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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
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Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 151–180

Chapter 151 Early in the morning, Encrid is approached at the parade ground by Battalion Commander Marcus, a creature named Frog, and a woman named Asia. Asia initiates a high-intensity combat test, unleashing an onslaught of sword strikes and intense aura. Despite facing overwhelming pressure and the instinctual urge to retreat, Encrid refuses to back down, driven by his conviction to become a Knight. The combat ends when Frog intervenes, and Asia reveals herself as a Knight-in-training of the Red Cape Knights. Encrid loses consciousness and briefly encounters the Ferryman in a dream-like state, where the Ferryman teases him about skipping training. Upon waking, Encrid is caught by his platoon members. Frog, acting as a talent identifier, assesses Encrid's potential alongside Marcus and Asia. Despite Encrid's obvious talent, both Asia and Frog conclude he does not currently possess the qualities of a Knight. Frog also extends an offer to Ragna Zaun, who declines. The meeting concludes with Asia departing for the capital and Frog deciding to stay for a few more days to observe the group. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:06
Chapter 152 After being assessed by Junior Knight Asia and the talent assessor Frog, Encrid is told he lacks the potential to become a Knight. While Asia observes that Encrid's determination to advance despite the pressure is remarkable, the news leaves Vengeance feeling anxious and protective. Vengeance visits Encrid's quarters, where he finds Rem, Audin, and Ragna. Rem mocks the situation, while Audin offers Encrid bread. Encrid remains remarkably calm, acknowledging the assessment and heading out to train. Vengeance, reflecting on Encrid's rapid improvement and his refusal to give up despite past criticisms from other soldiers, realizes that Encrid's strength lies in his inability to accept despair. Meanwhile, Encrid undergoes an intense training session to make up for lost time, reflecting on the strange, overwhelming pressure he felt from Asia's presence earlier. As he finishes, Frog and Ragna approach him. Frog expresses curiosity regarding Encrid's lack of shock, and Ragna poses a fundamental question about what truly differentiates a Knight, signaling a moment of potential insight for Encrid. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:51
Chapter 153 Following the departure of Ragna, Frog, and Vengeance, Audin, Rem, Jaxon, and Esther reflect on the possibility of Encrid failing to become a Knight. Rem worries about the impact of such a realization, while Jaxon contemplates the emotional weight of being told one's dreams are unattainable. Esther, despite her indifference to Encrid's dreams, decides she will manifest in his dream tonight to sing a soothing lullaby. Audin views the potential failure as a necessary trial for Encrid's growth. As evening approaches, Encrid returns to the quarters, followed by Finn. Ragna explains the nature of Knights, revealing that true Knights are rare because they possess 'Will'—the ability to surpass human limits through willpower. Frog, acting as a talent evaluator, bluntly tells Encrid that he lacks the visible potential to succeed, noting that Encrid's skill seems to come from survival rather than innate talent. Undeterred by Frog's pessimism, Encrid remains focused on his goal. He asks Ragna how to reach one's limits, and upon receiving a somewhat vague explanation, decides to simply continue his training. Encrid resumes swinging his sword, driven by the hope of mastering 'Will' and surpassing his limits, much to the curiosity and amusement of Frog and Ragna. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:48
Chapter 154 Encrid and his platoon members, including Rem, Audin, and Krais, gather in the barracks and later the dining hall. After a brief interaction with Esther the panther, the group eats a meal of seasoned lamb. The atmosphere is characterized by the bickering between Rem and Ragna, which Encrid manages to de-escalate. During the meal, a man referred to as Frog, a distinguished individual from the main force, announces his intention to stay in the barracks, specifically in the spot next to Encrid. While the others are puzzled, Encrid allows him to stay, sensing no immediate hostility. Finn, a ranger, expresses her desire to stay in the barracks as well. Krais inquires about the absence of Andrew and Mac; Encrid explains that Andrew is discharging from the unit to restore his family's honor, a decision the Fairy Company Commander accepted. Following the meal, Rem, Ragna, and Audin depart for various reasons. As Encrid heads toward the training grounds for an evening session, a surprised Frog asks about his destination. Encrid confirms he is going to train, leading Frog to privately conclude that Encrid is the craziest member of the 'Madmen Platoon,' despite Encrid's own belief that he is the only sane one. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:10
Chapter 155 Luagarne, a female Frog with the talent of discernment, observes Encrid's relentless training. She assesses the platoon members, noting Rem's dangerous charm, Jaxon's poisonous beauty, and Ragna's superior talent. Luagarne is particularly fascinated by Encrid because, despite his solid fundamentals and unwavering determination to reach the goal of Knighthood, he shows no visible signs of growth or progress, making him an 'unknown' to her. This intrigue leads Luagarne to challenge Encrid to a spar. During their duel, Encrid uses a whip-like weapon, but Luagarne's combat skills eventually force him to the ground. They exchange names, with Encrid introducing himself as 'Enki' and Luagarne as 'Lua'. Over the next three months, Encrid continues his training even during kingdom celebrations and the surrender of Aspen. While Rem and Luagarne observe that Encrid's progress appears stagnant, Encrid remains focused on his path, believing that he is moving forward despite the lack of visible improvement. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:39
Chapter 156 For three months, Encrid has focused on intense, repetitive training amidst a period of relative peace. While others perceive his progress as stagnation, Encrid views his training as building milestones toward his 'Will.' He focuses on internalizing fundamentals, mastering rhythm, and refining techniques like the Valen Mercenary Sword Technique's 'Crossed Blades.' During this time, he receives guidance from various companions: Rem teaches him through fierce sparring, Luagarne and Ragna provide technical advice on footwork and timing, Audin discusses the importance of the centerline, and Jaxon advises him to broaden his senses. Even the Fairy Company Commander and Frog participate in his growth through sparring and observation. Frog notes that Encrid's greatest advantage is his ability to never forget what he learns. The period of training ends when the Fairy Company Commander fetches Encrid for a meeting with the Battalion Commander. The Commander offers Encrid temporary command of a nearby pioneer village to handle monster disturbances caused by the summer heat. Encrid accepts the mission. Upon returning to the barracks, Krais is highly enthusiastic about the assignment, clearly motivated by the potential for Krona earned from the mission. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:57
Chapter 157 Krais Allman attempts to persuade Encrid to undertake a mission by arguing that slaying monsters is the essence of being a knight. When his initial attempts at charm and storytelling fail, Krais pivots to a direct approach, revealing a historical legend about a merchant named Dolph who hid his wealth in treasure maps. Krais reveals he has discovered a genuine, hundred-year-old map, which he was able to decipher with the help of Luagarne (Frog). Krais hopes to use the mission to find this treasure, but Encrid remains focused on the mission's primary objective: investigating and potentially eliminating a colony of monsters near the pioneer village. Encrid accepts the request but remains non-committal regarding the treasure. Krais attempts to recruit various members of the platoon to join the expedition, but Rem, Ragna, and Audin all decline. However, Luagarne and Finn agree to join the group. Encrid decides that the group of four—himself, Luagarne, Finn, and Krais—is sufficient for the task. Encrid announces that they will depart in two weeks and heads into the village to procure necessary supplies for the journey. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:09
Chapter 158 Following the defeat of Aspen, the genius strategist Avnair reflects on the failure of his complex strategies, identifying Platoon Leader Encrid as a potential catalyst for the chaos. To eliminate the threat, Avnair commissions the Assassination Guild, Montaire's Swamp, to kill Encrid. However, the guild's attempts fail repeatedly, with even a top-ten assassin being beheaded. The guild leader reports these failures to the palace, and Avnair decides to cease the pursuit. Meanwhile, Jaxon, an intelligence agent for the Border Guard, has been secretly intercepting and killing the assassins targeting Encrid. After killing a skilled assassin, Jaxon warns the guild through a local contact that the area is his territory, leading the guild to cease operations. Later, Encrid, Krais, Jaxon, Luagarne, and Esther visit a shady underground market to procure whistle daggers. They meet a fortune-teller who agrees to provide the weapons, with Krais handling the payment. As Encrid wanders the market to buy supplies, he discovers that the local merchants, many of whom have sons he saved during the war, treat him with immense gratitude and offer him discounts or gifts. This unexpected warmth leads Encrid to reflect on the true meaning of being a knight—a protector of people's smiles. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:01
Chapter 159 Encrid prepares for an upcoming expedition by acquiring high-quality leather and chainmail armor, which Krais pays for. He meticulously packs essential survival gear, including daggers, a guard sword, and cooking supplies, driven by a need for thorough preparation. During this period, Encrid undergoes intense, relentless training to hone his swordsmanship, focusing on the Northern heavy sword style, the Isolation Technique, and the Heart of the Beast. He engages in frequent sparring sessions with Rem, Audin, Ragna, and Jaxon to improve his reflexes and visual acuity. During a sparring match with Rem, Encrid utilizes his ability to glimpse the future through the Gate of Sixth Sense, allowing him to predict Rem's movements and land a precise strike that leaves a small scratch on Rem's cheek. This moment marks a significant breakthrough in his combat ability, as he successfully lands a hit on his companions for the first time. Meanwhile, Luagarne observes his progress with interest, and Krais expresses concern regarding the increasing danger of beast hordes in the region. As the expedition approaches, Encrid remains unwavering in his pursuit of his goals, having achieved a new level of combat proficiency. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:37
Chapter 160 Following a sparring match where Encrid managed to scratch Rem's cheek, Encrid spends his time in deep reflection, analyzing his combat techniques and his desire to reach new heights. He seeks guidance from Luagarne (Frog) regarding the Correct Sword Technique, which Luagarne agrees to teach. As the group prepares to depart for their mission at the pioneer village, Encrid, Finn, Esther, Luagarne, and Krais set out on the road. They are quickly ambushed by two ghouls, which Encrid dispatches with a single strike using the Correct Sword Technique, treating the encounter as a training opportunity. Meanwhile, Rem reflects on his history with Encrid, recalling how he initially viewed the squad leader as talentless and reckless, only to witness Encrid's relentless, almost insane, dedication to improvement. Rem realizes that Encrid has been catching up to him, which stirs a competitive desire within him. This leads Rem to challenge Ragna to a high-intensity sparring match, with Audin and the Fairy Company Commander joining in. The group of geniuses engages in intense combat to hone their skills, all while intending to show their progress to Encrid upon his return. Elsewhere, Encrid continues his journey, facing a continuous horde of beasts that serve as a testing ground for his growing strength. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:07
Chapter 161 Encrid continues his rigorous training under Luagarne (Frog), focusing on the core principles of swordsmanship. Luagarne teaches the nuances of various styles, explaining that while the Quick Sword is good for beginners, the Phantom Sword is the most advantageous against strong opponents because it deceives the enemy. She emphasizes that a skilled warrior must be quick-witted and adaptable. Through repetitive practice and real combat, Encrid works on mastering the 'Sense of Evasion' and the 'Correct Sword Technique,' learning to predict enemy movements to strike with precision. During their journey, the party encounters frequent monster attacks, which frustrates Finn, the group's ranger, as the constant interruptions make her job difficult. Despite the repetitive nature of these skirmishes, Encrid uses the encounters as training opportunities. The group, consisting of Encrid, Finn, Krais, Luagarne, and Esther, continues their trek toward the frontier village, successfully fending off various groups of hyena beasts and ghouls through coordinated efforts. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:35
Chapter 162 After a long journey, Enkrid's group rests by a stream before discovering a large number of beast corpses—wolves, snakes, and goats—scattered near a hill, suggesting unusual activity outside the magic realm. They eventually arrive at a large, fortified pioneer village that resembles a fortress. Upon entering, they are met with coldness from the village headman, who claims the village is self-sufficient and has already dealt with local threats, including the Black Blade Bandits. The headman also mentions Glaive the One-Eyed, the village guard captain. Despite the unwelcoming atmosphere, Enkrid decides to stay for a few days to ensure the area is truly safe before reporting back. While the group settles into a makeshift shack, Krais explores the village and successfully uses his charm to win over locals, gathering intelligence that the village is receiving noble backing and is well-prepared with disciplined militia. Luagarne observes Encrid's intense training and reflects on her past and the nature of talent. To pass the time, Encrid decides to spar with Luagarne using wooden swords, treating the session as a strategic game. This unusual sight draws curiosity and rumors from the villagers, who begin to gossip about the group's presence. As the group settles into their temporary stay, Enkrid remains focused on his training despite the local scrutiny. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:51
Chapter 163 Encrid, Finn, and Krais settle into a village where the village chief provides a modest meal. A red-haired woman named Shai delivers the food and defends the chief's intentions, while Krais jokes about opening a salon. During dinner, Luagarne eats raw vegetables with bugs, which Encrid finds unremarkable. The following day, Encrid continues his intense training, including the Isolation Technique. He is approached by Deutsche Pullman, the one-eyed Platoon Leader of the Border Guard, who attempts to gauge Encrid's intentions regarding the village's command. Encrid remains largely indifferent to Deutsche's descriptions of the village's defenses, such as the resin-coated palisades and the militia. On the third day, the village is suddenly attacked by a massive horde of knolls and hyena beasts. Deutsche finds himself overwhelmed by the sheer number of monsters, including several knolls. As the chaos unfolds, Encrid is interrupted during his dawn training by the emergency bell. He observes the massive horde charging through the village and realizes the scale of the threat. Stepping forward to face the danger, Encrid draws his sword and shouts to Luagarne as he engages the monsters. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:00
Chapter 164 In a chaotic battle against a massive monster colony, Encrid fights desperately to hold the line against waves of hyena-like beasts and creatures. Luagarne (Frog), a seasoned fighter, suddenly abandons the group to pursue a cult that killed her first lover, leaving Encrid and Krais to face the onslaught. As the monsters surge, Encrid utilizes the 'Heart of the Beast' to enter a state of heightened perception, allowing him to execute precise, lethal strikes despite being outnumbered and facing larger, mutated enemies. He manages to kill several creatures, including a large mutant, using his sword and the 'Heart of Might.' Meanwhile, Esther witnesses the massacre of the villagers and realizes the scale of the disaster. She observes a mercenary on a watchtower shooting arrows at fleeing humans, suggesting the attack is orchestrated. Recognizing that the colony is too large to fight, Esther decides to observe Encrid's progress from a rooftop, secretly vowing to avenge him as the situation turns dire. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:08
Chapter 165 Encrid finds himself in a desperate, hours-long battle against a massive horde of monsters and beasts. Severely injured with a smashed foot and a limp arm, he fights through exhaustion and pain. During the struggle, he discovers the corpse of Krais and reflects on the difficulty of using the Correct Sword Technique against a tide of monsters. A knoll leader emerges, wielding poisoned daggers. Despite Encrid's efforts to dodge, the leader stabs him in the thigh, poisoning him. Encrid dies in agony and wakes up back at dawn, having experienced a time loop. Upon waking, Encrid prepares for the battle by donning his full armor to use the weight for muscle training. He approaches Luagarne with questions about a cult. Luagarne reveals she saw a cult in a dream and explains that the most dangerous ones are the 'Rebirth Cult,' who worship the Six Demons and believe the Demon Realm is a sacred place. Encrid suspects a connection between the monster horde and this cult. As the sun rises, Encrid prepares to face the oncoming wave of monsters, resolving to use the life-threatening combat as a way to train his senses and crisis control. The chapter ends as the monsters begin their assault. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:24
Chapter 166 Encrid undergoes an intense, repetitive training cycle within a time loop, using the constant waves of knolls and hyena beasts as a means to master combat. He focuses on developing a 'Sense of Evasion' by engraving movements into his muscle memory rather than relying on conscious thought. Through dozens of repetitions, he learns to manage his stamina, anticipate monster patterns, and react instinctively to attacks. During these cycles, he discovers that the monsters are not natural but are creations of the Sacred Cult of the Demon Realm, a notorious heresy that uses human sacrifices to summon creatures like Salamanders. Luagarne confirms this, expressing intense hatred for the cult. Despite his progress, Encrid finds that he must sustain significant injuries to trigger the appearance of the monster colony leader. After nearly a hundred repetitions, he has mastered the ability to see, evade, and react in an instant, turning combat into a reflexive physical response. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:46
Chapter 167 After nearly two hundred days of repetitive time loops, Encrid has mastered the 'Sense of Evasion,' a skill built upon the foundation of the Isolation Technique. By focusing purely on survival and dodging rather than killing, he has transformed his reflexes and physical coordination, turning a fight for survival into a rhythmic dance of evasion amidst waves of knolls and other monsters. Despite his success in surviving the day, the loop resets, leading him to realize that mere endurance is not the solution to breaking the curse. On the hundred and twentieth repetition, Encrid decides to use his accumulated knowledge to change his approach. Instead of simply surviving, he decides to investigate the cause of the monster gatherings. He wakes up Krais and approaches Luagarne with a calculated plan. Using his experience as a former mercenary, he attempts to manipulate Luagarne by claiming he has encountered cultists—specifically the Savage Cult of the Demon Realm—in the past. He specifically mentions a cultist who used to follow Deutsche Pullman, describing him as an ugly man with thick lips. This revelation successfully captures Luagarne's attention, as cultists are enemies she is sworn to exterminate. She agrees to go and investigate the matter immediately. Encrid, having timed the day's events through hundreds of repetitions, prepares to move out to find the source of the persistent monster attacks. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:53
Chapter 168 Encrid arrives at the village gate with Esther to seize command of the local forces. He instructs Kreise Allman to take the village chief hostage to ensure compliance. Upon reaching the gate, Encrid confronts the vigilante squad, discovering that the gate's locking mechanism was intentionally unfastened, suggesting an inside job. When the Squad leader and two guards attempt to attack him, Encrid uses his enhanced reflexes and the Heart of Great Strength to swiftly disarm and kill the two cultists disguised as guards. He then secures the gate and climbs the watchtower, observing a massive horde of nearly a thousand monsters approaching the walls. Kreise Allman arrives with the village chief and several confused vigilantes. Encrid maintains his authority through intimidation, ordering the remaining forces to man the walls and shoot arrows at the monsters. The situation is complicated by the arrival of Finn, who returns from patrol with a severe stomach wound, explaining why the town was not alerted. Encrid orders the chief released so Finn can be treated, while he prepares to lead the defense against the overwhelming monster invasion. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:36
Chapter 169 The Sacred Cult of the Demon Realm has orchestrated a massive invasion of a pioneer village using a massive horde of armed knolls and hyena beasts. This operation, fueled by fanaticism and significant resources, aims to establish a demon realm. As the horde attacks, the village's defenses are pushed to the limit. Krais, the watchtower observer, realizes the scale of the threat is far beyond a typical monster colony and fears the walls will not hold. He tends to Finn, who has sustained a non-fatal stomach wound, and prepares an escape route. On the walls, the militia is paralyzed by panic and the sight of fallen comrades like Pam and Ralph. Encrid arrives at the wall, attempts to use a bow but fails to hit a target, and then descends to the battlefield. The militia's morale is restored when the Squad Leader and the mercenary Deutsch Pullman command them to fire their arrows. As the archers rain arrows down, Encrid identifies a specific, dangerous knoll leader among the chaos. He descends into the fray to block the gate, enlists the help of his panther, Esther, and takes command of the soldiers at the gate, instructing them to follow his orders and suggesting they crack the gate open to face the enemy. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:38
Chapter 170 Encrid seeks to break his cycle of repetitive days by venturing outside the fortress. He approaches a startled soldier at the main gate and requests the opening of a small side door. Despite the soldier's protests that opening the door will lead to their deaths, Encrid insists, eventually using his authority as the village's military commander to compel the soldier to unlatch it. To create a diversion, Encrid signals Esther, a small but incredibly agile panther. Esther scales the fortress wall and leaps into the midst of the attacking knolls and hyenas, causing chaos. Amidst the fray, Deutsche Pullman shouts for the soldiers not to shoot the panther. As the side door is opened, Encrid exits and engages the monsters in a deadly dance, using daggers and precise sword strikes to kill several knolls and beasts. He then employs a stealth technique, suppressing his presence and rolling in the blood and entrails of the fallen to mask his scent and presence. He instructs Esther to cover his back, leaving her to fend off the enraged monsters while he crawls through the carnage toward his true target: the knoll leader. During this intense combat, Encrid reflects on his progress in mastering the Sense of Evasion and his ability to conceal his killing intent, noting that his skills have significantly improved over the hundreds of repetitive days he has endured. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:18
Chapter 171 Encrid confronts a mutant leader and its two guards to test his combat progress. Using his enhanced reaction speed and the Sense of Evasion, Encrid efficiently kills the two mutant guards with precise sword strikes. The mutant leader, wielding poisoned daggers, attacks with incredible speed, but Encrid manages to avoid being cut, only suffering a minor graze on his armor. Utilizing his training in Northern Swordsmanship and the coordination of his movements, Encrid delivers a decisive vertical slash that splits the leader in half. Following the victory, Encrid faces a horde of knolls and hyena monsters. He struggles with fatigue due to the use of The Heart of Great Strength but continues to fight using a mix of Northern Swordsmanship and simpler strikes. As he contemplates whether to use his remaining strength to break through the blockade, the village gate swings open. Deutsch Pullman emerges from the village, rallying his subordinates and ten vigilantes to join the fray, offering a choice to those who wish to fight alongside him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:23
Chapter 172 Following Encrid's chaotic and seemingly suicidal charge into enemy lines, the village survives a monster horde. The Squad Leader and Deutsche Pullman realize that Encrid's 'madness' was actually a strategic necessity that prevented a massacre. As the enemies retreat, Krais and other villagers defend the walls by dropping rocks and firing arrows, a plan Krais coordinated. Encrid returns to the group, calm and composed, offering a flimsy excuse that he was merely performing a morning workout and recognized the enemies as cultists. Despite the suspicious nature of his story, the villagers accept him as a hero. Krais and Esther discuss Encrid's insanity, and a local craftsman jokingly suggests naming the new wall 'Madman Encrid Wall.' Meanwhile, Luagarne (Frog) investigates a suspected cultist who had been following Deutsche. She identifies him using a translucent protective barrier, but the priest uses high-speed movement and summoning magic to escape her pursuit. After a day-long chase, Luagarne loses the cultist but returns to the village to find the aftermath of the battle and Encrid standing amidst the blood-soaked grounds. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:26
Chapter 173 Encrid realizes he has successfully overcome the 'wall' of his previous limitations because the day has passed and time has progressed to midnight. After a period of rest with Esther, he is joined by Luagarne (Frog), who reports that she lost track of a cultist priest during their pursuit beyond the quarry. Encrid suspects the monsters and beasts are being orchestrated by a mastermind, noting that the Knolls were unusually well-equipped. Deutsche Pullman joins the discussion, revealing that reinforcements are at least a week away and that a subordinate was actually a cultist spy. Luagarne vows to handle the cultist, though she feels the weight of her failure to capture him. The night is filled with tension as villagers pray or prepare for the inevitable return of the horde. The following morning, Encrid begins intense training despite his exhaustion. As the group prepares, an emergency bell rings throughout the village, signaling the arrival of the Knolls. Encrid, Luagarne, Finn, and Krais mobilize to meet the threat, ready to defend the colony. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:05
Chapter 174 As an organized horde of knolls, hyena beasts, and ghouls approaches the pioneer village, the inhabitants face a terrifying new development: the knolls are using ladders. Deutsche Pullman, the Chief of Security, is overwhelmed by dread and contemplates fleeing, but he is interrupted by the arrival of the Platoon leader, Encrid. Encrid, accompanied by Lua and Esther, prepares to face the horde outside the walls. Kreise Allman steps in to take command of the village's defense, asserting his authority over Deutsche to ensure the gate is opened and the villagers are organized into archers and stone-throwers. While Krais manages the chaotic defense, Encrid reflects on a cryptic dream involving a Ferryman who warns him of regret. As the log gate opens, Encrid, Lua, and Esther step out to face the massive army alone. Encrid, focused on his growth and the task at hand, encourages Lua to demonstrate her combat prowess as they prepare for the imminent clash. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:47
Chapter 175 Luagarne, known as the Frog, engages in a ferocious assault against a horde of knolls and hyena beasts, using her whip and sword to slaughter dozens of enemies. As she fights, Encrid observes her strength and realizes he must also change to match the power of a Knight. Encrid approaches the center of the monster horde, drawing two swords to face the multitude. Luagarne notices a profound change in Encrid's aura and skill, noting that he has achieved a level of combat efficiency and control that defies the natural progression of talent, showing no prior omens of such growth. Encrid successfully destroys the enemy's ladders using a combination of precise swordplay and throwing knives, effectively breaking the momentum of the siege. In a brief, intense burst of combat, he decimates nearly a hundred monsters and ghouls. However, the exertion causes Encrid to collapse from exhaustion, and he desperately asks Luagarne for help. Luagarne catches him and prepares to retreat. As the monsters attempt to regroup, reinforcements arrive; Krais leads former mercenaries and vigilantes to rain arrows and rocks upon the retreating horde. The chapter concludes with Deutsche Pullman and Luagarne reflecting on the madness of Encrid's sudden and inexplicable transformation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:07
Chapter 176 Encrid utilizes the Isolation Technique and the Northern-Style Heavy Sword Technique to fight through a horde of monsters, mimicking the charging style of a junior Knight. His intense combat performance, fueled by the Heart of Great Strength, leaves the defenders—including Luagarne, Finn, Kreise, and Esther—deeply moved. After a fierce battle, Encrid collapses from exhaustion, but the Isolation Technique allows him to recover rapidly. Over the next four days, Encrid engages in a grueling war of attrition, fighting through extreme fatigue and coughing up blood to systematically reduce the monster population. During the battles, Luagarne loses her left arm in a tactical maneuver. As the monster numbers dwindle, the cultist leader believes the defenders are near collapse and orders a final assault on the barricades. However, as the cultist prepares to strike, Encrid and Luagarne emerge from the shadows behind them, having successfully executed a baiting strategy. Encrid, appearing surprisingly healthy despite his previous exhaustion, confronts the cultist, proving the effectiveness of his plan. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:57
Chapter 177 Kreise Allman gathers intelligence on a target, learning from Deutsche Pullman and Luagarne that the individual is a meticulous, sneaky person who prefers to stay at the back of battle formations. To lure the target out, Kreise devises a plan involving a deceptive injury. Luagarne agrees to participate, even sacrificing an arm to make the ruse more convincing. At dawn, Kreise positions Finn and Esther atop a barrier to act as bait. As the enemy swarm charges, Encrid and Luagarne emerge from their disguises. They encounter a cultist hiding in a hyena hide, surrounded by mutated knolls. The cultist attempts to control the monsters and summons a powerful entity called the 'Warrior's Arm' to deliver a fatal blow to Encrid. During the battle, Luagarne uses a whip infused with blue flames to combat the cultist's summoned beasts. As the Warrior's Arm strikes Encrid with a deadly, spirit-targeting blow, Encrid's sword—which Esther had secretly infused with magic—glows blue and shatters the attack, slicing through the shadow mass. The cultist, overwhelmed by the unexpected power and his own physical exhaustion, suffers a heart attack and collapses dead. With the cultist's death, the monster swarm loses its coordination and scatters, leaving Encrid to wonder about the nature of his newly empowered sword. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:08
Chapter 178 Following the defeat of the monsters and cultists, the village holds a festival to celebrate their survival. The village chief, in a drunken state, repeatedly invites Encrid to settle in the village and marry his daughter. During the festivities, a local brewer with a scraggly beard offers Encrid a special, high-quality apple wine, which Encrid finds exceptional. The brewer's wife is introduced, and the villagers even suggest naming a day after Encrid, though they ultimately decide to celebrate the start of summer instead. Encrid interacts with various villagers, including Finn, who speaks of Encrid's combat prowess, and Krais, who drunkenly attempts to recruit Encrid for a treasure hunt. As the night progresses, Encrid sits under the moonlight with Luagarne. Luagarne engages him in a deep conversation regarding the nature of willpower, the distinction between Squires and Knights, and the pursuit of dreams. She confesses her attraction to him, stating that if he becomes a Knight, she will fall in love with him. The chapter concludes with Encrid sharing a sip of the precious apple wine with Esther, the panther, under the moonlight. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:00
Chapter 179 In the Kingdom of Naurillia, a cavalry commander and his lieutenant arrive at a frontier village following an urgent message from Deutsche Pullman regarding a monster colony. Upon arrival, they find villagers and soldiers burying monster carcasses. The villagers claim that a Platoon leader named Encrid single-handedly defeated five hundred knolls and dealt with cultists, but the skeptical commander dismisses these claims as exaggeration, believing the actual number was much lower. The commander leaves the village, harboring resentment toward Encrid's growing reputation. Two days later, Encrid prepares to depart the village. After being admired by the local women, Encrid engages in a brief sparring match with Deutsche Pullman, demonstrating his impressive strength. Encrid, accompanied by Finn, who insists on joining as a Ranger, and a cheerful Kreise Allman, sets out toward a treasure location indicated by a map. Before leaving, Encrid spars with Luagarne, who remarks on his extraordinary nature and attitude. As the group travels, Finn and Kreise navigate using the map, while Luagarne and Finn reflect on Encrid's inexplicable strength and rapid recovery abilities. The group eventually reaches a specific terrain behind a rocky mountain, where Kreise suddenly asks the Captain if he knows something. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:00
Chapter 180 Krais explains the 'retreating technique' to Encrid, a method used by modern treasure hunters to bypass dungeon traps by digging directly to the goal. Following Krais's lead, the group—including Encrid, Finn, Luagarne, and Esther—locates an entrance by moving a large rock and digging through the soil. They discover a man-made passage containing gold coins, confirming Krais's map was accurate. Encrid notes his equipment, including his swords and armor, is heavily damaged from recent battles. The group decides to camp inside the dungeon overnight to avoid insects and prepare for a full day of looting the next day. After descending into the chamber using ropes tied by Finn, they reach a round chamber containing an altar with an ancient sword and two chests. While Krais enthusiastically shares his dream of opening a luxurious salon empire in the capital, Luagarne advises Encrid on the necessity of mastering proper swordsmanship, specifically suggesting he learn from a blonde, red-eyed warrior. She reveals she is bound by a sacred covenant that prevents her from staying longer. The chapter ends abruptly when Esther lets out a fierce, sudden cry. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 10:58

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