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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
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Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 91–120

Chapter 91 The Turtle Heavy Infantry advances steadily through a wasteland, using their shields and spears to efficiently slaughter a pack of fifty human-faced dogs. While the heavy infantry holds the line, longbowmen and crossbowmen force the monsters into a concentrated area. Encrid and Rem join the fray, with Encrid experiencing a profound sense of elation and clarity as he applies his combat training to the battlefield. Rem observes Encrid's rapid growth with wonder. After the battle, Torres questions why Encrid remains a mere Squad Leader despite his prowess. Encrid explains he needs to maintain his current squad structure for stability. Following the skirmish, rumors of Encrid's combat feats—including his battle with harpies—spread throughout the unit. This attention reaches the battalion commander, who suggests a promotion to avoid monetary rewards. The Fairy Company Commander subsequently promotes Encrid to a rank equivalent to a Platoon Leader, though his squad remains small and largely independent. Despite the promotion, Encrid maintains his rigorous daily routine, seeking further training from Audin Pumrei in Valaf-Style Martial Arts, which focuses on grappling and locking techniques. As spring approaches, rumors of an imminent full-scale war grow, and Encrid focuses on systematizing his abilities to prepare for the coming conflict. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:55
Chapter 92 Encrid commissions a new sword, forged by a renowned blacksmith using a combination of Valyrian steel and Noir wrought iron. Ragna Zaun inspects the weapon, offering a lukewarm approval. Using funds from various sources, including the sale of items from a deceased magician, Encrid acquires the high-quality blade. A mysterious grimoire bound in human skin, recovered from the sewers, is kept by Esther the panther. Encrid intensifies his training, focusing on the Isolation Technique, the Heart of the Beast, and the Gate of Sixth Sense. He seeks out diverse commissions to gain real combat experience, ranging from finding a noblewoman's lost cat to apprehending a robber in an alleyway. His dedication and skill lead to a growing reputation among the soldiers, sparking a training craze within the unit. As his combat intuition and predictive abilities improve, Encrid finds himself increasingly eager for life-or-death battles. The chapter concludes with the Company Commander inviting Encrid to a spar, this time testing his close-combat skills using knife-hand techniques. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:10
Chapter 93 Encrid undergoes specialized training with the Fairy Company Commander, learning Valaf-Style martial arts focused on close-quarters combat and lying techniques. During a sparring session, Encrid successfully uses these new techniques to pin the Company Commander, earning her respect and an apology for her inability to stop upcoming orders. The Battalion Commander has been replaced by Marcus, a war-focused man who decides to test Encrid's reputation for luck by assigning him a dangerous scouting mission. The mission requires Encrid and a small group to cross the Pen-Hanil River to survey the terrain near the enemy fortress city of Cross Guard, which is likely a cover for a high-stakes espionage operation. The squad consists of Encrid, Rem, Audin, Ragna, Jaxon, Enri, Andrew, Mac, and one other member. Despite the danger, Encrid accepts the mission, prompting a chaotic reaction from the squad. Rem, in his typical fashion, knocks the newly appointed squad leader, Andrew, unconscious for his perceived arrogance. As the group prepares, the gravity of the mission and the unpredictable nature of the new command settle over the unit. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:44
Chapter 94 Following a routine of intense training, Encrid prepares for a terrain scouting mission across the Pen-Hanil River. In the quarters, Enri asks Encrid about Pathfinder training, and Encrid explains he learned his skills from Rem. Rem teases Encrid about showing favoritism toward the newcomers, Andrew and Mac, leading to a chaotic scene where the squad members—Rem, Audin, and Jaxon—playfully threaten the terrified Andrew, who insists on staying with the squad. Despite the intimidating atmosphere, Encrid realizes the squad's harshness is a form of goodwill toward the new members. After a nightmare involving a cackling voice from the ferryman, Encrid continues his rigorous training regimen, including sparring and honing his sixth sense. Two days later, the squad departs at dawn for the mission under the command of Torres. Encrid views the mission, ordered by the war-fanatic Commander Marcus, as an opportunity to prove his worth and build his reputation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:05
Chapter 95 Encrid and Torres, both platoon leaders, set out from the northern gate of the Border Guard on a mission to meet allies' scouts across the river. As they march, Encrid carries heavy gear, including a buckler on his back enabled by Ragna's magic. During their trek, they encounter two ghouls hiding near the river. Encrid draws the ghouls' attention with his shield and longsword, while Torres uses a quick knife throw to kill one, and Encrid follows by severing the second ghoul's neck. After the skirmish, the two men share a conversation, discovering they are both thirty years old and discussing the nature of their mission. Upon reaching the ferry dock, Encrid begins practicing his sword forms, which prompts Torres to challenge him to a sparring match. During the duel, Torres uses a secret technique to produce a hidden knife from his sleeve, narrowly missing Encrid's cheek. The two engage in a second round of sparring, fueled by the adrenaline of their upcoming mission. When the ferryman arrives, he observes the two soldiers drenched in sweat and jokingly asks if their mission was actually just training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:06
Chapter 96 Torres teaches Encrid a practical combat technique involving a hidden knife, explaining that the method is derived from his father's background as a gambler. Despite Encrid's initial clumsiness, he uses his Focus Point technique to improve his proficiency. After training, the duo meets a ferryman who discusses the potential for a fishing village near the Pen-Hanil River. Following the ferryman's departure, Torres and Encrid decide to wash in the river. During the bath, Torres is shocked by Encrid's physical transformation and masculine attributes resulting from the Isolation Technique. As they dress, they are approached by Scout Platoon Leader Finn and two subordinates. Finn reveals the mission objective: a spy, codenamed 'cat', has failed to make contact for four days after being sent to gather information near the Cross Guard. This implies the spy is in grave danger, and the platoon is tasked with a rescue mission into a territory known for monsters and beasts. While Finn acknowledges the mission is dangerous and potentially suicidal, Encrid responds with a smile of anticipation, viewing the inevitable struggle as an opportunity for growth. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:57
Chapter 97 Encrid and the scouting unit arrive at a campsite consisting of dug-out burrows. Finn, the squad leader, assigns sleeping arrangements, suggesting Encrid share a burrow with her, but he declines due to the cramped space and social implications. Torres, a Platoon Leader, is assigned a burrow, leading to some lighthearted bickering between him and Finn. During the night, Encrid uses his heated leather for warmth and eats jerky provided by a scout. Before dawn, Encrid begins a rigorous morning training routine involving The Isolation Technique and sword swinging. His intense dedication surprises the unit, particularly Finn, who observes him with a mix of confusion and growing admiration. The next morning, the group travels to a nearby forest to forage and wash. While setting up camp by a stream, they kill a mutated deer beast with arrows. However, a scout soon returns with news that a pack of approximately ten ghouls is approaching. Recognizing the threat, Encrid volunteers to handle the encounter. Despite Finn's hesitation and the danger of the ghouls' poison, Encrid uses his heightened sense of smell to locate them and charges toward the threat, leaving the scouts to follow in anticipation of his combat prowess. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:03
Chapter 98 Encrid engages in a fierce battle against thirteen ghouls, killing them all with precise sword strikes. During the fight, he notices the ghouls are attacking in patterns, suggesting a level of coordination that unsettles him. Torres assists by killing three ghouls with a dagger. After the battle, Finn, Torres, and Encrid discuss their next steps. They decide to infiltrate the city of Cross Guard through a small hole used by black market traders, despite the risks. The group spends the evening eating snake meat prepared by a young soldier nicknamed 'Chef' and resting. The next morning, Finn leads Encrid and Torres toward the city. As they enter the secret passage, they realize it is a trap set by a unit of spearmen, shield bearers, and archers. The enemy commander, who knows Finn, mocks them. The group is overwhelmed; Encrid is mortally wounded by a spear to the thigh and head. As he dies, he hears the Ferryman's laughter, and the scene resets to the beginning of the day, marking another time loop. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:49
Chapter 99 Encrid wakes up to another repetitive 'today' and begins his morning routine of training and equipment maintenance. To mark the start of a new cycle, he rewraps the leather strap on his sword hilt. During breakfast, Encrid proposes a change in direction to his companions, Torres and Finn, suggesting they cross the wall at night instead of going through the hole. Despite Finn's initial skepticism regarding the difficulty of climbing the wall, Torres immediately agrees based on a gut feeling. To test their skills, Encrid challenges Finn to a sparring match. The duel becomes a grappling match as Finn utilizes the Ail Caraz style, a specialized joint-locking martial art. Finn eventually gains a dominant position, forcing Encrid to concede defeat. After the match, the group prepares for their nighttime mission. Encrid spends the remaining daylight hours practicing Torres' hide knife technique. As night falls, the trio—Encrid, Torres, and Finn—sets off toward the wall. They navigate a difficult, rocky mountain path under the light of two moons. Despite the physical exhaustion and the rough terrain, they successfully reach a vantage point where the Cross Guard wall is visible. Finn signals that the most difficult part of the mission—climbing the wall—is about to begin. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:25
Chapter 100 Before departing from the garrison, Finn advises Encrid and Torres to travel light to facilitate climbing the wall. After traversing a rocky mountain, the trio arrives at the wall under the light of dual moons. Finn reveals her plan to exploit the guards' complacency during bright nights, noting the low number of sentries. Using chalk and spikes to aid their ascent, Encrid and Torres struggle through the physically demanding climb. Upon reaching the top, they are immediately intercepted by a wizard with snake-like eyes who uses magic to ignite torches and deploy a transparent barrier. Encrid's daggers and a subsequent axe throw from the wizard are neutralized by the barrier. As Finn and Torres jump from the wall to escape, Encrid attempts a close-range strike on the wizard. However, he is caught off guard by a magical thorny vine that pierces his neck. The wizard identifies herself as Resha of the Thorny Rose. The chapter concludes with Encrid waking up on the third day, having survived the encounter, and inquiring about a third method to cross the wall. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:08
Chapter 101 Encrid and his unit, including Finn and Torres, decide to disguise themselves as a caravan to enter the Cross Guard. While camping in a dugout, Encrid experiences a moment of martial enlightenment; by relaxing his tense shoulders and focusing on fluid movement rather than desperate struggle, he achieves a perfect, effortless sword stroke. This realization brings him immense joy and a sense of progress. As night falls under the light of the dual moons, the camp is suddenly ambushed by a large pack of over twenty werewolves, likely coordinated by a wizard's magic which masked their approach. The battle is brutal and overwhelming. Encrid manages to kill several werewolves and wound the one-eyed leader, but the unit is decimated. Torres and Finn are killed in the fray, and Encrid is eventually swarmed and torn apart by six werewolves. Upon his death, Encrid awakens once again at the black river, facing the Ferryman in a small boat. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:35
Chapter 102 Encrid experiences a surreal encounter with the Ferryman, who asks him how he would prefer to die. Encrid chooses an arrow, prompting the Ferryman to call him a crazy bastard. Upon waking, Encrid realizes he is in a time loop. He reflects on the previous day's death by lycanthropes and concludes that the wizard, Lesha of the Rose Vines, is orchestrating these traps. He realizes that desperation is not the only way to survive and decides to use the loop to train. He spends the day practicing the Hidden Knife technique, swordsmanship, and Valaf-Style Martial Arts with Finn. During a trek with Finn and Torres, Encrid notices the group is being watched. They enter a gap and are ambushed by a unit of well-trained soldiers led by a commander. Encrid attempts to reason with them, asking how long they have been waiting, noting the dust on their armor suggests they have been there for days. The commander, confused by Encrid's calm and questions, orders an attack. As the battle begins, Encrid finds himself fighting a coordinated unit rather than wild beasts. He views the life-threatening situation as a training opportunity to improve his skills. Through dozens of repetitions of this day, Encrid masters the Hidden Knife technique and improves his martial arts, eventually reaching a point where he feels prepared to move beyond the loop and face tomorrow. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:38
Chapter 103 Encrid reflects on his recurring bad luck and the repetitive nature of his current situation, noting he is experiencing the seventy-ninth repetition of this day. After training with the Isolation Technique, Encrid requests a specialized cloth pouch from a scout to hide in his sleeve. He then meets with Finn and Torres to prepare for their mission. Encrid asks Finn how she achieves silent movement, and she explains her method of using double-layered cloth and cotton in her boots. Encrid and Torres then modify their boots using this technique. As the trio approaches the tunnel, Encrid begins asking a series of increasingly cautious and repetitive questions regarding enemy ambushes and escape routes. His persistent questioning initially irritates Finn, who views him as being overly cautious or even annoying. However, Encrid deliberately projects a heavy, intense aura that shifts the mood, instilling a sense of urgency and professional caution in both Finn and Torres. As they enter the tunnel, Finn notices that the footprints in the dirt are suspiciously altered, suggesting someone tried to erase tracks. Sensing the impending trap he has encountered in previous loops, Encrid suggests they secure their retreat first. This leads Finn and Torres to agree to turn back to clear their path, unaware of his specific intent to deal with the archers waiting behind them. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:32
Chapter 104 Finn, Torres, and Encrid encounter a well-trained unit of over twenty crossbowmen blocking a cave passage. To break the stalemate, Encrid uses a high-risk deception, shouting that he is a messenger for Captain Roger to cause confusion. He charges the unit, killing the commander with a whistling dagger and using a fallen soldier as a human shield to close the distance. While Encrid creates chaos through loud taunts and combat, Finn and Torres use stealth techniques to pick off several crossbowmen from the shadows. Encrid's aggressive tactics and the sudden deaths of several soldiers leave the remaining unit in disarray. The situation escalates when Captain Roger and his thirty elite spear soldiers arrive, illuminated by torches. After a brief skirmish where Encrid kills more soldiers using the darkness and feints, he realizes they cannot win a direct confrontation against the spear unit. Encrid uses a final deception, shouting that there is a message from Resha to cause Roger to hesitate. Taking advantage of this momentary pause, Encrid commands Finn and Torres to run, and the three escape the cave into the darkness, pursued by Roger's unit. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:08
Chapter 105 Encrid, Finn, and Torres flee through a dark cave, pursued by elite soldiers. Encrid uses his memory of previous loops to navigate the darkness by mimicking Finn's footsteps. Upon reaching the cave exit, Torres uses a tactical dagger throw to defend their position, though the soldiers block it with shields. Encrid uses a crossbow to slow the pursuit, and Finn fires a single shot to provide cover. As they escape into the moonlight, Encrid employs a clever tactic learned from Enri, using his sheathed sword to flip flat stones that hide venomous vipers, successfully tripping up the pursuing soldiers. The pursuers are identified as the elite 'Gray Hound' unit. Encrid leads the group toward their camp, despite Finn's warning that the camp is empty. Upon arriving at the camp, the trio discovers it is occupied by a colony of over twenty werewolves. While Finn and Torres are overwhelmed by the sight of the monsters, Encrid remains calm, viewing the encounter as a calculated gamble based on his knowledge from previous repetitions of the day. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:40
Chapter 106 Encrid utilizes his aura to manipulate the battlefield, drawing the attention of both a unit of twenty-nine spearmen and a charging horde of lycanthropes. To ensure the two groups clash with each other rather than his comrades, Encrid uses a psychological tactic: he loudly mocks the enemy commander, Roger, by calling him out for his baldness and referring to his head as a 'barren wasteland.' This provocation successfully infuriates Roger and the soldiers, causing them to lose their formation and charge blindly into the lycanthropes. As the two enemy forces descend into a chaotic melee, Encrid enters a state of heightened focus, using his sixth sense to dance through the battlefield. He focuses entirely on evasion, dodging claws and spears while using the chaos to force the enemies to kill one another. While Torres and Finn watch in disbelief at Encrid's seemingly suicidal and 'crazy' tactics, the battle intensifies. Roger, driven by pure rage over the insults to his appearance, breaks away from the melee to charge Encrid personally. The chapter concludes with a tense moment where Roger thrusts his spear at Encrid, appearing to land a fatal blow before Encrid narrowly dodges the strike by trapping the spear under his arm. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:19
Chapter 107 Encrid successfully orchestrates a chaotic battlefield, pitting the lycanthrope pack against the enemy soldiers to ensure a victory for his side. During the melee, Encrid engages in a duel with the spear unit leader, Roger. Using superior agility and a calculated sequence of moves involving a spear trap and a whistle dagger, Encrid kills Roger. Shortly after, the one-eyed lycanthrope leader attempts to ambush Encrid from behind. Drawing on his knowledge from seventy-eight previous repetitions of this day, Encrid engages the creature in a high-stakes duel, eventually severing its arm and decapitating it with a powerful heavy sword technique. Torres and Finn observe the battle from the periphery, both noting Encrid's unnerving improvement in skill and his composed, almost cold, demeanor. Torres becomes increasingly suspicious of Encrid's uncanny ability to predict enemy movements and his knowledge of the commander's name. When Torres confronts him, Encrid dismisses the suspicion as coincidence, claiming he heard rumors about the commander. To divert attention, Encrid proposes a tactical maneuver: scaling the city wall to bypass the enemy's trap at the dog hole. Finn and Torres agree to the plan, viewing it as a brilliant tactical move. As the three of them depart to execute the escape, the remaining enemy soldiers are left frustrated and unable to pursue, intimidated by the carnage Encrid has wrought. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:25
Chapter 108 Finn, Torres, and Encrid approach the fortress walls of Cross Guard. Encrid demonstrates exceptional climbing skills, scaling the wall with ease and using hand signals to guide his companions. He correctly predicts the location of the wizard Resha, despite the presence of magic that obscures the sixth sense. Upon crossing the battlements, the group is ambushed by Resha and her soldiers. Encrid immediately uses a Whistle Dagger to take out four crossbowmen, allowing the battle to commence. Resha attacks with magical thorny vines, which Encrid counters using light sword techniques and intense concentration, effectively parrying and cutting through the projectiles. While Torres and Finn engage the remaining soldiers, Encrid enters a state of hyper-focus to manage Resha's increasingly rapid and numerous vine attacks. As Resha becomes confident in her victory, taunting Encrid's lack of armor, she inadvertently allows him to prepare a decisive move. The chapter ends as Encrid shifts his grip on his sword, ready to execute a final, calculated strike. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:28
Chapter 109 Encrid engages the wizard Resha in combat. Using the 'Hide Knife' technique, Encrid throws a shining stone that creates a blinding flash, providing a momentary opening. He executes a powerful vertical slash that shatters Resha's magical barrier and fatally wounds her. Following the battle, Encrid, Finn, and Torres descend the city walls. Finn retrieves emergency supplies from a hidden bundle and uses a filthy blanket to help the group hide from patrols in the slums. During their stealthy movement, Torres observes Encrid's evolved swordsmanship, noting that his skill has surpassed the top fighters of the Border Guard. Finn discovers that their contact, the 'Cat', is dead, but a message was left in a designated spot near the city gate. To facilitate their escape and retrieve the message, Encrid proposes a diversionary tactic. The trio sets multiple fires around an inn, creating chaos that draws the attention of the city guards. Under the cover of the fire and darkness, they successfully retrieve the hidden item from near the city gate and begin their return journey. Meanwhile, Avnair, the genius strategist of Aspen, realizes he has been completely outmaneuvered by the group's unconventional tactics and the sudden fire. As the group returns to the Border Guard base, Encrid suggests more training, much to Finn's exhaustion, and they encounter a strange, bald man complaining to a soldier. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:18
Chapter 110 Encrid returns to the unit and encounters a bruised and limping Gilpin, who reports that a figure named Frog has arrived. Meanwhile, Krais Allman has been managing the Gilpin Guild, planning to dominate the back alleys by recruiting from the slums and using the Squad Leader to bind others. Krais's plans are interrupted when Frog, a powerful figure with a white neck scar, breaks into the mansion. Frog beats Gilpin and Krais, demanding to know who killed the former guild master. Krais strategically names Ragna to summon help, hoping to stall for time. Frog decides to hold Krais captive and intends to kill him, planning to manage the guild locally. Three days later, Encrid learns that Krais has been captured and that the rest of the squad has been deployed to the battlefield. Encrid realizes Krais intentionally named Ragna to signal for help, as Ragna is difficult to reach. Despite the danger, Encrid decides to face Frog himself, feeling a newfound sense of confidence in his improved skills. After resting and preparing his equipment, Encrid sets out toward the mansion, accompanied by Esther. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:32
Chapter 111 Encrid, accompanied by his panther Esther, decides to rescue Krais from the Gilpin Guild. He reflects on his growth and the strength of his former squad members, realizing he must face the threat alone. Upon arriving at the mansion, Encrid bypasses formalities by kicking open the drawing room door and launching a whistling dagger at Frog, a powerful being. A fierce duel ensues between Encrid and Frog, who utilizes a heavy loop sword. Encrid employs a combination of defensive techniques, including the Correct Sword Technique and the Gentle Sword Technique, to manage Frog's overwhelming brute strength. During the combat, Encrid feigns multiple attacks on Frog's heart to create an opening, eventually successfully slicing Frog's left arm. Despite the injury, Frog remains highly dangerous and becomes increasingly agitated by Encrid's tactical prowess. Encrid realizes he is reaching his physical limit, his right wrist weakening from the impact of the blows, but he remains calm as Frog prepares a final, lethal strike. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:21
Chapter 112 Following a high-stakes confrontation, Maelrun (Frog) decides to retreat after evaluating the risks of fighting Encrid. Despite Encrid's injury to his right wrist, Maelrun perceives Encrid's unyielding spirit and the presence of a magical aura from Esther, who is currently in panther form. Maelrun leaves the mansion, with Kreise Allman ensuring the guest's departure. Esther, using a trick from a grimoire, briefly manifests her wizardly presence to intimidate Maelrun, which she believes contributed to his retreat. As Encrid recovers from the physical toll of the fight, he learns from Kreise Allman that his entire squad has already been deployed. After a brief moment of confusion regarding the squad's whereabouts, Encrid is approached by the Company Commander, who is visibly stressed. The Commander informs Encrid that he must deploy immediately to the front lines, not for combat, but to persuade his platoon members to continue fighting, as they refuse to fight without their leader. Despite his injuries and the need for rest, Encrid accepts the order and prepares for immediate departure, hoping to find information about the current battlefield situation and his associate, Rem. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:07
Chapter 113 The 'Mad Squadron,' an elite and unruly group of soldiers, has been deployed to the battlefield for three days. The unit consists of highly skilled but difficult individuals: Rem, who kills exactly three people per day; Ragna, a powerful warrior who frequently gets lost in enemy territory; Audin, a physically imposing zealot; and Jaxon, a silent and efficient fighter. Their presence is managed by the Fairy Company Commander, who oversees them with care. A new, inexperienced Platoon leader is assigned to the unit, but he quickly clashes with the squad's independent nature and their refusal to follow his orders. After a confrontation where Andrew Gardner challenges the leader to a duel to defend the unit's dignity, the squad's morale suffers. Meanwhile, the Battalion Commander, Marcus Baisar, recognizes the squad's potential as a strategic variable and agrees to bring back their original Platoon leader, Encrid. After three days, Encrid returns to the rear to meet the squad. He reveals a minor wrist injury sustained in a city scuffle. Upon his return to the Mad Squadron's tent, the members—who had all been contemplating leaving due to boredom and lack of direction—are relieved. Andrew Gardner greets him with emotional outbursts, and the squad reunites under Encrid's leadership. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:48
Chapter 114 Encrid arrives at the quarters of the 'Madmen's Squad,' a group of notoriously eccentric and unpredictable soldiers. Upon arrival, he encounters Ragna, a notoriously lazy soldier who unexpectedly demands a spar to test his condition. Rem, the squad's 'lazy madman,' intervenes, and the group's members—including the 'madman with clear eyes' Jaxon and a 'holy madman'—display bizarre behaviors, such as Jaxon applying a strange, cooling ointment to Encrid's wrist and the holy man chiding others with a smile. The squad's reputation for chaos is evident in Andrew's bruised eyes, which he claims resulted from sparring. A deputy, tasked with observing Encrid, departs after witnessing the squad's oddities. Encrid realizes the squad's behavior is a symptom of the deteriorating battlefront and low morale, noting that the Fairy Company Commander likely brought them along to manage the unrest. Despite the squad's apparent lack of interest in following orders, Encrid prepares to align with the higher-ups' needs. The chapter concludes with a high-intensity sparring session. Rem initiates a duel with Encrid, demonstrating incredible speed and skill. As the clash attracts a crowd of spectators, Encrid proves himself capable of holding his own against the squad's strongest members, successfully parrying Rem and subsequently engaging in combat with Ragna and Audin. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:10
Chapter 115 Following a series of intense sparring sessions with Rem, Ragna, and Audin, Encrid reflects on his progress and the realization that his skills have refined significantly after his recent life-threatening encounters. Despite his aching and injured right wrist, Encrid's platoon members—Rem, Ragna, Audin, Jaxon, and Andrew—gather in the barracks to listen to him recount his harrowing experiences, including the trap involving spearmen and archers, the encounter with the lycanthropes, and his fight with Frog. The platoon members express disbelief at his survival and note the widening gap in skill between Encrid and others. Due to his injury, Jaxon advises Encrid to rest in the barracks, a decision Encrid accepts despite his restless urge to train. During the night, the platoon shares words of encouragement and tactical advice, emphasizing that training never truly ends. The next morning, Encrid wakes to find Esther snuggling against him. After a meal, he learns that the rest of the squad has already moved to the front lines. Unable to remain idle, Encrid begins practicing sword forms with his left hand to compensate for his injured right wrist, driven by a relentless obsession with training and improvement, much to the observation of Vengeance. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:53
Chapter 116 Encrid spends the morning practicing swordsmanship with his left hand, attempting to master the technique by retracing his previous movements and visualizing various opponents. During his training, Vengeance, the 3rd Platoon leader, approaches to fix the leather strap on Encrid's sword. They share a brief, bickering exchange where Vengeance reveals he previously disliked Encrid because of a herb seller named Jenny. After Vengeance leaves, Esther, in her feline form, rests against Encrid, having spent the night absorbing his fatigue. The peace is shattered by a long, sustained whistle signal indicating an enemy attack. Elite soldiers from the Aspen Duchy, specifically the Gray Hounds, launch a sudden ambush. Mitch Hurrier, an Aspen commander whom Encrid had previously wounded, leads the assault. Despite Encrid's efforts, his injured right wrist fails him during a clash with Mitch. Vengeance attempts to intervene by thrusting a spear at Mitch's back, but Mitch skillfully dodges and executes a lethal strike, decapitating Vengeance. Mitch then turns his attention to Encrid, stabbing him through the heart. As Encrid dies, he experiences the familiar, maddening sensation of death. He awakens once more in his bed, realizing he has looped back to the morning. He notes his right wrist is still injured and realizes the ambush by Mitch Hurrier is imminent, forcing him to contemplate how to break the cycle. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:31
Chapter 117 Encrid reflects on his determination to find a path forward despite his physical limitations, specifically his injured right hand. He realizes that while injuries do not heal through time loops, his training and mental clarity improve with each repetition. After waking up, he greets Esther and instructs her to rest, noting her unusual fatigue. Encrid begins training with his left hand, using the time loops to refine his fundamentals and muscle memory. He engages in banter with Vengeance, who helps him with his sword grip, and they discuss the death of Jenny. As Encrid immerses himself in training, a whistle signals an attack. Mitch Hurrier arrives, appearing significantly more skilled and composed than before. Despite the chaos of the battlefield and the protests of Krais and Vengeance, Encrid engages Mitch in a duel. Encrid attempts to use the Valen Mercenary Sword Technique, but his left-handed execution is imperfect. Mitch quickly overwhelms him, delivering a fatal blow to Encrid's heart. Encrid resets the day and begins a new cycle of trial and error. He attempts various tactics, including wrestling and tripping, to counter Mitch's superior center of gravity. After forty-two days of repeated deaths and training, Encrid begins to endure longer exchanges with Mitch. The chapter concludes with Vengeance, observing Encrid's progress, challenging him to a sparring match to test his newfound abilities. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:13
Chapter 118 Encrid engages in a fierce spar with Vengeance, using his left hand to overcome Vengeance's strength. After winning, Encrid uses his habitual excuse that he has been training his left hand regularly. Vengeance, though confused by Encrid's sudden skill, admits he was simply testing him out of excitement rather than jealousy. Encrid realizes that his previous training lacked sensitivity and begins a grueling process of repetitive training to master his left hand, focusing on fingertip sensation and muscle control. Through hundreds of deaths and resets, Encrid achieves a breakthrough, mimicking the Correct Sword Technique and gaining unprecedented precision. On the 112th day, a sudden skirmish breaks out involving Mitch Hurrier and an enemy soldier. Encrid engages Mitch in a high-speed clash, eventually breaking Mitch's thumb. During the chaos, Esther the panther intervenes to retrieve Encrid's sword, and Vengeance defends Esther from an enemy soldier. The chapter concludes with Mitch Hurrier, now using his left hand, engaging Encrid in combat, while Encrid acknowledges his own newfound ambidexterity. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:24
Chapter 119 Encrid engages in a high-stakes duel against Mitch Hurrier, realizing that traditional swordsmanship will not suffice against Mitch's dual-wielding prowess. To compensate for his one-handed disadvantage, Encrid employs the 'dirty' Valen Mercenary Sword Technique. The battle is brutal: Encrid uses a pebble as a distraction, kicks his own sword to strike Mitch, and eventually uses a hidden wrist dagger to wound Mitch's eye. Despite sustaining a shoulder wound and a stomach kick, Encrid forces Mitch into a grappling match. Utilizing specialized martial arts, Encrid systematically destroys Mitch's ankles and knees, effectively incapacitating him. As Mitch's soldiers react in shock to his unconventional defeat, Encrid delivers a finishing blow by stabbing Mitch through the neck. Following the duel, a group of enemy soldiers attempts to avenge Mitch, but they are quickly decimated by a platoon of crossbowmen who had been waiting in ambush. Exhausted and bleeding, Encrid sits on the battlefield, satisfied that his left hand has finally been tested and proven in combat. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:22
Chapter 120 As the independent platoon marches toward a forward outpost, Rem reflects on his growing respect for the Platoon Leader, Encrid. During the march, Rem, Audin, Ragna, and Jaxon engage in their usual bickering and eccentric behavior. The march is halted when the Fairy Company Commander and Rayon, the 3rd Company Commander, detect an ambush near the Pen-Hanil River. A group of Aspen soldiers, led by a soldier named Lowell, attempts to undermine allied morale by issuing challenges for honorable duels, a tactic designed to exploit military etiquette. While the allied commanders hesitate to engage in such provocations, Rem approaches the scene with his characteristic madness. Ignoring the tactical dilemma, Rem swiftly kills Lowell by throwing an axe into his forehead and proceeds to brutally execute several other enemy soldiers by smashing their faces into the ground. The remaining Aspen soldiers flee via speed boats. Although Rem's violent efficiency prevents a massacre, his brutal methods fail to boost the allies' morale, instead causing fear among them. Meanwhile, at the rear, Encrid tends to his wounds, anticipating his eventual reunion with the platoon and hoping their combat prowess will eventually stabilize the plummeting morale of the battlefield. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:14

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