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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
179 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 181–210

Chapter 181 Encrid, Krais, Esther, Finn, and Luagarne encounter a mysterious altar containing a sword and a chest. After Krais opens the chest with a stick, they find it contains only a letter from a man named Dolph, which claims the treasure is the only thing allowed to leave. The chests are empty, and the group realizes the 'treasure' is the sword itself, which glows with a bluish tint despite its age. Krais and Finn attempt to grab the sword but are repelled by a strange sensation of being chased by a madman. Luagarne observes that the sword is incredibly slippery, suggesting it might be possessed by an evil spirit. Encrid decides to test the sword by attempting to pull it from the altar. Upon gripping the handle, he is instantly transported into a mental realm or illusion characterized by sticky mud and a misty atmosphere. In this realm, he is attacked by a silent, armored figure with blue flames for eyes. The opponent's swordsmanship is highly advanced, and Encrid finds that his 'Heart of Great Strength' is ineffective. The armored figure delivers a fatal blow to Encrid's abdomen and strikes his cheek, causing him to experience the sensation of death. Encrid immediately snaps back to reality, having experienced the entire combat in less than a minute. While the others check on him, Luagarne examines the gray barrier and the sword, eventually theorizing that the true treasure can only be seen by someone who has died dozens of times. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:23
Chapter 182 The chapter explores the nature of the cursed sword 'Tutor,' a weapon created by a genius wizard to pass down swordsmanship through a soul trapped within the blade. The sword forces the wielder to experience the sensation of death repeatedly until they master a specific technique. Luagarne explains that the sword is a mental trial where the mind must withstand the trauma of dying. Encrid, undeterred by the risk of insanity, decides to face the trial. He grasps the sword and is immediately transported into a mental landscape where he faces a spectral armored figure. After being stabbed in the chest and experiencing the sensation of death, Encrid realizes the trial is a repetitive loop designed for training. Despite Luagarne's protests and warnings that the task is foolish, Encrid begins to practice the movements he observed from the spectral opponent. His progress is erratic; he appears clumsy and slow, yet he demonstrates sudden, inexplicable leaps in skill that baffle Luagarne. Determined to master the technique, Encrid repeatedly enters the loop to refine his form, leading Luagarne to conclude that he is completely insane. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:23
Chapter 183 Trapped in a dark, hemispherical prison, Encrid begins an intense training regimen under the guidance of Luagarne. Despite the physical toll and the presence of a cursed sword, Encrid uses the unique environment to master swordsmanship. Luagarne provides profound instruction, using metaphors about gambling and cards to explain the importance of building a foundation and having diverse techniques rather than just specialized ones. She teaches him that true mastery involves more than just swinging a blade; it requires contemplation, physical conditioning, and a clear vision. During this period, the group settles into a routine: Finn prepares food and manages the camp, Krais struggles with guilt and the physical toll of the environment, and Esther focuses on recovering her magical energy to break the curse. Finn experiences a personal breakthrough, realizing that limits are self-imposed. Encrid, through a process of trial, error, and intense repetition, begins to experience the Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:37
Chapter 184 Encrid undergoes an intense, death-like training session within a mental realm, using a cursed sword to master swordsmanship through repetitive, physical memorization. Guided by Luagarne's meticulous interpretations, Encrid eventually overcomes the evil spirit residing within the sword. Before vanishing, the spirit reveals it was a swordsman seeking to complete a half-finished family technique. The spirit expresses a desire to never meet someone as relentless as Encrid again before being purified and released. Upon returning to reality, the group finds Esther (in panther form) astonished by Encrid's feat. The group discovers a secret compartment under a chest containing ancient gold coins, which they decide to divide. Encrid retrieves the now-purified cursed sword, intending to keep it. As the group travels back toward the Border Guard, Luagarne departs. During the journey, Krais teases Encrid with the nickname 'Enchantment,' prompting Encrid to retaliate with a wrist-twisting technique. Meanwhile, news of the failed mission reaches a high-ranking bishop of the Sacred Cult of the Demon Realm, who is shocked to learn that a Platoon leader and a panther were responsible for the outcome. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:06
Chapter 185 A high-ranking bishop of the Sacred Cult of the Demon Realm expresses fury over the failure to take the knoll colony, dismissing the defeat as mere luck caused by a Platoon leader. He orders an assassin to handle the matter but soon shifts his focus to the broader political instability of the Kingdom of Naurillia, which is being squeezed by the Black Blade bandits, raiders, and neighboring powers. Meanwhile, Encrid returns to the Border Guard, where he is greeted by the Fairy Company Commander, who teases him about his safety and his status as her fiancé. After parting ways with her, Encrid meets with Marcus Baisar to report his mission. Marcus reveals conflicting reports regarding Encrid's feat of slaying a thousand knolls, with some claiming he is a hero and others accusing him of exaggeration. Despite the skepticism, Marcus promotes Encrid from Platoon leader to Company Commander. Upon returning to his quarters, Encrid is met by Rem, who is eager for a spar. It is revealed that the soldiers have set up a private training ground to allow the rowdy group to practice without disturbing others. Encrid and Rem engage in an intense sparring match, with Encrid demonstrating significant growth in his swordsmanship, surprising the onlookers with his ability to hold his own against Rem's axe. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:06
Chapter 186 Following Encrid's departure, the Madmen Platoon—including Rem, Ragna, Audin, and Jaxon—engages in brutal, high-level training that demoralizes the rest of the barracks. The intensity of their duels leads the Battalion Commander to establish a separate training ground. When Encrid returns, he engages in a life-risking duel with Rem. The combat is so intense that Encrid's sword breaks, and he is nearly killed before Ragna, Jaxon, and Audin intervene to stop the fight. The platoon members observe that Encrid has undergone a profound evolution, mastering the 'Sense of Evasion' and refining his swordsmanship through the 'Isolation Technique.' This display of growth inspires Vengeance and the other soldiers, reigniting their fighting spirit. In the following days, Encrid spars with his companions, including the Fairy Company Commander, and visits a blacksmith to repair his damaged armor and have his broken demon sword refurbished. While exploring the city, Encrid learns rumors of approaching thieves, monsters from the south, and threats from the east. Upon returning to the barracks, he shares a brief, characteristic exchange with Rem, feeling a sense of belonging in the city despite its complexities. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:01
Chapter 187 Encrid's presence in the barracks inspires a newfound diligence among the soldiers. During training, Encrid demonstrates his growing skill, utilizing a new two-move sword technique that leaves even the experienced Torres impressed, suspecting Encrid has reached the level of a Quasi-Knight. Torres jokingly compares Encrid's leadership style to the 'Fairy Company Commander.' Encrid maintains a rigorous training schedule, sparring with various members of the Border Guard, including Rem. During a lunchtime sparring session, Rem challenges Encrid's resolve. Later, two weeks after Encrid's return, Rem shares a rare, vulnerable moment. He recounts his childhood in the West, describing how he learned to use spears and swords before the brutal Western War (the War of the Thrones) broke out. Rem reveals he was a top candidate for becoming a 'hero' in the West when he was fifteen. When Rem asks if Encrid truly intends to become a Knight, Encrid answers with unwavering certainty, though he admits he does not know if it is possible. Inspired by Encrid's consistency and resolve, Rem decides to pursue knighthood himself, and the two share a moment of mutual respect through a sparring invitation. Meanwhile, outside the city walls, a group of a dozen bandits from the Black Blade prepares for a disturbance, observing the high walls of the Border Guard. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:53
Chapter 188 In a meeting of the Border Guard, Marcus (the War Maniac) discusses the threat of the Black Blade Bandits and the movement of monsters from the south. During the meeting, a corrupt noble named Vancento, who is secretly aligned with the Black Blade Bandits, attempts to undermine Encrid's recent appointment as Company Commander. Marcus decisively shuts down Vancento's dissent, asserting his authority. After the meeting, Marcus and the Fairy Company Commander share a brief, perceptive exchange regarding his nickname. It is revealed that Vancento aims to use the Black Blade's power to seize control of the Border Guard city and plans to eliminate Encrid. Meanwhile, Dunbachel, a beastman leader of a Black Blade warrior group, arrives at the city gates. She encounters a cultist from the Sacred Cult of the Demon Realm who is accompanied by a manticore. The two groups agree to a cautious cooperation to pursue their respective interests. As the cultist releases the manticore to attack the city, Dunbachel observes a mysterious bear-like figure near the city walls, while contemplating her next move against the local nobility. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:29
Chapter 189 Encrid spends his time in Krona preparing for future conflicts by purchasing high-quality equipment. He visits a blacksmith to have his sword fixed and buys an iron plate breastplate. He then visits John, an artisan tanner, to purchase a sturdy black leather bracer made from triple-treated beast-hide. Encrid also acquires reinforced boots from a shoemaker and his daughter, along with some spiced jerky, wine, and charcoal. During his walk, he encounters a condescending nobleman who insults his rank and a fruit vendor who mutters about the noble's impending demise. Returning to the unit, Encrid spars with Rem, who expresses frustration regarding his cooking skills. Later that evening, Audin Pumrei invites Encrid on a night patrol. During the patrol, Audin delivers a sermon about the importance of moderate effort over overexertion. The peaceful walk is interrupted when a high-level magical beast, a Manticore, appears on the city wall. While a nearby soldier is paralyzed by the beast's roar, Audin remains calm and engages the creature. Using a perfect dodge and a counterattack, Audin strikes the Manticore's jaw. Encrid observes the combat, noting how Audin's movements align with the swordsmanship techniques he has been learning. The chapter ends with Audin scolding the wounded Manticore as if it were a misbehaving child. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:55
Chapter 190 Audin Pumrei engages in a high-level combat demonstration against a manticore, defeating the beast using nothing but powerful palm strikes and physical strength. While Audin treats the battle like a religious sermon, Enkrid observes the exchange and notices suspicious activity near the castle gate. Descending to the lower level, Enkrid finds a wounded soldier and a suspicious Border Guard Reserve soldier who has just stabbed the victim. The spy, part of a conspiracy involving Vancento and the Black Blade Bandits to destabilize the area, hesitates when Enkrid commands him to open the door. Enkrid's intuition leads him to order the door open to confront the threat directly rather than chasing them. As the spy attempts to flee, Enkrid wounds him with a throwing knife. Enkrid steps outside to face ten Black Blade Bandits, including a beastkin woman. After Enkrid kills one attacker using a 'Spiral Slash' technique, the beastkin leader orders her group to attack simultaneously to counter Enkrid's strength. Enkrid, realizing the danger, decides not to hold back in the ensuing fight. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:06
Chapter 191 Audin Pumrei engages in a brutal battle against a high-ranking manticore, eventually killing it by snapping its neck. The fight was orchestrated by a cultist watching from a fortress gallery. Audin immediately detects the cultist and, with a single devastating punch, obliterates the individual, leaving only a headless corpse. As a Platoon leader arrives to manage the aftermath, Audin observes the Company Commander's combat progress, reflecting on his own spiritual enlightenment and his wishes for Encrid. Meanwhile, at the site of the Black Blade Bandits' defeat, Dunbachel realizes she is facing an overwhelming opponent. Encrid, having just acquired a high-quality sword, remains unfazed by the carnage. Dunbachel, embracing a death she has long sought, undergoes a dramatic transformation into a white-maned lion-like lycanthrope. The chapter concludes with Dunbachel launching a ferocious, suicidal charge against Encrid, who parries her claws and scimitar using precise techniques. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:00
Chapter 192 Encrid engages in a high-speed duel with Dunbachel, a beastman known as the White Lion. Using a combination of the Valen Mercenary Sword Technique and new skills, Encrid overwhelms her, eventually pinning her by the nape. Despite her initial desire to die as a warrior for her god, Krimhalt, Dunbachel's instinct for survival takes over, and she begins to cry. Encrid decides to spare her to gain information about her affiliations. Rem, Audin, Jaxon, Ragna, and Kreise Allman arrive on the scene. Rem relentlessly teases and physically pokes the crying beastman, much to the annoyance of the others. When questioned by Kreise Allman, Dunbachel reveals she is affiliated with the 'Black Blade' bandits. This revelation concerns the group, as it suggests a deeper conspiracy involving the city's security. Encrid reflects on the inadequacy of the city's defenses and the possibility of spies within the gates. After the confrontation, Kreise Allman suggests that Encrid's company should claim the spoils of the battle, including the high-quality weapons found on the fallen attackers. Encrid receives his first formal salute from a platoon leader, acknowledging his growing influence and leadership within the military structure. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:19
Chapter 193 Following the previous night's battle, Battalion Commander Marcus expresses excessive gratitude to Encrid for his performance. The Fairy Company Commander makes a teasing, insincere remark about spending the night together before Encrid returns to his barracks. While resting, Encrid experiences a vivid dream involving ten white lions and a mysterious woman with black hair and blue eyes who resembles Esther but is not a panther; she asks him not to recognize her in the other world. Upon waking, Encrid begins his rigorous daily training routine, including the Isolation Technique and sensory training, remembering the advice of his mentors. Meanwhile, Marcus conducts a political maneuver in the prison. He interrogates Dunbachel, a beast-woman mercenary who claims someone within the city is involved in the recent commotion. Marcus also confronts a corrupt noble who took bribes from the Black Blade Bandits. To neutralize the political threat posed by the noble while preparing for the imminent threat of Martai's army, Marcus decides to use Encrid as a tool. He proposes hiring the Black Blade Bandits as mercenaries to bolster their forces, a plan the corrupt Vancento supports, hoping to exploit the situation. Back at the barracks, Krais provides Encrid with intelligence, explaining that the central government will not intervene in the local conflict due to the larger war in the south involving Rihinstetten. Krais also notes that the city's status as a major trading hub makes it a target for rumors and instability. After some lighthearted banter with Vengeance and Rem, the Fairy Company Commander summons Encrid to Marcus's office. Marcus reveals his plan: he wants Encrid to go to the Black Blade Bandits, not as an official envoy, but as a guard to facilitate the hiring of the bandits as mercenaries. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:42
Chapter 194 Encrid converses with Captain Krais Allman, who is heavily bruised following a recent encounter with Rem. They discuss the increasing sensitivity and volatility of the soldiers, specifically the frequent clashes between Rem, Ragna Zaun, and Jaxon. Encrid observes that Rem and Ragna have grown more skilled through their intense sparring sessions. Krais reveals that the Battalion Commander has assigned Encrid an escort mission for a mercenary delegation from the Black Blade Bandits, which includes a certain noble. Krais suspects the mission is a political setup designed to either control or eliminate the noble, and he views the mission as a vital opportunity for Encrid to accumulate the merit required to achieve his dream of becoming a Knight. Encrid realizes the mission likely carries an underlying intent to kill the noble. To manage the volatile personalities of his squad, Encrid decides to take Rem and Ragna on the mission, leaving Jaxon and Audin behind. Krais advises Encrid to prepare for potential casualties by bringing a shovel. As the mission is set to begin the following day, Encrid reflects on his journey from a rural boy to a soldier, feeling a renewed sense of purpose and confidence in his path toward knighthood. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:01
Chapter 195 Marcus, the warmonger, orchestrates a plan with the Border Guard Captain to eliminate the Black Blade Bandits by using a noble as bait. Marcus intends to use the noble to draw out the bandits while keeping Encrid's true talents concealed from Martai spies. Meanwhile, Encrid, Rem, and Ragna arrive at the city gates, where they encounter the arrogant noble Vancento. After a brief, tense confrontation where Rem and Ragna threaten the noble, the group departs. Encrid has taken a prisoner, the beastman Dunbachel, to serve as a guide, offering her life in exchange for her cooperation. As they travel, Vancento makes lewd advances toward Dunbachel, which Ragna and Ragna's companion Rem treat with indifference or subtle threats. During the journey, Dunbachel observes Encrid practicing his swordplay and footwork relentlessly. Ragna and Rem reveal to the curious Dunbachel that Encrid was once untalented, unable to even handle a single ghoul, yet he improved through sheer, daily repetition. This revelation sparks a sense of envy and fascination in Dunbachel. The chapter concludes as the group's carriage comes to a halt for a rest, with Encrid ceasing his training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:08
Chapter 196 While resting by a fire, Encrid shares food with a hungry beastman named Dunbachel. Dunbachel warns the group that the Black Blade Bandits have planned an ambush ahead. Encrid remains calm, observing a black-clad guard whose combat prowess piques his interest. The guard underestimates Encrid, dismissing him as a mere elite-level soldier. Tensions rise when the noble Vancento insults Rem, calling him a barbarian. In a sudden burst of violence, Rem kills Vancento by splitting his skull with an axe. The black-clad guard, realizing the group has no intention of following protocol, attempts to flee by wounding the horses, but Encrid engages him in combat. Despite the guard's quick movements and use of daggers, Encrid overpowers him with superior strength and speed, ultimately killing him by plunging his sword through the guard's head. After the skirmish, Encrid asks Dunbachel about the size and nature of the upcoming ambush. Dunbachel describes it as a small, elite force. Encrid and his companions, Rem and Ragna, prepare to face the ambush, with Encrid revealing he intentionally allowed the guard to think he had an advantage to induce carelessness. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:37
Chapter 197 Following the death of Vancento and his guards, Encrid loots the bodies, discovering gold, jewels, and mysterious black stones with a strange aura. Encrid, Rem, Ragna, and the captured beastwoman Dunbachel continue their journey toward a known ambush site. During the trek, Ragna provides insights into swordsmanship, emphasizing that every movement has meaning, which Encrid begins to internalize. Dunbachel, observing their calm demeanor and immense strength, experiences a surge of intense admiration and complex desire for Encrid, fueled by his fearless attitude toward death. Upon reaching a clearing, they find themselves confronted by a group of ten Black Blade members, including a man wielding a halberd. Encrid and Rem engage in theatrical, highly provocative banter to unsettle the ambushers, successfully inducing hesitation and anger among the opponents. The tension breaks when a brawler with iron-plated knuckles charges, leading to the first exchange of blows between the two groups. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:31
Chapter 198 A fierce battle erupts between the Madmen Platoon and a group of mercenaries. Rem demonstrates overwhelming strength and skill, effortlessly decapitating a fighter who attempted a high-speed charge. Despite being surrounded by five opponents, Rem remains calm and continues to fight with an axe, using his superior power to break through their defenses. Ragna engages a man with a spiked spear and two female thieves; through precise movements, Ragna demonstrates the essence of swordsmanship, using calculated strikes and defensive binds to wound the spearman's ear while dodging rapiers and arrows. Encrid faces a skilled mercenary named Roomt, who uses dual daggers and unconventional trajectories. By utilizing Focus Point and the Heart of Great Strength, Encrid manages to overpower Roomt's technique, eventually piercing the man's chest with a diagonal thrust. During the skirmish, Encrid also manages to wound a female thief in the tree with a thrown dagger. As the fight progresses, Encrid observes Ragna and Rem, realizing that they are not just fighting to win, but are actively demonstrating their unique philosophies of combat—Ragna through precision and meaning, and Rem through the efficient application of superior strength and provocation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:34
Chapter 199 Ragna and Rem engage in a combat demonstration for Encrid, showcasing the difference between instinctive strength and refined technique. Ragna utilizes Middle Sword Technique with lethal precision, swiftly killing a group of bandits, including a spear-wielding bandit and a female bandit with a rapier. Rem employs a more formal, deceptive style, using an axe to overwhelm opponents and even feigning mercy to psychologically torment a bandit before killing him. Encrid observes their immense power, realizing both possess strength comparable to a Semi-Knight. Dunbachel watches in shock, realizing the bandits they fought were part of the elite 'Black Blade Ten,' a group of high-level mercenaries. After the battle, Encrid executes a wounded female bandit to prevent her from being used as a burden or a spy, adhering to the harsh realities of their world. Meanwhile, Krais deduces a larger strategic move by Battalion Commander Marcus: the Border Guard Unit has been mobilized to raid the Black Blade headquarters while the main bandit forces are distracted by Encrid's group. The plan succeeds as the Border Guard Commander kills the Black Blade branch leader and burns the hideout, though some bandits manage to escape. These fleeing bandits head toward the ambush site to regroup with the Black Blade Ten, only to find the area already being scavenged by others, including a man who recognizes Dunbachel's former mercenary contact. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:20
Chapter 200 Encrid pursues and kills a fleeing leader of the Black Blade Bandits, utilizing a high-speed dash and precise swordsmanship. After the skirmish, Encrid, Rem, and Ragna scavenge the bandits' belongings, including weapons and coins, and force the three surviving bandits to bury the dead and pull a cart filled with loot back to the city. Dunbachel, the beastwoman, is released from her bindings as agreed and follows the group. Upon arriving at the city, they encounter a tense atmosphere and are met by Vengeance at the side gate. Encrid reports the encounter with the bandits to Battalion Commander Marcus Baisar. During the briefing, it is revealed that the city is under high alert due to a conflict with Martai. Martai has declared war using forged documents claiming ownership of the territory, to which the Border Guard responded with similar forgeries. As war looms, Marcus expresses confidence in the upcoming battle. After the briefing, Dunbachel approaches Encrid outside the barracks, stating she has something to say. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:17
Chapter 201 On a summer evening, a disheveled beastwoman named Dunbachel approaches Encrid, offering herself as a servant or slave in exchange for being 'beneath' him. Encrid, noting the platoon's lack of personnel and her submissive attitude, decides to take her in as a soldier, provided he receives the commander's permission. He instructs her to wash up and warns her that he is not interested in her for anything other than military service. After being welcomed into the barracks by Finn, Dunbachel bathes and joins the group. The next morning, the platoon eats breakfast, where Kreise Allman discusses the local economy and the rising tensions in the Border Guard due to its growing importance as a trade hub. A military meeting is convened to discuss an impending threat from an estimated two infantry battalions. During the meeting, Marcus Baisar presents the situation, and Encrid requests to officially add Dunbachel to his company. The Border Guard Commander arrives to report that the Black Blade Bandits attacked Baron Vancento, causing him to flee and be lost. Marcus performs a theatrical display of outrage to mask the political implications of the loss, eventually framing Encrid's capture of fleeing bandits as a significant achievement. The meeting concludes with a moment of silence for the Baron, while Encrid remains skeptical of the flaws in Marcus's strategic plan. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:28
Chapter 202 As enemy forces approach, a military conference is held to prepare the defense. The Battalion Commander, Marcus Baisar, reveals that the Independent Company, led by Enkrid, has been granted unprecedented battlefield authority, allowing Enkrid to requisition troops and resources as he sees fit. This decision is met with surprising support from various Company Commanders, including the 1st Company Commander and the Border Guard Commander, who express trust in Enkrid's abilities. Marcus Baisar challenges Enkrid to use this unlimited authority to achieve great feats, such as suppressing enemy cavalry or striking the enemy's city. Enkrid accepts the challenge, resolving to show his full potential. As the enemy approaches, Enkrid gathers his unit, the Madmen Platoon, which includes Krais, Rem, Ragna Zaun, Audin Pumrei, and Dunbachel. Enkrid devises a plan to use captured enemy clothing as disguises to infiltrate the enemy. The chapter concludes with Enkrid and the Madmen Platoon stepping out through the city gate to face the approaching Martai forces. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:32
Chapter 203 Encrid leaves the castle walls under the guise of a walk, accompanied by Finn, to execute a surprise ambush. As they move, Marcus Baisar watches from the castle gallery, smiling at Encrid's audacity and noting the presence of the Viscount's Army of Bentra and potentially Count Molsen's forces. Meanwhile, the Martai commander, Olf, prepares his eight mangonels for battle, unaware of the impending threat. As a sudden summer rain begins to fall, reducing visibility, Encrid's small group hides behind houses along the enemy's path. The ambush begins when Audin and Jaxon strike the first siege engine. Audin uses his immense strength to shatter the wooden frames with his bare fists, while Rem, Ragna, and Jaxon systematically dismantle the remaining engines and pick off soldiers. The group successfully destroys all eight mangonels within ten minutes. As Finn signals the retreat, Encrid suddenly stops and turns to face the bewildered enemy army. He boldly declares his name and offers the enemy a chance to live if they retreat immediately. This act of extreme audacity leaves the enemy stunned and inspires a massive cheer from the Border Guard soldiers. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:34
Chapter 204 Following Encrid's successful destruction of eight Naurillia mangonels, the Martai army is left in a state of fury and confusion. While the Naurillia infantry is provoked by Encrid's sudden departure and name-dropping, the enemy commanders—including the 'Elite Slaying Blade' and the commander of the Viscount's Army of Bentra—conclude that the attack was a calculated bluff designed to make them overthink. They decide to adopt a defensive strategy, intending to surround the Border Guard and starve them out while repairing their siege engines. Meanwhile, Krais observes the enemy's movements from the castle walls, noting that their confidence stems from underestimating the defenders. Back within the Border Guard, Encrid's companions—Rem, Ragna, Audin, and Finn—express concern over his reckless behavior, but Encrid maintains he was simply feeling spirited. After a brief period of rest, Krais suggests a strategic shift to disrupt the enemy's supply lines to prevent them from settling into a long-term siege. Encrid agrees and forms a small strike team consisting of himself, Rem, Esther, and Jaxon, leaving behind Audin, Finn, and Ragna. Under the cover of night, the group successfully raids the enemy supply lines, returning with delicious bread stolen from the Naurillia forces. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:57
Chapter 205 General Olf of Martai deploys the Furnace Unit to bake bread for his troops, boosting morale through high-quality food. However, a messenger reports that the supply base was attacked by two soldiers and a black panther, resulting in stolen bread and several fires. Olf learns that the second Battalion Commander, Zimmer, is currently pursuing the attackers. Meanwhile, Encrid, Rem, and Jaxon (Sachsen Benzino) successfully raided the supply base, stealing bread and setting tents on fire before escaping into the forest. The next morning, Encrid joins Marcus Baisar and other commanders for a meal of stew and the stolen bread. During the meal, two nobles approach to suggest peace negotiations, but Marcus dismisses them, noting their political opportunism. After the nobles depart, the commanders discuss the political implications of killing nobles and the prestige of being a 'named hero.' Encrid reveals his intuition that the enemy is hiding something more significant. He proposes the 'Tap-Tap Knock-Knock' operation to strike again. Krais Allman suggests attacking at sunrise to catch the enemy off guard, a plan Encrid finds reasonable. Audin Pumrei expresses his support for the plan, noting it sounds fun. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:08
Chapter 206 Encrid and Krais devise a diversionary tactic to disrupt the enemy siege. Audin, acting as the primary distraction, will move openly to draw enemy attention, while a smaller group performs a stealthy raid on the supply base. To facilitate the movement, the group uses a secret tunnel near the south gate, which Encrid orders to be widened to accommodate Audin's large frame. Dunbachel joins Audin for the diversion. As the operation begins, Audin engages the enemy's 1st Assault Company, intentionally acting like a clumsy brute to induce complacency and draw the attention of Commander Greg and his troops. Meanwhile, Encrid, Jaxon, and Esther move stealthily through the terrain. Jaxon uses his exceptional scouting skills to navigate around enemy patrols, allowing the group to reach the supply base undetected. Encrid successfully executes a hit-and-run raid, setting fire to tents and stealing bread while avoiding lethal force to prevent raising the enemy's guard. Esther and the panther provide support during the raid. The diversion works as intended, with the enemy's focus split between Audin's loud rampage and Encrid's surgical strikes on the supply lines. The chapter concludes with Encrid observing the enemy's formations and reflecting on his combat progress and future path. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:27
Chapter 207 Encrid observes the enemy soldiers' combat styles, noting their lack of formal training but high determination and innate talent. During a skirmish, Encrid uses his strength to throw a soldier over his shoulder and realizes the importance of the 'Heart of the Beast.' As he retreats with his panther, Esther, he is pursued by soldiers. A platoon leader uses a ruse, calling for a net to distract Encrid before ordering his men to shoot arrows. Encrid successfully evades the attack and reflects on the need to learn strategy and leadership to better protect his allies. Meanwhile, at the enemy command post, General Olf discusses the recent supply base fire with his subordinates. Greg, the charge captain, reports that they have lost track of Encrid. Despite Olf's growing unease, the commander of Viscount Bentra's army remains arrogant, dismissing the attacks as clumsy tricks. On the fourth morning, a messenger arrives with shocking news: the enemy is leaving the city walls and forming a battle line. This unexpected move causes confusion and tension among the commanders. To maintain his reputation and face the threat, Olf decides to accept the challenge, ordering a full-scale engagement using cavalry and spear formations. Greg, Zimmer, and Lettley prepare for the vanguard, while the commander of Viscount Bentra's army reveals they have secretly prepared fifty cavalry to end the conflict. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:45
Chapter 208 Jaxon reports to Encrid that the enemy forces include a fierce detachment and five mysterious cloaked figures, whom Jaxon suspects are wizards. Encrid consults with Krais, deciding that an all-out battle on an open field is preferable to dangerous urban combat. Encrid reports the situation to Marcus Baisar, who orders the gates opened. Despite the perceived risk of a suicide mission, Encrid remains confident in his strength alongside allies like Rem and Ragna. As the armies prepare, Krais reveals his strategy was to provoke the enemy into a decisive, single engagement to avoid a prolonged war of attrition. The battle begins with the allied forces advancing. Suddenly, a hidden enemy cavalry unit, led by a commander from the Viscount's Army of Bentra, launches a surprise charge aimed at the allied main force, intending to crush the infantry. The enemy cavalry, consisting of fifty elite riders wielding glaives, charges with the intent to sweep through the 'arrogant' Border Guard forces, specifically targeting Encrid's reputation and the allied lines. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:35
Chapter 209 A large-scale cavalry charge of over fifty riders attacks the frontline where Encrid, Rem, Ragna, Jaxon, and Audin are positioned. Encrid uses the Valen Mercenary Sword Technique, specifically employing 'Eye Dazzle' to blind the lead rider, and then shatters the enemy's glaive to strike the horse. As the charge progresses, the group demonstrates extraordinary combat prowess. Audin uses a short club to deflect blades and crush horse heads with immense strength. Rem uses his axe to climb onto a cavalryman, killing him with a heavy blow. Ragna uses subtle stabs and feints to nullify the charge, while Encrid uses sweeping, powerful strikes to cut through both horses and riders. Marcus Baisar observes the battle, noting that the 'Problematic Squad'—originally gathered by a former Battalion Commander to be used as disposable pawns—has become a formidable force under Encrid's leadership. The enemy cavalry commander, stunned by the loss of nearly a quarter of his unit, attempts to reorganize his formation. However, Jaxon seizes the opportunity and kills the commander with a swift thrust to the neck, leaving the enemy unit in disarray. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:55
Chapter 210 Jaxon executes a daring maneuver, dislodging an enemy commander from his saddle to return to Encrid's side. As the cavalry retreats, Rem and Jaxon exchange banter. Encrid analyzes the enemy cavalry's flawed technique, noting how their method of hooking spears into armor slows their reaction time. Despite the chaos, Encrid organizes his elite unit into a specific formation: Ragna at the front, Rem on the right, Jaxon on the left, and Audin at the rear, with Encrid at the center. This formation allows the group to pierce through the enemy infantry like a spear. During the melee, the group's combat prowess becomes overwhelming. Jaxon deflects a heavy blow from Greg, the 1st Battalion commander, while Ragna delivers a lethal strike that decapitates Greg. The battle turns into a slaughter as the enemy soldiers transition from madness to pure terror, realizing they are facing monsters. General Olf, witnessing the unstoppable force of the five fighters, realizes the battle was lost not through tactical failure, but because Marcus Baisar successfully hid the true strength of Encrid and his companions. The chapter concludes with the realization that the enemy was defeated by the strategic concealment of Encrid's power. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:03

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