Back
A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

Keep listening

Dropped into Murim with an Instant Kill Skill Ongoing
179 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
25 0

I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 121–150

Chapter 121 Encrid examines a high-quality sword taken from the fallen Mitch Hurrier, noting its unique blue hue. Krais observes Encrid's newfound proficiency with his left hand, which Encrid nonchalantly attributes to consistent training. Krais identifies the sword as being made of Demp iron from the Kingdom of Aspen, a metal more valuable than Valyrian steel. During their conversation, Encrid contemplates the possibility of dual-wielding swords, a technique his former instructor once warned was foolish. After resting for three days under medical orders to heal from various wounds, Encrid prepares to return to the front lines. Krais decides to join him, hoping to collect spoils of war. They travel to the front-line base, where they reunite with the 2nd Company 3rd platoon, including Rem and Vengeance. The battlefield is in a tense standoff, with over a thousand infantry soldiers assembled as both nations await a full-scale war. While the atmosphere is heavy with tension, Encrid remains calm, continuing his rigorous training routines at dawn, which the night watchman observes with confusion, noting the eccentric behavior of the 'Madmen Squadron'. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:22
Chapter 122 During a morning training session in the mist, Audin Pumrei engages Encrid in a sparring match using Valaf-Style Martial Arts. Despite Encrid's improvements, Audin's superior build and strength allow him to subdue him. While holding Encrid down, Audin performs a secret act of divine power, channeling warmth and peace into Encrid's body, which significantly heals his various injuries, including a slashed shoulder and a stabbed forearm. Audin warns Encrid to keep this miracle a secret, swearing by the Lord, and then retreats into prayer to atone for using his forbidden power. Later, in the tent, the Company Commander (a Fairy) arrives unexpectedly to gift Encrid priceless Fairy medicine, jokingly calling it an engagement gift. Encrid's platoon members—Krais, Rem, Ragna, and Jaxon—tease him about the gift and his recovery. The lighthearted atmosphere is interrupted by a horn blast signaling an enemy approach. Despite the concerns of his platoon members regarding his recent injuries, Encrid prepares for battle. As the platoon assembles, they encounter enemy forces, and an enemy soldier shouts insults at them. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:22
Chapter 123 Two armies face each other on a gravel field near a river and mountains, locked in a tense standoff. The enemy begins a psychological warfare campaign, using loud insults to crush the morale of the allied forces. Within the allied ranks, the atmosphere is heavy with dread, but Encrid's independent platoon remains relatively light-hearted due to their internal camaraderie and the teasing of members like Rem and Audin. Andrew, a new member, becomes the target of jokes regarding his virginity, which serves to inadvertently lift the platoon's spirits. Recognizing the need to shift the battlefield's momentum, Kreise Allman suggests that Encrid take advantage of the enemy's aggressive posturing. Encrid, supported by Rem, Ragna, and Jaxon, steps forward toward the enemy lines to provoke a duel. As he approaches, he bypasses Vengeance and targets an enemy soldier, mockingly asking if his mother was a ghoul due to the soldier's appearance. This provocation successfully incites the enemy soldier into a rage. The chapter concludes as the verbal exchange escalates into a physical confrontation, with the enemy soldier accepting the challenge to see if Encrid's combat skills match his sharp tongue. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:00
Chapter 124 Encrid attempts to step forward to fight, but is restrained by Ragna, Audin, and Jaxon, with Rem insisting that Encrid needs to recover. Rem then commands Andrew Gardner to engage the enemy soldier who had previously insulted him. Andrew, fueled by anger, engages the spearman in a duel. Despite the enemy's training, Andrew's skill—honed by Rem's training—allows him to parry the spear, wound the soldier's arm, and deliver a decisive killing blow to the back of the neck. Andrew's victory, earning him the nickname 'Mad Andrew,' shifts the battlefield's morale. Seeing this opportunity, Battalion Commander Marcus orders the Border Patrol to strike the enemy's flank. The Border Patrol, including Torres, Hyoun, Aizen, and Barney, executes a highly effective guerrilla-style assault, causing chaos among the Aspen forces. The enemy commander, unable to stabilize the situation, orders a retreat. As the enemy begins to pull back, a scout unit with crossbows pursues Encrid's group. Encrid orders his men to turn and counter-attack before pulling back to the side. Rem enthusiastically leads the charge back toward the pursuers, while Enri warns the group about the enemy's crossbows. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:00
Chapter 125 The chapter begins with a fierce skirmish where the Madmen Platoon demonstrates overwhelming combat prowess. Rem uses his axe to slaughter enemy soldiers with terrifying efficiency, while Jaxon silently assassinates the enemy commander and crossbowmen. Audin uses his immense physical strength to repel attackers with simple slaps, and Ragna displays superior swordsmanship. Mac, Andrew, and Enri provide support with archery. Following the rapid victory, Encrid advises the group to fall back and observe rather than pursuing. The victory is credited to the Madmen Platoon, and the soldiers celebrate Encrid despite his lack of direct combat. Krais joins the conversation, noting the platoon's strong impression. Ragna mentions needing a new sword, and Encrid tells the group to rest. Meanwhile, Marcus Baisar holds a strategic meeting with his lieutenants. Despite the victory, Marcus feels an unsettling intuition that the enemy's retreat is a trap involving sorcery or asymmetrical forces. He decides to maintain their current position and increase scouting, but the enemy remains hidden within their fortifications. In the Aspen camp, the enemy commander plots revenge against Encrid, specifically targeting the 'madman' with the axe. The following day, after a period of rest and recovery, Encrid undergoes intense physical training to strengthen his joints under Audin's guidance. As the morning training concludes, Encrid prepares to spar with Ragna, who won the right to fight him by lot. Encrid grips his sword with both hands, determined to meet the high expectations of his companions. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:29
Chapter 126 Encrid engages in an intense sparring match against Ragna Zaun. The duel begins with a clash of blades, where Ragna's elegant and precise movements contrast with Encrid's rougher, more reactive style. As the fight progresses, Encrid realizes his wrist is fully recovered and feels a surge of vitality. He attempts unconventional moves, including a low kick and half-swording, while Ragna demonstrates superior control and perception. During the exchange, Encrid utilizes a magical second sword formed from his mana, but Ragna's superior speed and calculation allow him to evade the strike and end the match. Observers like Rem, Jaxon, and Audin Pumrei watch with varying degrees of competitive desire and satisfaction. Audin, in particular, finds the display of strength beneficial to his devotion. After the match, Encrid, driven by a desire for growth, calls for the next opponent. He spends the rest of the day sparring vigorously with Ragna, Rem, Audin, and the Fairy Company Commander. The session concludes at sunset with Encrid collapsing from exhaustion, having achieved his goal of seeing his comrades' true passion in combat. However, the day ends with Encrid suffering through another terrible nightmare. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:37
Chapter 127 In the middle of the night, Esther uses her body as a medium to extract fatigue from Encrid, inadvertently witnessing a fragment of his past. The dream reveals a traumatic memory where a mercenary with triangular eyes collaborated with a harpy to kill Encrid's companion. The mercenary, who showed a sinister sense of self-satisfaction in sparing Encrid, later became a prominent figure in a guild before becoming a drifter. Encrid, having processed this trauma by focusing on his training rather than revenge, wakes up to the sound of a horn. The Madmen Platoon, including Rem, Audin, Jaxon, Ragna, Andrew, Mac, and Enri, prepares for battle amidst thick fog. As the allied forces advance through the mist, a massive, bear-sized gray shadow with a towering head emerges from the fog, charging toward the troops amidst a rain of arrows. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:07
Chapter 128 The Naurillia mercenary vanguard faces a catastrophic assault from a giant, a member of the 'Red Blood Beasts' known for its love of slaughter. Despite dozens of arrows being lodged in its wooden armor, the giant uses a massive hammer to crush soldiers, shattering shields and bodies with overwhelming force. As panic sets in and the front lines begin to crack, the giant hums a low, resonant tune, further demoralizing the troops. Amidst the chaos, Encrid observes the creature's terrifying power and reflects on the nature of different races, noting that humans have become the center of the world due to their political nature. While the giant attacks the center, a small unit of ten skilled enemies exploits the fog to attack the right flank. Kreise Allman analyzes the enemy's strategy, concluding that the enemy is likely using an 'all-in' tactic on the front line to achieve a decisive victory. As the situation becomes critical, Rem becomes uncharacteristically elated and pushes through the panicked soldiers toward the giant, telling Encrid to watch closely. Ragna Zaun, also appearing unusually eager, moves toward the right flank to engage the mobile enemy detachment. Vengeance orders a tactical fallback to regroup and draw the enemies into a trap, while Audin Pumrei moves purposefully toward the fray. The chapter concludes with Rem approaching the giant just as it prepares another devastating hammer swing. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:26
Chapter 129 On the battlefield, a soldier named Bell and a frightened squad leader face a massive, laughing giant wielding a blood-smeared hammer. As the giant prepares a devastating horizontal strike, the soldiers face certain death. However, Rem intervenes, using a shamanic technique called 'The Heart of the Beast' to enhance his physical strength and density. Rem blocks the hammer with dual axes, shattering his weapons in the process, and transitions into a fierce, improvised combat style using spears and discarded axes to toy with the giant. Encrid watches Rem's brutal combat, recognizing it as the advanced training Rem had promised to teach him. Meanwhile, Ragna, Encrid, and Krais move toward the right flank to continue their task. They encounter a group of ten relaxed enemies, including a man from Encrid's mercenary past—a traitorous scoundrel who mocks Encrid's survival. Encrid, fueled by the memory of fallen comrades and the man's past atrocities, decides to execute the traitor. Ragna and Krais prepare to handle the remaining nine enemies, leaving Encrid to behead the scoundrel. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:21
Chapter 130 Encrid and Ragna face a group of mercenaries led by a man with a flexible, wavy blade. The leader, who refuses to state his name, commands nine subordinates to kill Encrid. During the skirmish, Vengeance arrives, having sustained a thigh injury while protecting a comrade. Encrid engages the leader in a duel; despite the leader's masterful Eastern swordsmanship, Encrid uses a precise diagonal slash to cleave through the man's armor and sever his wrist, killing him. Ragna then enters a state of intense combat fervor, utilizing a new technique he calls 'Severance.' Ragna swiftly dispatches the remaining mercenaries, including a slingshot wielder, three brothers with swords, a pitchfork wielder, a woman with daggers, and a dual-axe wielder. After the battle, Ragna collects the fallen weapons, intending to use them one at a time. As the fog lifts with the sunrise, the group hears cheers from the front lines, where Audin is seen standing alone amidst the enemy forces. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:32
Chapter 131 Following a transformative sparring session with Encrid, Audin experiences a profound shift in resolve, finding his own answers to long-standing theological questions about the silence of the Lord. This newfound determination ripples through the platoon, altering the momentum of the battlefield. Audin enters the fray with a sense of divine purpose, offering a final mercy to those who have received a coin from the Goddess of luck by counting down from five. As an enemy squad surrounds him, Audin uses an oil-soaked wooden club to devastating effect, crushing heads and deflecting spears with incredible speed and agility. His combat prowess, characterized by both brute strength and surprising nimbleness, turns the tide of the engagement, prompting a general charge from the Aspen forces. Simultaneously, the Fairy Company Commander, Shinar Kirhais, engages in a duel with an enemy Fairy wielding a needle sword. Although the enemy attempts a coordinated assassination by using a dying comrade as bait, Shinar is saved by the sudden intervention of Jaxon. Jaxon, having arrived to clear the area, effortlessly dispatches the three assassins. Jaxon observes that Encrid's growth has reached a level where he no longer needs constant supervision, though he contemplates the next stages of training. As the battlefield shifts in favor of the Aspen forces, Shinar orders her company to form up, signaling a coordinated advance to capitalize on the changing momentum. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:45
Chapter 132 On a chaotic battlefield obscured by fog, Commander Marcus struggles to maintain order as the enemy deploys a Giant and elite mercenaries. Despite the overwhelming pressure and the threat of assassination on the flanks, Marcus maintains his composure, waiting for a turning point. The tide shifts when a messenger announces that the Giant has been slain by Rem. Seizing the momentum, Marcus orders a counterattack. The Turtle Heavy Infantry Company leads a devastating charge, using maces to crush enemy shields and armor in a methodical, crushing advance. Simultaneously, Finn leads a ranger squad, firing arrows and calling for surrenders, which causes many enemy soldiers to capitulate. As the battle concludes, Rem stands over the fallen Giant, having killed it through a series of brutal strikes. Encrid arrives, having retrieved high-quality axes for Rem. The group—Rem, Encrid, Ragna, and Audin—is joined by Jaxon, who begins offering cryptic advice on combat refinement. The chapter ends with the group discussing the whereabouts of their missing comrades, Andrew and others, who have already moved ahead into the fray. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:17
Chapter 133 On the battlefield, Enri, Andrew, and Mac fight fiercely. Andrew displays a technique reminiscent of Encrid's, while Mac provides support. Andrew's sudden, clumsy taunting and chest-thumping, seemingly learned from Rem, boosts his fighting spirit. As the battle nears its end, Enri experiences a moment of sentimentality, reflecting on his desire to leave the battlefield and return to his life as a hunter and a husband to a flower shop widow. The enemy commander attempts to flee but is intercepted by the Border Guard Captain, who kills him with a flail. Meanwhile, the 'Slaughterer of the Frontier' unit, the Border Guard, arrives to find the enemy in disarray. The battle concludes with a massive victory for the Madmen Platoon. Battalion Commander Marcus leads the troops in a massive cheer, hailing the Madmen Platoon as heroes. Encrid, observing the victory, acknowledges the contributions of Rem, Audin, Jaxon, and Ragna. Rem teases Andrew about his combat prowess, and the platoon shares a moment of lightness. Kreise Allman observes the group, noting the remarkable growth of the platoon members and the captivating presence Encrid holds over them. The chapter ends with Marcus calling for a cheer for the greatest hero of the battlefield, which the troops erupt into under the warm spring sun. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:57
Chapter 134 Under Battalion Commander Marcus's command, the infantry establishes a new, more advanced barracks. Encrid carries Esther, a mystical panther who behaves remarkably like a human, even though she only communicates through sounds and glares. During the transition, tension rises within the Madmen Squad as Krais, Audin, Ragna, and Jaxon engage in a verbal confrontation. To defuse the brewing fight, Encrid performs a dual sword-drawing technique, striking at Rem and Jaxon to demonstrate his skill and command. Rem and Jaxon respond with amusement rather than anger, and the squad settles into their new camp. As they settle, Encrid discusses military strategy with Krais. Krais explains that holding their current position is a strategic move to keep the enemy on edge and force them to divide their attention, rather than risking a direct strike on the enemy's rear. Krais compares the enemy's situation to being attacked from both the front and the back simultaneously. Once the camp is established, Encrid calls for Rem to begin training. The chapter concludes with Encrid and Rem preparing to engage in intense combat training, with Rem acknowledging Encrid's reckless passion and the squad watching as Encrid prepares to test his limits. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:16
Chapter 135 Rem conducts a private, intense training session with Encrid in front of the barracks, using physical contact to demonstrate how to manipulate the Heart of the Beast. Rem instructs Encrid to sense the rhythm of a heartbeat and attempt to burst the heart without shattering it. Despite the difficulty and several days of failed attempts, Encrid continues to struggle with the concept of intuitive control. On the third day of the camp, Encrid is summoned by Battalion Commander Marcus Baisar. On the way, he is teased by the Fairy Company Commander with playful banter regarding marriage. During the meeting, Marcus offers Encrid a position under his direct command to nurture his potential. Encrid, having been warned by Krais about the nature of such offers, declines the position. Instead, Encrid declares his sincere dream: to become a Knight. This declaration deeply moves Marcus, causing him to reflect on his own lost ambitions and his alignment with the nobility. Inspired and shaken by Encrid's resolve, Marcus decides to move toward a new path, reaching for a long-ignored letter bearing a royal seal. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:15
Chapter 136 Following a meeting with the Battalion Commander, Encrid returns to Rem to continue his training. Despite Rem's observation that Encrid seems to lack the ability to feel despair or frustration, they proceed with their lessons. During a scouting mission to an enemy position, the Madmen Platoon explores the area. While the group struggles with navigation, Kreise Allman uses his unique ability to locate hidden valuables buried by soldiers, such as Krona and gem-encrusted daggers. Kreise explains his method of predicting where a survivor would hide items—at recognizable landmarks—and shares his dream of opening a salon in his later years. After the mission, Kreise gives Encrid two throwing knives. Later, while practicing the Isolation Technique alone, Encrid enters a state of intense immersion, experiencing a surreal detachment from his body as his swordsmanship matures. His progress is witnessed by Rem, Ragna, Audin, and Jaxon, who are all moved by his growth. Esther, observing from the side, feels a sense of kinship with Encrid's intense focus. After his practice, Esther provides Encrid with a cloth to wipe his sweat. Feeling a sense of progress and having glimpsed the essence of the Heart of the Beast, Encrid asks Rem to resume their training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:44
Chapter 137 Encrid attempts to master the 'Heart of the Beast,' a technique that uses intense physical pressure and rapid heart rate to grant superhuman strength. Rem, having developed the concept, attempts to guide Encrid by using mystical sensory transmission to simulate the sensation of impending death. Despite Rem's warnings about the danger of the technique, Encrid's obsession drives him to demand more intensity. Eventually, Encrid commands Rem to apply full strength, causing Encrid's heart to stop from the sheer physical strain. Encrid dies and finds himself on a boat with the Ferryman of the black river, who observes him with curiosity. Encrid wakes up at the start of the day, discovering he is caught in a time loop where he returns to the same morning after dying. He spends approximately eighty repetitions attempting to master the technique through trial and error, realizing he must use authoritative commands to compel Rem to follow his dangerous instructions. During these loops, the Ferryman tells him that his current struggle is "not a wall." Eventually, Encrid successfully masters the Heart of the Beast without dying. Upon waking, Encrid reveals his success to a bewildered Rem. The chapter concludes with the two men engaging in a sparring match to test Encrid's newfound strength. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:07
Chapter 138 Following a grueling sparring session, Rem questions Encrid's decision to dual-wield, but ultimately expresses deep respect for Encrid's stubborn determination and unique attitude toward life. Ragna and a religious soldier join the conversation, both jokingly expressing their dislike for Encrid. Rem then challenges Andrew to a duel to help him improve, while Mac observes from a distance, offering encouragement to Andrew. After Andrew's defeat, Ragna engages Encrid in a sparring match, quickly subduing him. Encrid, exhausted and suffering from the physical side effects of the Heart of the Beast, is helped by Audin and Krais. Krais assists with equipment maintenance, while Audin insists on taking Encrid inside to rest. Once Encrid is cleaned up, Audin approaches him with an ominous smile to demonstrate a muscle-tension relief technique. The technique, which Audin jokingly calls 'blood, sweat, and tears,' involves intense pressure that causes Encrid excruciating pain, leaving him momentarily seeing visions of death. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:39
Chapter 139 Audin Pumrei performs the Valaf-Style Acupressure Technique on Encrid to relieve muscle tension caused by the Heart of the Beast. During the session, Encrid questions why no one stops him from using two swords, but Audin attributes it to Encrid's stubbornness. After falling asleep, Encrid dreams of faceless figures questioning his path, but he reaffirms his determination to follow his own way. Upon waking, Encrid resumes his intense training, incorporating the acupressure techniques and the Heart of the Beast. The next morning, the Madmen Platoon gathers; Rem, Jaxon, and Krais observe Encrid's training. Ragna Zaun approaches Encrid to discuss his dual-wielding. Encrid explains that using two swords simply feels right. Ragna advises him to treat his two swords like lovers, keeping them close at all times. Encrid accepts this training and spends a week practicing this method alongside his other techniques. During this week, Krais reports that the main force's battle against the Aspen forces is dragging on, suggesting that a decisive strike on the enemy's rear is imminent. On the eighth day, the peace is broken when an ambush occurs. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:31
Chapter 140 Encrid undergoes rigorous training under Jaxon, focusing on dynamic visual acuity by reading letters on flying stones and mastering evasion. During a training session, an ambush occurs when enemy forces fire arrows from a distance, killing a soldier. Rem identifies the arrow as belonging to someone known as 'Hawk's Eyes,' expressing frustration at the enemy's cowardly tactics. Despite the tension, Encrid remains focused on his training, even when Jaxon uses a 'Non-lethal Thrust' that Encrid can see but cannot yet dodge. Jaxon finds an unexpected sense of satisfaction in teaching Encrid, a feeling that surprises him. Meanwhile, the military situation deteriorates as the enemy continues long-range arrow attacks and the Border Guard Reserve Unit fails to intercept them. Krais Allman, concerned by the lack of strategic response from the command, approaches Encrid to suggest making formal proposals to the higher-ups to improve unit mobility and control. Encrid agrees to support Krais's suggestion, seeing it as an opportunity to test his own capabilities. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:39
Chapter 141 During a strategic meeting, various commanders debate how to handle an enemy guerrilla unit. While some favor attacking the rear, others fear traps. Battalion Commander Marcus, a leader who relies on brute force rather than complex strategy, expresses frustration at the inconclusive discussion. The Fairy Company Commander observes that the enemy appears to be the more tactical side. Encrid approaches the Fairy Commander with a tactical suggestion originally conceived by Krais. He requests temporary command of a small unit, a pathfinder, and suggests the main force move westward. The Fairy Commander approves the plan, recognizing its potential to disrupt the enemy. Encrid assembles his unconventional platoon, which includes Rem, Ragna, Audin, Jaxon, Andrew, Mac, and a new addition, Finn, a skilled ranger and squad leader. Krais, the platoon's strategist, explains that the guerrilla unit is likely a distraction designed to keep the allied forces stationary. The group decides to bypass the guerrilla unit and strike directly at the enemy's rear guard. As they descend from the ridges toward the enemy's position, Rem, Encrid, and Ragna take the lead to test their combat effectiveness. They encounter two enemy guards on a fertile plain. Rem executes a swift and brutal assassination, killing both guards with his hand axe and physical strength, leaving the others to follow in the wake of his sudden, violent assault. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:01
Chapter 142 Following the elimination of guards, Rem, Encrid, Ragna, and the rest of the platoon begin a rapid ascent back up the ridgeline. A brief tension arises when Rem threatens Ragna after a remark, but Encrid intervenes to maintain order. As the platoon marches, Mac and Andrew share a quiet moment of mutual encouragement, discussing their determination to face the future and Andrew's goal of reviving his family. Encrid uses the march to train his senses, practicing auditory focus to distinguish the breathing patterns of his comrades, noting the differences between the rhythmic breathing of Mac and Andrew and the irregular breathing of Rem. During the trek, Encrid asks Rem about his earlier charge, leading to a moment of self-reflection for Encrid regarding his leadership and the need to ponder rather than just act. As the group reaches the rear of the enemy position, they encounter two guards. Encrid tests a new technique called 'The Sense of Evasion,' using heightened reaction speed to dodge a throwing knife and a spear before killing the soldier with a dagger. Jaxon simultaneously eliminates another guard with efficient precision. Despite the enemy blowing a whistle to alert the camp, the platoon's superior speed allows them to retreat swiftly over the ridgeline, leaving the pursuing Aspen soldiers far behind. Encrid orders a quick march as the group continues their movement through the mountains. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:14
Chapter 143 Encrid leads the Madmen Platoon on a high-stakes guerrilla mission behind enemy lines. Following a strategic suggestion by Krais, the platoon moves through difficult mountain terrain to strike the enemy's rear. Encrid directs the group to use hit-and-run tactics to distract the main enemy force. During the march, the platoon faces extreme fatigue, but the group remains cohesive under Encrid's leadership. After a night of rest, the platoon discovers an enemy supply unit that Krais identifies as a trap. Despite the danger, Encrid decides to charge, aiming to strike a heavy blow at the enemy's weak point. During the skirmish, Jaxon and Rem fight with high efficiency. Encrid engages in combat using two swords, demonstrating exceptional skill. The battle intensifies as the enemy realizes they have underestimated the platoon's combat power. The encounter culminates in a confrontation between Encrid and a mustached man from the Gray Hound, who is visibly enraged by Encrid's casual demeanor. Encrid prepares to test his dual-wielding technique against this skilled opponent. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:27
Chapter 144 The mustached commander of the Gray Hound squad attempts to use a series of traps to disrupt the enemy, but the Naurillia forces charge through them with overwhelming force. The commander engages in a duel with Encrid, the Platoon leader. While the commander's swordsmanship is described as polished and complete, Encrid's style is rough and unfinished. During the duel, Encrid uses a feint, pretending to reach for a second sword to manipulate the commander's defense. Utilizing the 'Heart of the Beast' to surge his strength, Encrid delivers a decisive blow that breaks the commander's sword and kills him, marking the end of the Gray Hound's history. Ragna observes the fight, noting the difference in mentality between the two combatants. Following the commander's death, the remaining fifty enemy soldiers, including three heavily armored men in chain mail, remain unfazed. A brief, tense moment of bickering occurs between Rem and Audin Pumrei regarding who should engage the enemy next. The chapter concludes as Ragna, Rem, and Audin charge into the fray to engage the remaining soldiers, including a man wielding a war hammer and a shield. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:15
Chapter 145 Finn observes the Madmen Platoon, a group of highly skilled and brutal soldiers, as they dismantle a group of heavily armored enemy combatants with terrifying efficiency. The platoon members—including a fanatic who uses brute force, an axe-wielder who shreds enemies, and a seemingly lazy soldier who uses dual swords—decimate the opposition. Amidst the chaos, a mysterious figure decapitates several dazed soldiers with a single dagger. Following the skirmish, Krais Allman, Andrew Gardner, and Finn set fire to the area to create a distraction and signal their departure. Encrid leads the platoon away, reflecting on his training and the tactical necessity of the mission. As they travel, they are harassed by an archer unit, which turns out to be a planned part of Krais's strategy to lure the enemy into an ambush. Meanwhile, the principality's commander, facing the threat of Naurillia's invasion of Cross Guard, decides to deploy fast-moving units and Aspen Royal Knights to the detour route to secure their position. Back with the platoon, Rem dodges an arrow and decides to hunt the archer unit personally, viewing the encounter as an opportunity for 'axe hunting.' The chapter concludes with the platoon preparing to execute the next phase of their plan, turning the hunters into the hunted. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:00
Chapter 146 Encrid and Krais navigate a steep, rocky mountain path, discussing Rem's reliability and skill. Krais expresses his characteristic anxiety, while Encrid expresses confidence in Rem's ability to follow through on his commitments. Nearby, Finn, Audin, and others prepare for the mission; Audin offers a prayer, while a lazy soldier mutters about lack of sleep. Krais suggests they have eliminated most variables before the group moves toward a higher vantage point to avoid enemy projectiles. Separately, Rem reflects on his identity as a hunter and his admiration for Encrid's ability to acknowledge reality and move forward despite limitations. Rem tracks a group of ten enemies, including a skilled Hawk-Eyed archer. Using his hunter instincts, Rem ambushes the group, killing two immediately with an axe. Despite the enemies' attempts to spread out and counter-attack, Rem efficiently slaughters them. He eventually corners the Hawk-Eyed archer, who is bewildered by how he was tracked, and kills him by driving an arrow through his neck. Meanwhile, Marcus leads his troops toward the Cross Guard, following a strategic plan proposed by Encrid to flank the enemy. After several days of advancing and assessing the situation, Marcus observes the return of the 'Madmen Platoon,' noting that seven men have returned alongside their leader. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:53
Chapter 147 A special unit from the Duchy of Aspen, led by a junior Knight, finds no trace of the enemy and realizes their scout units, including the Hawk's Eyes, have been wiped out. Upon seeing signal fires lit by the main force, the commander orders a retreat to avoid annihilation. Meanwhile, Encrid, part of the Madmen Platoon, spends the three-day march in deep reflection, analyzing his recent combat performance and the importance of mastering basics. During the march, Encrid's sudden, intense sword practice causes confusion and amusement among the soldiers, who view the platoon as eccentric but heroic. Ragna, Rem, and Audin engage in a brief, characteristic skirmish triggered by Ragna's irritation with Rem and Audin's teasing. Krais, acting as the intermediary for the platoon, communicates with the Fairy Company Commander, who confirms that the main force's successful diversionary tactics led to an overwhelming victory for the allies. As the Madmen Platoon is ordered to return to the city to defend against potential enemy retaliation, Krais reveals he has secured an enemy treasure map. Encrid, satisfied with the outcome and his personal progress, continues his march with renewed determination, accompanied by his panther. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:52
Chapter 148 Ten days after the retreat, spring arrives and the Duchy of Aspen requests peace following Naurillia's territorial gains. During this period of rest, Encrid focuses entirely on intense training, including physical conditioning with Audin Pumrei and constant sword practice. A significant shift occurs as soldiers, inspired by Encrid's dedication, begin seeking him out for combat guidance and sparring. Encrid provides technical advice to various soldiers, including Pollid, a squad leader who needs more physical strength, and a young soldier from the Border Guard who uses a battle hammer to mask dagger throws. Encrid also spars with Ruth, a soldier from the western Border Guard. As the number of trainees grows, Krais Allman begins organizing the sessions to maintain order. The chapter culminates in a recognition ceremony where Marcus Baisar stands before the assembled troops. In a speech characterized by his characteristic bluntness, Marcus bypasses formal titles to praise the individual with the highest merit. He calls Encrid, the leader of the Independent Platoon, to the platform to be honored for his immense contributions to the recent victory. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:43
Chapter 149 In the peaceful spring of the Border Guard city, Encrid reflects on the concept of being 'loose but not slack' while observing the Sword Flowers. He contemplates his journey toward becoming a true Knight, driven by a desire to master the refined swordsmanship he witnessed in a mustached man. Marcus Baisar, the Battalion Commander, approaches Encrid on a platform to discuss a reward for his recent commendable feats. Marcus promises a sincere gift, later presenting Encrid with the Royal Dagger, a symbol of status that guarantees him welcome in the capital. As Encrid descends, the soldiers chant his name in a powerful, unified roar, marking his newfound respect within the unit. After the ceremony, Marcus candidly announces a celebration for the troops, much to the displeasure of some nearby nobles. Encrid's comrades—Rem, Jaxon, Audin, Ragna, and Krais—greet him with their characteristic personalities. As the festivities begin, a chaotic scene unfolds when Finn offers Encrid a drink, only to be interrupted by the Fairy Company Commander, Esther, who claims Encrid as her fiancé by leaping into his arms. The chapter ends with the soldiers teasingly chanting Encrid's nickname, 'Squad Leader of Enchantment.' Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:53
Chapter 150 A grand banquet is held for the Border Guard, providing a rare moment of celebration for Encrid. During the festivities, Encrid interacts with various soldiers, including Bell, who expresses admiration for him. A confrontation arises when Vengeance, fueled by jealousy over Encrid's popularity and his interactions with women, challenges Encrid to a duel. Encrid quickly defeats Vengeance using a combination of basic and unconventional techniques. Following the duel, Kreise Allman attempts to organize bets on the outcome using Krona. The night's highlight occurs when Andrew Gardner, seeking to test his skills, challenges Encrid to a formal duel. Andrew utilizes the swordsmanship of the Gardner family, but Encrid defeats him decisively in under ten exchanges. After the duel, Andrew expresses his intent to leave to attend to other matters. As the festivities wind down, Battalion Commander Marcus Baisar reflects on his noble lineage and his role in maintaining troop morale. In the early hours of the following morning, Marcus is awakened by a guard to announce the arrival of an unexpected guest. Marcus prepares to meet this visitor, noting that the arrival is likely a gift intended for Encrid. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:26

Novel discussion

Comments

Discuss the story without chapter-specific spoilers.

Sign in to join discussion.