rem teases Dunbachel about her near-death experience, while Ragna struggles with his poor sense of direction. Encrid examines Dunbachel's wounds, and she uses silkweed sap to treat them. Despite Jaxon's skepticism regarding Encrid's decision to return to the area, the group follows a wild horse that seems to be leading them. The horse leads them into a hidden, warm basin containing ancient stone walls and grapevines. Upon entering, they discover a collapsed tomb filled with undead—specifically seven skeletal soldiers and two skeletal dogs. Audin Pumrei quickly dispatches the initial wave of skeletons with impressive strength. However, the situation escalates when a skeleton engulfed in flames appears, radiating intense heat. The group realizes the wild horse led them here to help eliminate this undead threat, acting as a guardian of the land. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:59
Chapter 251 The Mad Company encounters a group of thirteen undead, including a flaming skull and skeletal soldiers. Audin Pumrei uses his physical strength to deflect a flaming spear and smashes skeletons with his bare hands. Ragna Zaun intervenes to slice the flaming skull's neck, and Rem hacks the remaining parts of the creature apart. Encrid catches the falling flaming spear and, through sheer willpower, purifies the grudge imbued within the weapon, extinguishing its flames. Audin observes that Encrid's ability to handle the grudge is astonishing. Rem takes the spear, cuts it into a smaller hand axe, and discovers it can be infused with fire. The group moves deeper into the tomb, where Jaxon finds chests containing gold, a heating stone blessed by the Sun God, a precious leather inner armor, and a journal belonging to a deceased adventurer. The journal reveals the adventurer's life of travel and his intention to leave challenges for true explorers. Encrid finds the journal's spirit inspiring. The group decides to camp in the warm tomb for the night. As Encrid falls asleep under the starlight, he encounters the Ferryman in a dream, who mocks him for his recurring interactions with such entities. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:00
Chapter 252 Following the battle with the centaurs, Torres and his soldiers clean up the battlefield, noting that only three soldiers died despite the massive scale of the conflict. As the Madmen Platoon returns to the castle, they are greeted with enthusiastic cheers from the soldiers. Torres offers Encrid a military salute in respect. During the return, Rem inquires about blacksmiths, and they learn a dwarf has arrived in the area, which interests Encrid as he seeks better equipment. The Lord of Martai expresses his gratitude to the group, and they are settled into bleak communal quarters. Encrid decides to keep the wild horse that followed them, despite its strange aura and monster blood. Krais joins the group, expressing fascination with the jewels in the platoon's chest and inquiring about the dwarf. That night, while reflecting on his combat experiences, Encrid achieves a breakthrough in his understanding of 'Will' and the 'Sensory Technique,' realizing that all martial progress begins with the physical body. He observes Audin praying and begins to formulate a new training direction. Meanwhile, the group discusses the local temple, and Dunbachel begins mimicking Encrid's intense focus, much to Rem's annoyance. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:29
Chapter 253 Driven by a memory of a swordsmanship instructor's lesson on immediate action, Encrid begins an intense, unconventional training session under the moonlight. He focuses on muscle control and sensory intuition, mimicking movements like chopping wood to refine his physical foundation. This display of 'madness' attracts various onlookers. Audin Pumrei joins Encrid to provide technical guidance on weight and balance, while Dunbachel attempts to imitate the training. The sight of Encrid's intense focus and abnormal behavior acts as a powerful psychological stimulant for those around him. Ragna Zaun feels his blood boil with the desire for better training tools, prompting him to seek a dwarven blacksmith. Teresa, driven by her combat instincts, feels an urgent need to spar with Encrid. Even Krais Benzino and Jaxon find their own martial ambitions and desires for growth reignited by the spectacle. The following morning, the group shares a feast hosted by the Lord, who questions Encrid's nocturnal antics. After breakfast, the group travels to the local market led by Krais. While eating rusk and duck at a tavern, the peaceful meal is interrupted when a man kicks open the door and aggressively demands bread while glaring at Encrid, clearly looking for trouble. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:14
Chapter 254 In a tavern, Hans, an Easterner and local thug, becomes agitated by the presence of Encrid and his companions. Fueled by alcohol and a mysterious substance, Hans attempts to attack Encrid, but Encrid easily neutralizes him using the Fluid Sword Technique. Jaxon, a companion of Encrid, discovers that Hans was drugged and hypnotized. The situation escalates when a messenger from the Black Blade Bandits arrives, attempting to recruit Encrid and his group while threatening them. The messenger also attempts to use assassins, but Encrid's group quickly dispatches them. When the messenger tries to use a smoke bomb, Rem kills him instantly by throwing a fire axe into his head. After Jaxon loots the messenger's body and finds more drugs, the group proceeds to their original destination to meet a dwarf. They find the dwarf eating in a forge, and the chapter concludes with the dwarf making a bold remark about their fighting abilities and teasing Rem. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:42
Chapter 255 Encrid and his group visit a dwarf blacksmith to have their weapons repaired and upgraded. The dwarf, possessing unique insight, perceives the group members as rare and powerful metals, viewing Encrid as an indestructible, incomprehensible stone. She agrees to fix Encrid's sword, balance Ragna's axe, and remake the centaur leader's spear, while also crafting a custom sword for Ragna. Krais is teased by the dwarf for his lack of skill and is forced to pay for the forge using his precious jewels. After paying, the group explores the local market. A terrified young woman delivers a warning that the Black Blade Bandits will not let their recent actions go, prompting Krais to offer her silver coins for future information. The group also discusses Dunbachel's recent spending, revealing she used most of a fifteen-gold-coin debt to give money to orphans and children. While browsing the market, a group of thugs approaches, but instead of attacking, their leader prostrates himself to apologize for a previous incident involving a man named Vento. Encrid dismisses the apology, warning that the matter is not settled. After Krais haggles for various goods, including furs and leather pants, the group returns to their lodging to find a bald man waiting for them. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:23
Chapter 256 A greedy, unnamed priest arrives at the barracks, claiming that his three days of prayer protected the territory and demanding donations for the temple and the people. He dismisses the deaths of soldiers, suggesting that blessings follow donations. Audin Pumrei, moved by the priest's lack of sanctity and his disregard for the fallen, uses a technique called 'Snake Step' to strike the priest in the face. The group, including Rem, Ragna, and Jaxon, reacts with varying degrees of irritation and indifference to the priest's behavior. To avoid a diplomatic conflict with the temple, Zimmer, a local commander, offers to take the blame for the assault, claiming he was the one who struck the priest. Zimmer successfully intimidates the priest the following day, threatening him with death in battle or being eaten by ghouls if he reports the incident to the temple. Encrid observes Zimmer's boldness and realizes that Zimmer's intervention protects the group from external religious interference. As winter sets in, Encrid continues his training while Krais Allman reflects on the strange kindness of the Black Blade Bandits, noting that they are only 'kind' because they are too eccentric to be truly dangerous. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:10
Chapter 257 Krais Allman discusses the impending threat from the Black Blade group with Encrid. Krais notes that the enemy has been sending messengers—sometimes even non-combatants—to warn them of attacks, which he interprets as either kindness or stupidity. Krais suggests that the enemy might send a Knight-level opponent, which would pose a significant threat to their group of diverse, powerful subordinates. To prepare, Krais suggests requesting troop support from Battalion Commander Torres. Encrid agrees, noting that they will head back once they receive weapons from the dwarf. Encrid then enters a deep state of meditative training, focusing on his swordsmanship. He reflects on the various styles he has learned, including the Middle Sword Technique from Ragna Zaun and the Fluid Sword Technique, which relies on his heightened sixth sense to manipulate force. As he becomes immersed in his own world of movement and contemplation, his subordinates—including Rem, Audin Pumrei, and Teresa—form a protective perimeter around the training area to ensure he is not disturbed. Even the Ferryman appears as a hallucination during his immersion. Encrid seeks to move beyond existing styles to create his own unique swordsmanship. When he finally emerges from his trance, he finds a dwarf girl waiting for him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:32
Chapter 258 Encrid awakens after a three-day period of intense immersion, feeling extreme physical exhaustion but realizing he has successfully created a new Fluid Sword Technique. He is joined by Rem and Ragna, who observe his state. A Dwarf Girl arrives to deliver custom-made weapons, adhering to her rule of personally meeting those she crafts for. She provides Encrid with a sturdy, well-balanced modified gladius designed for versatile use, including throwing. Rem receives two axes, one of which was forged from a centaur leader's glaive, and Ragna receives a Northern-style Zweihander. The Dwarf Girl departs after teasing Kreise Allman about his potential. Following a period of rest and intense training—including a sparring session where Rem defeats Encrid—the company prepares to depart. Led by Kreise Allman, the group begins their journey back to their territory on foot, accompanied by a fierce wild horse. As they travel through a light snowfall, they encounter a group of people blocking their path, including a familiar face. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:27
Chapter 259 Rem, Encrid, and Krais encounter a group of fallen priests and mercenaries blocking their path. Rem attempts to claim the title of 'Prophet,' leading to a brief, humorous exchange with Encrid. The group is confronted by the Ready Sword, a skilled mercenary hired by the Black Blade Bandits, who has prepared a large ambush consisting of over seventy troops, including fifty archers positioned on the hills. Krais uses psychological warfare to provoke the Ready Sword, attempting to goad him into a premature charge. However, the group was prepared for this exact scenario; the Border Guard and Martai's army, including Torres and Zimmer, launch a sudden counter-ambush from the hills, catching the mercenaries by surprise. As the ambush unfolds, the mercenary forces fall into panic. The Ready Sword's elite subordinates, including a man with dual maces and a woman with long features and throwing knives, prepare to charge the main group. Rem, wielding an axe, steps forward to meet the incoming threat, while Encrid uses his heightened perception to predict the outcome of the imminent clash. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:20
Chapter 260 Following a plan devised by Krais Allman, Encrid's party ambushes a group of mercenaries and a corrupt priest sent by the Black Blade. The battle is overwhelmingly one-sided. Rem demonstrates incredible speed, severing a mercenary's neck with an axe, while Dunbachel uses rapid movements to evade a spear and kill her attacker. Teresa the Wanderer uses her shield and sword to crush a female mercenary's skull. Torres offers the surviving mercenaries a chance to serve the territory, leading some to surrender. Meanwhile, Krais's orchestrated trap leads the fat priest into an encounter with Audin Pumrei. Audin, having found new conviction through his experiences, executes the priest by striking his head with his palm. Ragna Zaun also joins the fray, showcasing his impressive new dwarven sword. The battle ends quickly, leaving Jaxon to capture a wounded mercenary for unknown purposes. After cleaning up the battlefield, the group returns to the Border Guard. Encrid fulfills his duties as Training Company Commander, much to the joy of the soldiers who were dreading his return. After a night of rest and a sparring match between Encrid and Teresa, the next morning brings an urgent visit from Gilpin, who is accompanied by the Fairy Company Commander. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:09
Chapter 261 In the gateway territory, a Rapier Swordsman discusses a remarkable individual with the territory's Lord. The swordsman describes a person with inexplicable talent who can deflect intimidation and has evolved his swordsmanship overnight. He concludes that this person possesses a unique, explosive talent that defies standard understanding, suggesting he might be a 'monster' born of sheer will or mystery. Meanwhile, Encrid is approached by Gilpin, a member of the Gilpin Guild, who is breathless and distressed. Gilpin reports that the Guild Master, Krais, has been captured again. Encrid, accompanied by Shinar Kirhais, heads toward the Gilpin mansion to intervene. Upon arrival, they find the culprit: Maelrun, a mercenary known as a 'Frog.' Encrid engages Maelrun in combat, testing his newly developed Fluid Sword Technique. With terrifying speed and precision, Encrid deflects Maelrun's heavy strike and pierces the mercenary's eye with a snake-like movement of his blade. The encounter demonstrates the massive gap in their abilities and confirms the effectiveness of Encrid's new swordsmanship. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:06
Chapter 262 Encrid engages in a duel with Maelrun (Frog), utilizing a customized sword technique that combines deflecting with simultaneous striking. Using a sharpened blade to compensate for reduced striking power, Encrid quickly blinds Maelrun in one eye. Maelrun attempts a heavy, deceptive strike, but Encrid uses the Valaf-Style Martial Arts to deflect the blow and counter-attack. In a second exchange, Encrid severs Maelrun's arm. Driven to madness by the loss, Maelrun consumes a mysterious powdered drug from a leather pouch to gain a surge of strength and speed. Encrid, utilizing 'Concentrate One' to slow his perception of time, deflects Maelrun's heavy kick and strikes his chest armor with a short sword, knocking him unconscious. Krais and the Fairy Company Commander (Shinar Kirhais) observe the fight. Shinar notes Encrid's immense improvement and compares him to an onion due to his constantly revealing new layers of skill. As the group prepares to depart with the captured Maelrun, Shinar teases Encrid with nicknames like 'onion fiancé' and 'swamp apple.' They eventually reunite with Esther near the barracks. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:51
Chapter 263 The chapter begins with a historical overview of the 'Demon's Womb,' a group of wizards that once caused a catastrophe involving a demon and twelve Balrogs, leading to the demon being known as the Father of the Dead. In the present, Encrid interacts with Esther, a powerful witch currently trapped in a panther form due to a curse. Esther reflects on how Encrid's presence helps unravel the threads of her curse and contemplates her dual ambitions: revenge against the one who cursed her and her ultimate goal to reshape the world through magic. Despite her intense internal will, she finds herself increasingly drawn to Encrid, feeling a desire to support and watch him. Encrid and Esther head to the market, where Encrid observes the massive transformation of the territory. Through conversation with Kreise Allman, it is revealed that Marcus Baisar has been aggressively reinvesting the territory's growing wealth into massive infrastructure and defense projects. Marcus has been building watchtowers, digging moats, expanding barracks, and hiring mercenaries to turn the area into a fortified trading hub, often working his subordinates to the bone to achieve this rapid development. As Encrid enjoys the bustling market with Esther, the chapter ends abruptly when a hunchbacked assassin suddenly thrusts a knife into Encrid's side, prompting him to grab the assailant's wrist. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:14
Chapter 264 In the office of Count Molsen, a guard reports that Encrid has awakened the 'Will' at the level of a Squire. The Count, showing a lack of concern for his son Edin Molsen, finds this development interesting and notes that the Black Blade is targeting Encrid. The guard, a Squire from the Hurrier family of Aspen, observes the Count's cold ambition and lack of familial affection. After the guard departs, the Count reflects on the potential conflict between the Black Blade and Encrid's group, viewing the situation with detached amusement. Meanwhile, in a crowded market, Encrid engages in a violent confrontation with a hunchbacked attacker. Using immense physical strength, Encrid breaks the attacker's wrist and jaw before unmasking him. The situation quickly escalates into a coordinated ambush by hidden assassins. Encrid uses his heightened senses and Sixth Sense to intercept a dart and a leather pouch filled with metal spikes. The market descends into chaos as assassins target Encrid, his companion Krais, and his panther, Esther. Despite the barrage of projectiles and the growing panic among the merchants and citizens, Encrid remains focused, tracking the killers through their fleeting killing intent amidst the crowd. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:19
Chapter 265 Chaos erupts in a crowded area as a group of assassins attempts to kill Encrid. Amidst the shoving crowd, a construction worker, a woman, and a child are pushed aside. An assassin disguised as a worker launches a volley of darts at Encrid and Krais, but Encrid deflects them all with his gladius. A child assassin, disguised as a terrified boy, attempts a stealthy ambush, but Encrid deflects the strike and delivers a powerful blow to the boy's chest. A small panther then intervenes, killing the child. A middle-aged woman, revealed to be an assassin, curses the boy before throwing a smoke bomb to facilitate an escape. Encrid, having anticipated the diversion, leaves Krais to manage the aftermath and pursues the assassins. Krais, realizing the assassins used poisoned weapons and were likely sent by the Black Blade Bandits as a diversion, takes control of the panicking crowd. He uses the chaos to recruit laborers for estate construction projects, turning a crisis into an opportunity. Meanwhile, Encrid pursues the assassins toward a reed field in the northeastern part of the estate. Despite being targeted by volleys of poisoned projectiles and whistling daggers, Encrid's heightened senses and skill allow him to deflect everything and even catch a whistling dagger mid-air. The assassins, unaware of Encrid's true lethality, continue their retreat toward the reed field, unaware they are heading toward their demise. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:05
Chapter 266 Encrid ambushes a group of assassins from the Black Blade Bandits in a reed field. He begins by killing a middle-aged female assassin with a vertical slash to the head. As the battle intensifies, Encrid utilizes his enhanced physical abilities, the Heart of Great Strength, and various sword techniques to systematically dismantle the group. He survives poison smoke bombs and a barrage of weapons, demonstrating combat prowess that surpasses even elite assassins. He kills several assassins using a combination of the Zimmer thrust, the Fluid Sword Technique, and his specialized swords. After nearly wiping out the group, only the leader, Barcelo, remains. Barcelo attempts a desperate final move using a hidden third arm that sprouts from his chest to strike Encrid with a dagger. However, Encrid's heightened instincts and the Fluid Sword Technique allow him to parry the attack and counter with a devastating upward slash, severing Barcelo's arms and killing him. Following the battle, Jaxon and the Fairy Company Commander arrive. Jaxon discovers a mysterious powdered drug on a corpse, which Encrid recognizes as being similar to a substance used on Frog. This discovery suggests a larger conspiracy. The chapter concludes with Encrid, Jaxon, and the Fairy Company Commander contemplating the implications of the drug and the need for further interrogation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 19:43
Chapter 267 Maelrun, a Frog, wakes up in an underground prison, shackled and recovering from a brutal beating by Encrid. Maelrun reflects on Encrid's incomprehensible combat ability, noting how Encrid targets vital joints and eyes with ruthless efficiency. After several days of hunger and anxiety, Encrid, Krais, and a frail, big-eyed individual (implied to be a Fairy) arrive to interrogate him. Following Krais's suggestion that a Frog's desire can be used for interrogation, Maelrun reveals that he was hired by a merchant named Fromshell, who runs an Information Guild, to obtain a specific powder. Maelrun identifies the source of the powder as a fenced village on a plateau, ruled by a woman named Kaisela, where approximately half the population is combat-ready. Encrid decides to release Maelrun to Krais, who intends to swindle him further. Afterward, Encrid meets with the Fairy Company Commander and Jaxon to discuss the implications. The Fairy reveals that the powder is a forbidden substance created by kidnapped alchemists and is linked to the Black Blade organization. Jaxon confirms he found traces of alchemy in a Black Blade courier. Encrid meets with Battalion Commander Marcus to report the findings. Marcus, feeling the sting of the attempted assassination in his own domain, officially tasks Encrid and Shinar with crushing the Black Blade. Encrid accepts the mission, determined to shift from being the victim to the aggressor. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:09
Chapter 268 Encrid demonstrates his advanced footwork, a blend of Jaxon's silent step and Audin's Snake Step, while Rem unsuccessfully attempts to join the upcoming mission. The group discusses the political complexities of the territory, noting that nobles like Count Molsen are eyeing the area and that some nobles have fled to avoid being tormented or replaced by local officials. To avoid legal repercussions and protect innocent villagers, the group decides to gather evidence of the village's guilt through infiltration rather than direct military action. The infiltration team consists of Encrid, Sinar, Finn, and Jaxon. Before departing, Encrid demonstrates a joint-locking technique on Krais as a joke, causing Krais significant pain. Ragna, Audin, Teresa, and Dunbachel are left behind due to their size or the need to scatter if the mission fails. Encrid also spends time with Esther and a wild horse, which he decides to name Bulgul. The following morning, the team sets out, guided by Maelrun's directions. After a two-day trek, they reach the target village. To blend in, the group poses as wandering merchants: Jaxon acts as the merchant using a boisterous persona inspired by Krais, while Encrid, Sinar, and Finn act as guards and assistants. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:39
Chapter 269 Encrid, Jaxon, and Sinar arrive at a village guarded by two young vigilantes. Jaxon uses his impressive acting skills to pose as a merchant, successfully soothing the timid guards and gaining entry. As they walk through the village, Encrid observes several anomalies: the village lacks farmland despite its large population, the inhabitants appear highly trained, and there is a pervasive sense of being watched from rooftops and alleyways. Jaxon continues his performance, using coded language to communicate observations to Encrid, such as the village's defensive layout and the suspicious nature of the inhabitants. They encounter a cheese merchant with calloused hands, suggesting he is a trained combatant. Upon arriving at the local inn, Jaxon's persona drops, revealing his true, meticulous nature. He anticipates that the village intends to spike their food with sleeping agents and prepares their room with extreme caution, oiling window hinges and inspecting the bed and ceiling to ensure they are not ambushed. Encrid, preoccupied with his own swordsmanship, observes Jaxon's professional foresight, noting how well the two work together as partners. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:08
Chapter 270 The leader of the Black Blade Bandits is in a state of fury and disbelief after learning that his elite assassins, including the Swift Blade, were all killed without leaving a single survivor. A subordinate reports that the assassins were killed by an invisible force, leaving the leader to realize his reputation is at risk. To protect his drug-trafficking business and his position, the leader decides to request reinforcements from the main branch and focus on his existing 'hole' in the territory, unaware that Encrid has already infiltrated it. Meanwhile, Encrid, Jaxon, Sinar, and Finn are undercover in an inn. Jaxon plays the role of a spoiled merchant's son, Sinar acts as his sensitive Fairy guard, and Finn maintains her cover as a companion. During dinner, Jaxon uses the performance to buy time and gauge the surroundings. Encrid deliberately acts like an unskilled swordsman to maintain their cover, even showing his blue-bladed sword to a suspicious servant. After dinner, Jaxon and Finn depart separately under the cover of night to gather intelligence. As Jaxon leaps across the rooftops, he is suddenly ambushed by an unseen blade that pierces his clothing. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:42

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