Back
A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

Keep listening

Dropped into Murim with an Instant Kill Skill Ongoing
179.0 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
25.0 0

I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 211–240

Chapter 211 The Turtle Heavy Infantry, led by Graham, advances using a shield-wall tactic, crushing Martai infantry with heavy maces. While the infantry holds the line, Encrid's party causes massive casualties, leading Graham to recognize them as extraordinary forces approaching the level of Knights. Meanwhile, the Border Guard Commander, Zenok, encounters the Fairy Company Commander, Sinar. Despite Zenok's attempts to engage her personally and reveal his name, Sinar remains emotionally distant. Torres intervenes to prevent Zenok from acting on his unrequited feelings. As Martai's detachment attempts an ambush, Sinar effortlessly dismantles a dual-wielding warrior, and the Border Guard charges in to support her. Amidst the chaos, an assassin known as the 'Elite Slaying Blade'—a former squire who abandoned the path of knighthood to specialize in killing Knights—attempts to assassinate Encrid. He is intercepted by Encrid's blackened dagger and subsequently crushed by Audin Pumrei's powerful kick and a finishing blow from a blue-eyed warrior. As the battle stabilizes, Rem observes Encrid's reckless but masterful combat style. Encrid, standing in a clearing of corpses, declares his name and issues a chilling warning to the remaining enemy soldiers: 'Attack further and you will die.' Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:34
Chapter 212 Following a decisive victory where the Border Guard, led by the strategic brilliance of Marcus Baisar, crushed the enemy forces, the battlefield shifts. Marcus chooses not to pursue the retreating enemy, a decision that initially confuses his subordinates, including Krais and the 2nd Company Commander. However, Krais realizes Marcus's true intention: by allowing the enemy to retreat to their home, Marcus plans to launch a full-scale invasion of Martai to secure trade routes and wealth. Marcus commands the entire army to advance toward Martai, a move that Encrid and his party—Rem, Ragna, Audin, and Jaxon—accept with varying degrees of enthusiasm and humor. As the Border Guard advances, the morale of the soldiers reaches a fever pitch, chanting songs in honor of the 'Madmen' platoon. Meanwhile, in Martai, General Olf is reeling from the humiliation of defeat. While attempting to rest and recover in his office, he is interrupted by his adjutant with devastating news: the Border Guard Reserve Unit has arrived and surrounded the city. Olf is left in a state of shock and panic as the strategic situation turns catastrophic. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:36
Chapter 213 General Olf realizes that Marcus has strategically driven the Martai army into the city to facilitate an encirclement. Despite the low morale and recent defeat, Olf convenes a military meeting. After dismissing a clueless lieutenant and a flattery-seeking subordinate, Olf decides to use a dangerous trump card. He summons a mysterious man in a black robe, a wizard, and agrees to a significant contract to break Marcus's momentum. Meanwhile, outside the city, Encrid and his small group—Rem, Ragna, Jaxon, and Audin—prepare for the next phase. Encrid analyzes the city walls and potential tactics, such as a nighttime infiltration. The group washes up at a nearby well, where they are joined by Finn, the Fairy Company Commander, Krais, Dunbachel, and the black panther Esther. A soldier from the 1st Company shows Encrid respect by gifting him valuable flaxseed oil for his sword. As the sun sets, the group rests in the camp. Encrid reflects on his growth and the techniques of his companions, specifically noting Jaxon's momentary acceleration during a thrust. As the night progresses, Encrid falls asleep with Esther, while a strange magical energy begins to settle over the tent. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:12
Chapter 214 A group of five wizards from the 'Shadow Nest' attempts to assassinate a target by using perception disruption, sleeping scents, and consciousness-altering spells. They target a camp, believing they have neutralized everyone, including a potentially dangerous blonde warrior. However, the leader of the wizards discovers a black panther with flame-filled eyes inside the tent. The panther is actually Esther, who has been under a curse. As the wizards attack, Esther utilizes the loosening of her curse to temporarily transform from a panther back into her human form. She demonstrates superior magical prowess, effortlessly shattering the leader's magical tattoo-based barrier with her 'D'muller's Scythe' spell. Esther proceeds to systematically kill the wizards using high-level magic and physical strikes, including a 'Blazing Hand' spell that melts a wizard's neck. After decapitating the remaining wizards with her scythe, she reveals that she was not asleep, as Rem's voice echoes from the side, indicating he was awake and observing. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:45
Chapter 215 Esther, observing from her panther form, realizes five enemy wizards attempted to use 'Dream of the Abyss' to induce sleep. She notes that Rem, Audin, Ragna, and Jaxon remained awake due to mysticism, divine power, willpower, and unpredictable nature, respectively. Esther uses telekinesis to move the wizards' corpses to the tent entrance before reverting to her panther form to nestle with Encrid. Vengeance discovers the bodies and reports them to Marcus Baisar, who dismisses the threat, believing Encrid will prevail and even suggesting more assassins might be sent to test him. During the night, Encrid experiences a dream involving the Ferryman, who calls him a 'madman' for asking about the 'wall' (curse). Upon waking, Encrid feels a renewed drive to improve his willpower through intense training. The next day, the company advances toward Martai. The battle is unexpectedly easy as the gates are opened from the inside, likely due to Marcus Baisar's strategic infiltration. As Encrid enters the city, he experiences a sudden, profound epiphany regarding combat and strategy. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:38
Chapter 216 As a rebellion breaks out at the castle gate, General Olf realizes he has been deceived by his deputy, who has orchestrated the breach. As the gate opens and the five monsters of the battlefield approach, the Martai soldiers fall into despair, losing the will to fight. While the Guard Captain prepares to surrender, Zimmer, the 2nd Battalion Commander, steps forward to challenge the enemy to a final duel to preserve the honor of the city. Olf, though mentally broken, allows the duel to proceed. Encrid enters the battlefield and observes the desolation of the soldiers. He realizes that the Correct Sword Technique relies on extensive preparation and patterns, drawing a parallel to the tactical schemes used by Marcus. Zimmer approaches Encrid, introducing himself formally. Encrid responds by stating his rank as Captain of the Independent Company, Border Guard Reserve Unit. Audin Pumrei and Rem observe the encounter, with Audin offering to referee the duel to ensure it remains sacred. Ragna Zaun and Krais stand by, prepared to intervene if necessary. The chapter concludes as Encrid and Zimmer draw their weapons—Encrid with his sharp blade and Zimmer with an estoc—preparing to engage in a high-stakes duel. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:09
Chapter 217 In a high-speed duel, Encrid defeats Zimmer using a Middle Sword Technique known as 'Weapon Breaker,' breaking Zimmer's Estoc and wounding his shoulder. Following the defeat, General Olf surrenders to Marcus Baisar, choosing imprisonment over death. Marcus, demonstrating cold pragmatism, executes the Martai Guard Captain for his lack of resistance but decides to spare Zimmer due to his value. Marcus uses Encrid's reputation as the 'Madmen's Platoon leader' to intimidate Zimmer into a peaceful surrender, ensuring the city's safety and a smooth transition of control to the Border Guard. As the Martai forces retreat, Encrid rests and recovers. During his recovery, he is visited by Esther, who makes a joke about wet dreams, and later discusses the fate of a beastwoman with Rem and Audin. Encrid reflects on his new status as a Company Commander. The chapter concludes with Encrid visiting Marcus Baisar's office, where Marcus unexpectedly proposes that Encrid consider becoming the Battalion Commander of the Border Guard. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:12
Chapter 218 Encrid meets with Marcus Baisar to discuss a potential promotion to Battalion Commander. Encrid declines the position, citing the need to focus on honing his swordsmanship and avoiding political friction with the 1st Company Commander. Marcus, recognizing Encrid's unique drive and desire for martial mastery, offers him the newly created role of Training Company Commander instead. Encrid accepts, intending to use the position to improve the overall quality of the troops through rigorous training. Two days later, a victory party is held in Martai to celebrate the recent conquest. During the festivities, Encrid discusses his growing desire to encounter strong fighters across the continent with Rem, Ragna, and Gilpin. Krais suggests that instead of wandering, Encrid should use his growing fame to attract skilled mercenaries and soldiers to Martai. Encrid rewards Krais with a pouch of Krona for the insight. As the party continues, many soldiers express a desire to join the Madmen Platoon, and Encrid is celebrated as a rising hero. The chapter concludes with the sudden arrival of Count Molsen at the celebration. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:46
Chapter 219 Count Molsen arrives at the marketplace in a grand entourage to meet the hero of the battlefield, Encrid. During the encounter, the Count's son, acting as a coachman, aggressively blocks Encrid's path. Encrid responds by using a Valaf-Style Martial Art technique to knock the man to the ground. This causes a stir, but the Count reveals the man is his son and laughs off the incident, praising Encrid's courage and wit. Marcus Baisar expresses deep contempt for the Count, revealing that the noble harbors ambitions of usurping the throne. The following day, Encrid is officially appointed as the Company Commander of the Training Company. After the ceremony, Rem reveals that the man he previously killed—a noble's son—was actually Count Molsen's son, explaining the Count's intense gaze. Encrid, suspecting the Count might be a magic swordsman due to his piercing eyes, feels a desire to spar with him. The chapter concludes with Encrid preparing for upcoming training sessions involving the 1st Company and the Heavy Infantry. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:20
Chapter 220 Count Molsen reflects on his many children and his desire to manipulate his lineage, specifically noting a son who lacks emotional control. The Count senses a competitive aura from Encrid and decides to use the southern beast hordes as a way to create a debt of gratitude to manipulate him. His son attempts to discuss the southern beasts, but the Count directs him toward the assassins of Geor's Dagger. A black-clad assassin from Geor's Dagger, Jaxon, approaches the carriage to offer services. When the Count asks for his purpose, Jaxon identifies himself as Geor's Dagger. The Count attempts to hire him to eliminate Encrid, but Jaxon refuses twice, stating it is "impossible." Instead, the Count hires Jaxon to investigate Encrid's background and surroundings, agreeing to exchange information monthly. After the carriage departs, Jaxon meets a woman from a brothel who provides intelligence. Jaxon reveals he is using the Geor's Dagger to find clues regarding his own revenge. Meanwhile, Encrid listens to Kreise Allman explain the political tensions between Count Molsen and the Royal Family, noting the Count's ambition to seize the throne. Encrid reflects on his own growing skills, including the Eye of Sixth Sense, and his observations regarding Rem and the nature of wizards. The chapter concludes with Encrid overseeing intensive training for his troops, where Rem aggressively enforces the grueling running drills on the soldiers of the 1st Company. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:22
Chapter 221 Encrid continues his brutal training regimen, pushing the soldiers to their absolute limits through constant running and weapon drills. While Marcus Baisar observes the soldiers' growing strength and questions Encrid's relentless methods, the soldiers—including Bell—struggle to survive the training led by the 'Mad Axe Murderer' and the incredibly strong Ragna Zaun. Despite the hardship, the soldiers' skills improve significantly. Two months of this intense training culminate in an extermination operation against horse beasts. Led by the 2nd Company Commander and supported by Vengeance's archers, the unit finds the battle surprisingly easy, demonstrating the profound physical and mental growth they achieved under Encrid's discipline. Following the battle, Encrid maintains his strict routine, even suggesting they run after a successful hunt. The chapter concludes as Krais Allman informs Encrid that a famous guest has arrived. Encrid meets Ibarin, a scarred mercenary known as 'Constraining Ibarin,' at Vanessa's Pumpkin Inn. The two prepare for a bout. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:37
Chapter 222 Encrid faces a series of challengers at an inn, beginning with a mercenary named Ibarin. Ibarin, a 'phony' whose reputation is built on lies, attempts to use a deceptive combat style but is quickly defeated when Encrid breaks his wrist using the Isolation Technique. Following Ibarin, several other challengers arrive, most of whom are incompetent mercenaries seeking fame. Encrid eventually finds a worthy opponent in Barakal, a beastman with exceptional physical abilities, from whom Encrid learns and grows. Meanwhile, Rem pushes the beastwoman Dunbachel to her limits in training, noting her innate physical talent despite her lack of willpower. As rumors of Encrid's strength spread, various factions decide to target him. An executive from the Sacred Cult of the Demon Realm orders a powerful female warrior with Giant blood to assassinate him. Simultaneously, the Black Blade Bandits decide to send a murderous genius known as Swift Blade to eliminate him to fulfill a contract and protect their interests. Count Molsen also sends his children and a warrior to test Encrid's strength. Additionally, a mysterious rapier swordsman, curious about Encrid's growth, decides to detour his travels to find him. Back at the inn, the atmosphere becomes routine as spectators gather to watch the matches. Encrid eventually sets a threshold, only accepting challenges from those capable of defeating Bell. The chapter concludes as a powerful female warrior, a mixed-blood Giant wielding a sword and shield, steps forward to challenge Encrid, signaling a much more difficult encounter. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:33
Chapter 223 Encrid engages in a fierce duel against a formidable female warrior, a half-Giant wielding a massive iron shield and a modified longsword. The battle is intense and highly technical; the warrior uses her heavy equipment to deliver crushing blows, while Encrid utilizes the Heart of the Beast and his Valaf-Style Martial Arts to survive and counterattack. Despite Encrid's rapid movements and use of dual-wielding, the warrior's sheer strength and resilience allow her to endure his strikes. The duel lasts until sunset, ending in a decision-based defeat for Encrid, who suffers broken ribs and various lacerations, while the warrior sustains hits to her jaw and shoulder. As the fight concludes, Rem intervenes by offering the warrior hospitality at the inn to prevent further bloodshed, noting that the presence of his companions makes a lethal encounter unlikely. Rem, Ragna, Audin, and Jaxon observe the fight, acknowledging Encrid's obsession with combat. After the duel, Encrid, though exhausted and injured, expresses satisfaction with the lesson learned. The chapter ends the following day with Encrid in high spirits, ready to face the challenge again. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 19:47
Chapter 224 After returning to their quarters, Finn, Krais, and Jaxon tend to Encrid's wounds. Krais expresses disbelief at Encrid's survival, while Finn offers words of encouragement. Audin Pumrei approaches Encrid to rebuke his recklessness, advising him not to get drunk on the thrill of combat and to maintain a beginner's mindset. Krais also advises Encrid to learn to unleash his strength rather than just enduring hits. Later, Ragna finds renewed motivation from Encrid's fighting spirit and spends the day sparring with soldiers. Encrid focuses on rapid recovery through nutrition, rest, and the stimulation of mana from Esther. Dunbachel is surprised by his speed of healing. During his recovery, Encrid undergoes a profound mental breakthrough; he realizes he must use his sixth sense to anticipate attacks and learns to release the Heart of Great Strength in controlled bursts rather than maintaining it constantly. Upon walking to the market, Encrid finds the town in a tense state. A crowd has gathered at the crossroads, including merchants and soldiers. The group includes the formidable half-Giant woman from the previous day, a man calling himself Swift Blade, and Edin Molsen, who has come to challenge Encrid. Leona Rockfreed and his guard are also present. Rem appears amidst the crowd, jokingly suggesting that Encrid is too broken to face them, but Encrid arrives to find a 'bountiful harvest' of challengers waiting for him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:26
Chapter 225 Encrid arrives at a gathering where several skilled combatants are waiting to duel him. The group includes the half-giant warrior, a rapier swordsman, and the provocative Swift Blade. Edin Molsen, the son of Count Molsen, attempts to assert his nobility by challenging Encrid, but Encrid dismisses him by asking for his name, causing Edin great anger. Krais attempts to maintain order, but Edin draws his sword, forcing Rem to intervene and suggest moving the duel to a training area behind the inn. Allen, the innkeeper, provides a cleared space for the combat. Encrid chooses to face Edin Molsen first to demonstrate his capabilities. During the duel, Encrid uses an unconventional method, parrying Edin's strike and delivering a powerful punch that knocks the noble to the ground. Following the duel, the rapier swordsman and a tall female warrior observe Encrid's immense growth with astonishment. Audin Pumrei intervenes to prevent further city damage, and Swift Blade steps forward to challenge Encrid. The duel between Encrid and Swift Blade is intense and prolonged; despite Swift Blade landing sixteen precise sword marks, including a near-fatal wound to Encrid's abdomen, Encrid's expression remains unchanged, much to Swift Blade's growing fascination and frustration. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:53
Chapter 226 Encrid engages in a brutal duel with the Swift Blade, suffering severe injuries including a slashed nape, a stomach wound, and a nearly severed forearm tendon. Despite the damage, Encrid's unwavering determination and the 'Sense of Evasion' skill allow him to survive. The fight is interrupted by Krais, who uses the break to sell 'The Good Map' of the Border Guard to the onlookers, including the rapier swordsman, Edin Molsen's party, and a mixed-blood Giantess. Krais notes that the Swift Blade is a potential troublemaker and instructs Jaxon to report him to the authorities. After the battle, Encrid retreats to his lodging to recover, receiving nagging but well-meaning care from Rem and observing the reactions of Esther and Dunbachel. Encrid reflects on the technical superiority of the Swift Blade's Eastern-Style Technical Sword and resolves to improve his own skill. Meanwhile, the Swift Blade attempts to leave the inn to commit violence, but he is blocked by the mixed-blood Giantess and the rapier swordsman, who warn him to stay peaceful for the sake of the city. The Swift Blade retreats, realizing the others have seen his skills. The chapter concludes with the rapier swordsman challenging Encrid to a match, which serves as a teaching moment for the protagonist. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:53
Chapter 227 Encrid engages in a series of intense sparring matches to test his growth. He first faces a rapier master who uses the Fluid Sword Technique to apply relentless pressure, eventually forcing Encrid to stop after reaching a perceived limit. Despite the master's skepticism regarding Encrid's genius, Encrid continues to push himself. He then faces a half-blood Giant who uses a sword and shield with deceptive movements; though Encrid suffers injuries, he applies the lessons learned from the rapier master. Swift Blade, observing the matches, feels a growing murderous impulse toward Encrid and decides to take on monster subjugation requests to vent his frustration. As the day progresses, Encrid continues his training against various opponents, including a stern guard who uses a technique reminiscent of the Aspen faction. This encounter sparks a realization in Encrid regarding the guard's potential origins. During the breaks, Encrid interacts with his companions; Audin Pumrei warns him against overconfidence and chronic injuries, while Ragna Zaun and Jaxon suggest hand-to-hand sparring to sharpen his senses. Rem and Finn engage in lighthearted bickering, and Ragna pushes Dunbachel into a training session with Rem. As the sparring continues, the half-blood Giant begins to experience a shift in her worldview, feeling a warrior's desire that conflicts with her cultist indoctrination. She acknowledges Encrid's strange, almost childlike joy in battle. The chapter concludes with the rapier master, still curious if Encrid can truly overcome his limits, unleashing intangible blades imbued with Will against him, overwhelming Encrid's defenses. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:41
Chapter 228 Encrid engages in a duel with a rapier swordsman who utilizes 'Intimidation,' a technique based on willpower that manifests as intangible, slashing blades. Despite the psychological pressure, Encrid uses his Heart of Great Strength and Focus Point to deflect the blades, but he eventually misses one and faints from the mental strain. His allies—Rem, Ragna, Audin, and Jaxon—intervene to protect him. Upon waking, Encrid remains undeterred, expressing interest in the technique. Ragna explains that to overcome Intimidation, one must develop a strong enough 'Will' to deflect the intangible blades mentally. The dueling continues over several days, with the swordsman testing Encrid's limits until Encrid faints again. Later, a mysterious young man with dark skin and multiple weapons arrives at the castle gate at night. Bell, the gate guard, tests the stranger's strength in a brief skirmish. The stranger proves superior but remains non-hostile. Bell informs Encrid, who goes to meet the visitor alone. As they begin to duel, the stranger's blade grazes Encrid's forehead, causing Encrid to collapse and die. This triggers a time loop/curse, resetting the day. Bell loses his memory of the previous day's events, and the cycle repeats, with Encrid approaching the visitor with renewed excitement. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:44
Chapter 229 On a quiet evening, Encrid prepares for rest alongside Rem, Krais, and Ragna. Ragna observes Encrid's relentless drive to face dangerous opponents, noting his refusal to retreat from overwhelming intimidation. Esther, in her human form, observes Encrid and calls him foolish for his stubbornness. Later, Bell arrives to announce a nighttime challenger. Encrid decides to face the newcomer to seek further growth. The challenger is revealed to be Pel, a member of the Shepherds of the Wilderness. The two engage in an intense, high-speed duel where both become deeply immersed in the combat. During a decisive exchange, Encrid attempts a guillotine cut, but Pel uses his scabbard to block the strike. In the ensuing clash, Pel's sword is unsheathed, and a graze from the blade strikes Encrid's forehead. The weapon is revealed to be a soul-cutting blade, and Encrid begins to succumb to a spiritual death. Before losing consciousness, Pel apologizes and identifies himself as Pel of the Shepherds, promising to repay the debt if Encrid returns to life. Encrid dies and finds himself before the Ferryman on the black river. Unfazed by the prospect of death, Encrid expresses a desire to experience the thrill of combat again. He wakes up back at the start of the evening, facing the same cycle once more. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:34
Chapter 230 Encrid engages in a repetitive, deadly cycle of combat against a formidable opponent known as the Shepherd. The battle takes place in a loop where even a minor scratch from the Shepherd's demonic sword causes Encrid to die from internal ravaging caused by a malicious scream. Initially, Encrid attempts to dodge, but after numerous deaths, he realizes he must learn to block. He seeks guidance from Ragna Zaun, learning the basics of the Fluid Sword Technique to achieve simultaneous offense and defense. Over eighty days of repeated combat, Encrid refines his skills, eventually learning to withstand the demonic influence of the sword long enough to land a fatal blow. On the eighty-ninth day, Encrid successfully pierces the Shepherd's abdomen, causing massive internal damage. As the Shepherd dies, expressing that the lethal blow was unnecessary, Encrid also sustains a non-mortal wound to his neck. Following this breakthrough, Encrid returns to his training with renewed purpose. He begins questioning his company members about the nature of 'Will,' determined to grasp this power to overcome the walls placed before him by fate. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:20
Chapter 231 Encrid reflects on his stubborn determination to reach his goals despite the obstacles and his repetitive cycle of death and rebirth. After a conversation with the Shepherd regarding the necessity of 'Will' to overcome the power of the blade, Encrid seeks clarity from his companions. He asks his allies if they possess 'Will'. Rem admits he cannot, as he relies on different methods; Jaxon, though sensing something similar to it, cannot teach what he does not understand; and Audin explains that Divine Power provides a different path that does not require mastering 'Will'. Ragna, however, offers to demonstrate it through combat. After a brief exchange of insults between Rem and Jaxon, Encrid and Ragna move outside to duel with wooden swords. Ragna demonstrates his 'Will' through a technique called 'Severance,' moving with such speed that he cuts Encrid's wooden sword in two. Ragna explains that 'Will' is an invisible power forged from willpower that must be awakened rather than taught, often through a 'rite' provided by the Knights. He notes that rebelling against this rite is a way to master 'Will' independently. Encrid realizes that his own repetitive cycle of 'today' serves as a unique rite, providing him with the opportunity to grasp what others struggle to find. As Encrid laughs at the realization of the difficult path ahead, a concerned Rem asks if he intends to visit the temple. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:57
Chapter 232 Encrid spends hundreds of repetitive days training to overcome a lethal obstacle: the Shepherd's sword, Idol Slayer. He utilizes the time to master the Fluid Sword Technique from Ragna, Valaf-Style Martial Arts from Audin, and sensory control from Jaxon. Despite his growing strength, the Shepherd's sword, which carries an intangible 'Will' to kill, repeatedly kills him. Encrid undergoes over four hundred deaths, using each repetition to refine his combat skills and his understanding of 'Will.' He begins employing Valaf-Style Martial Arts techniques, such as the Pommel Pressing, to prevent the Shepherd from drawing his sword. Eventually, on the 485th 'today,' Encrid experiences the sword's lethal coercion as an intangible force. Instead of succumbing, he uses his own willpower to 'refuse' the death-inducing intent. By speaking the word "No," he successfully deflects the sword's lethal will, rendering the weapon unable to kill him. The Shepherd admits defeat, acknowledging that Encrid has broken the sword's lethal coercion. Encrid realizes he has grasped the essence of 'Will,' though he knows he has only just begun to understand its true power. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:54
Chapter 233 Encrid engages in a training session with Pel, the Shepherd of the Wilderness, where he intentionally allows himself to be stabbed to test his ability to reject external pressure and 'will.' By successfully deflecting Pel's intense killing intent and pressure, Encrid experiences a breakthrough in his understanding of 'rejection,' though the effort causes him to faint. During a transition through a dark, misty realm, Encrid encounters a transformed Ferryman who questions his sanity and his enjoyment of the process. Upon waking, Encrid finds himself back in a timeline that is no longer repeating, signaling a shift from his four hundred days of loop. He interacts with Rem, Audin, and others, noting that the world is finally moving forward. Encrid heads to the market and eventually to a training hall where he faces a gauntlet of challengers. The Rapier Master challenges him, but Encrid's presence and changed gait unsettle the onlookers. The final confrontation of the session is with Edin Molsen, who is provoked when Encrid forgets his name. Encrid effortlessly dodges Edin's charge and uses a palm thrust to knock him down, realizing that his mastery over the 'will' and his techniques has made combat feel unnaturally easy. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:58
Chapter 234 Encrid demonstrates a sudden and profound increase in combat proficiency, performing effortless movements that astonish onlookers, including Swift Blade and Rem. Audin Pumrei observes Encrid's growth, noting that it is not due to innate genius but rather an incredible, dogged persistence and the will of God. Encrid realizes that his perceived lack of progress while sparring with Pel was actually due to Pel's own exceptional talent, which had forced Encrid to adapt and improve at an accelerated rate. Encrid engages in a second spar with Edin Molsen, using the Valaf-Style Martial Arts 'Center Collapse Technique' to throw him. Despite Edin's frustration and claims of luck, Encrid's victory is undeniable. Following this, the half-blood Giant challenges Encrid, seeking to test her own limits against him. Encrid uses a modified 'Lifting Over' technique to throw her through the air, leaving her impressed and eager for more. A guard also challenges Encrid, whom he defeats after a period of cautious defense. Finally, the Rapier Swordsman steps forward, attempting to use his Intimidation to overwhelm Encrid. However, Encrid realizes he no longer needs to swing his sword to defend against the intangible blade, choosing instead to sheath his weapon as he faces the swordsman's overwhelming presence. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:20
Chapter 235 Encrid demonstrates a profound mastery of 'Will' by effortlessly rejecting an invisible blade and the overwhelming pressure of Intimidation. This display leaves his companions—Ragna, Jaxon, Audin, and Rem—in a state of shock. As rain begins to fall, Ragna attempts to play off his presence with a joke, but he remains visibly shaken by Encrid's newfound power. Encrid explains that 'Will' is the manifestation of intent, a concept he is only beginning to grasp. The group retreats to the Border Guard barracks to dry off and bathe. During the bath, the atmosphere shifts from shock to curiosity. Rem and the others question how Encrid achieved such a feat, with Encrid cryptically attributing it to luck and his experiences in dreams. The conversation touches upon the nature of training and the upcoming challenges involving the Commander. As the group relaxes in the steam, Krais and Marcus join them, both seeking confirmation of Encrid's breakthrough. The chapter concludes with the arrival of the Fairy Company Commander, who humorously refuses to join the men in the bath, citing her modesty and her fiancé. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:37
Chapter 236 Encrid's manifestation of 'Will' has left the Fairy Company Commander, Sinar, deeply impressed and intrigued, viewing him as a rare talent. As Sinar walks through the rain, nursing a side wound, she reflects on Encrid's ability to endure and overcome hardships, even considering introducing him to her parents. Back at the barracks, Encrid's companions—Rem, Ragna, Krais, and Jaxon—tease him about his connection to the Commander. Finn also questions the rumors regarding Encrid's newfound 'Will' after he successfully withstands intimidation. As the group settles in, a middle-aged Rapier Swordsman, previously shaken by Encrid's resistance to his intimidation, scales the barracks wall in the pouring rain to request a rematch. Encrid accepts the duel, despite the mud and rain. During the encounter, Encrid experiences a nosebleed from the strain of using his 'Will' again. The swordsman, revealing he is a member of a renowned Knightly order, makes it clear that this is not a mere sparring match but an invitation. He offers to illuminate Encrid's path if he joins the order, presenting a significant opportunity for Encrid's dream of becoming a Knight. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:26
Chapter 237 A Rapier Swordsman approaches Encrid during a heavy autumn rain, offering him a position in a prestigious Knight order. Despite the swordsman's guarantee that the path is superior to the Red Cape Knights, Encrid refuses the offer. Encrid decides that his loyalty to his current companions and his own personal convictions regarding honor, justice, and conviction are more important than joining an established order. As Encrid makes his decision, his companions—Rem, Audin, Ragna, Jaxon, Dunbachel, and Finn—emerge from the quarters to support him, with some jokingly or seriously protesting the idea of him leaving. The Rapier Swordsman, accepting Encrid's refusal, offers advice regarding the dangers of the Swift Blade and the importance of not overusing 'Will' before departing. Following the swordsman's exit, Encrid and Rem engage in a friendly duel in the rain, which Rem wins by using a broken axe blade as a decoy. After the duel, the two realize they are both too poor to replace broken equipment and contemplate bothering Krais. The night is interrupted when a soldier arrives at the barracks to report that trouble has broken out. Meanwhile, the Rapier Swordsman and his subordinates depart, heading back toward the Empire after the swordsman acknowledges Encrid's unique talent. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:39
Chapter 238 Swift Blade, a man with a foul odor, proposes a plan to the half-blood Giant warrior to kill Encrid. To facilitate this, Swift Blade orchestrates a hostage situation, capturing several residents of the Border Guard, including Bell, a middle-aged woman, and the innkeeper, and confining them in an abandoned hunter's hut. Swift Blade uses Jurie, the marmalade maker, as a human shield to force Encrid into a confrontation. Swift Blade's goal is to force Encrid to face both him and the half-blood Giant alone after the other residents have retreated. Encrid, utilizing his intuition, realizes Swift Blade has a hidden escape plan and suspects the others are not as helpless as they appear. Despite the danger to the hostages, Encrid refuses to stand by while his domain's people are threatened. After Rem and others react to the tension from within the hut, Encrid orders the residents to retreat to safety. Standing under a clear blue sky as the rain stops, Encrid draws his sword to face Swift Blade and the half-blood Giant. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:33
Chapter 239 Encrid stands alone to face the Swift Blade and a half-blood Giant. Ragna Zaun departs after a brief, ominous farewell, leaving Encrid to face the duo. The Swift Blade, appearing indifferent, urges the half-blood Giant to begin. The Giant, a woman with a husky voice, executes a heavy shield charge called 'Avalanche.' As Encrid activates Focus Point to manage the overwhelming force, the Swift Blade launches a surprise attack using a Ribbon sword, a flexible iron whip-like weapon, aimed at the back of Encrid's head. Meanwhile, Kreise Allman expresses guilt over exposing a territory map. Rem, Finn, and Dunbachel discuss the situation; Dunbachel admits she only stays because of Encrid. Rem harshly criticizes Dunbachel's lack of self-protection but ultimately expresses confidence in Encrid's growth and his role as a protector. Ragna Zaun remains poised and ready to intervene if necessary. Audin Pumrei offers a prayer for Encrid's safety. Battalion Commander Marcus Baisar arrives with archers and Vengeance to investigate reports of hostages. Edin Molsen, agitated and protective of the Commander, demands to intervene immediately. Rem uses a subtle display of intimidation to halt Edin's reckless advance, warning him that the situation is under control. Marcus Baisar ultimately decides the group should wait. As the battle nears its conclusion, Rem senses the situation is ending and prepares to move toward the fray. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:24
Chapter 240 Jaxon slips away from Swift Blade to infiltrate the hostage shack. Using his unique skills, he cuts a new exit through the back of the shack and frees the hostages, including Bell. Jaxon leads them to safety, acting on the Commander's promise to protect them. Meanwhile, Encrid engages in a high-speed battle against a half-blood Giant and Swift Blade. Encrid utilizes advanced techniques, including the Fluid Sword Technique and a stance learned from Audin, to parry the Giant's heavy attacks and Swift Blade's Ribbon sword. During the fight, Swift Blade attempts to use a hostage as a projectile, but Encrid catches the woman safely. The half-blood Giant, realizing she cannot bring herself to kill Encrid, chooses to withdraw from the fight, much to Swift Blade's fury. Swift Blade rushes to the shack only to find it empty. A confrontation ensues between Encrid and Swift Blade. Swift Blade uses a rare magical Scroll to launch a massive fireball at Encrid. To protect the Giant and the rescued woman, Encrid charges directly at the fireball. Using the Middle Sword Technique's Wrath Stance, Encrid executes a perfect diagonal slash, splitting the fireball in two. Despite being partially burned by the resulting explosions, Encrid successfully cuts through the spell, marking a significant moment of resolve. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:39

Novel discussion

Comments

Discuss the story without chapter-specific spoilers.

Sign in to join discussion.