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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
179 0

Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 61–90

Chapter 61 After defeating five assassins, Encrid loots the bodies, recovering whistling knives and valuables but leaving behind a suspicious pouch of poison. A patrol discovers the scene, and although initially suspicious, they accept Encrid's explanation after the Fairy Company Commander confirms the presence of poison. The patrol identifies the deceased as Jack, Bo, and Rotten. Two days later, border guards investigate the incident; Encrid remains calm during their questioning and declines an offer to join their unit. Back at the barracks, Rem attempts to ambush Encrid with an axe to test his reflexes, resulting in a small haircut. Krais, who is skilled with hair, trims Encrid's bangs for a fee. During the haircut, Encrid questions his squad about the deceased men. Krais reveals their backgrounds, leading Encrid to suspect the Thieves Guild, especially after Jaxon cryptically confirms a recent turnover within the guild. Seeking to investigate this connection and avoid the chore of shoveling the heavy snow, Encrid approaches the Fairy Company Commander. She grants him permission to undertake a self-initiated mission but warns him about the political complexities of the city's criminal guilds and the influence of the nobility. She jokingly warns him to avoid torches to prevent a fire in her quarters as he departs. 15:01
Chapter 62 After receiving permission for a new operation, Encrid's squad prepares to track the Gilpin Thieves' Guild. The 4th Platoon Leader arrives to deliver orders and warns the squad about the dangers of assassins and knives in the back, a warning the squad members—Ragna, Jaxon, and Rem—dismiss with confidence. As the squad sets off toward the marketplace, Encrid reflects on his combat experiences and his habit of analyzing battles to ensure survival. He also recalls a mysterious dream where the Ferryman of the Black River asked him, "What are you?" with intense curiosity. During the march, the squad discusses the lack of a concrete plan. Jaxon questions Encrid's leadership regarding the absence of a strategy, while Rem and Krais offer their own perspectives on the difficulty of finding the guild's headquarters. Ragna provides a pivotal moment of leadership by telling Encrid that a leader's role is to give orders while the squad handles the execution. This validates Encrid's position as their true Squad Leader. Jaxon proposes a plan to scout for information while the others secure an inn. Encrid accepts the plan, resolving to find the guild's headquarters and eliminate them in a single decisive strike. 14:03
Chapter 63 After a quick return from their scouting mission, Jaxon, Rem, Ragna, Audin, and Kreise Allman dine at Vanessa's Pumpkin Soup Inn. The group discusses the waitress Laysa, a seventeen-year-old aspiring innkeeper, and the logistical complexities of running a business in the Border Guard. As they depart into the snowy night, Jaxon leads the group through a series of shadowy alleys toward a target location. During the walk, the group engages in lighthearted banter regarding Krais Allman's eccentric business ideas and the group's pet. Upon arriving at an old wooden door, they are ambushed by five beggars who appear to be more organized than typical vagrants. Rem and Audin swiftly and brutally neutralize two attackers with decisive strikes, while Encrid kills a fleeing beggar with a well-aimed dagger. Krais Allman observes that the organized nature of the ambush suggests a highly capable leader, likely Gilpin, and implies the group is approaching a criminal hideout. The chapter concludes with Audin Pumrei forcefully breaking open the target's door with a powerful palm strike, preparing the group for the confrontation ahead. 12:50
Chapter 64 Rem, Encrid, Krais, Audin, Jaxon, and Ragna enter a building where they are ambushed by members of a crime guild. Rem swiftly and ruthlessly kills five ambushers, including one hiding in the ceiling and others near a passageway. After clearing the first floor, the group discovers a hidden tunnel beneath a rug in the reception area. They follow the tunnel upward to a clearing where they are confronted by approximately thirty well-armed criminals led by an aristocratic-looking man with a jeweled cane. The man denies involvement in the recent ambush on Encrid. Encrid, seeking to avoid unnecessary slaughter, draws his sword and draws a line in the ground, offering the criminals a chance to surrender if they do not wish to die. The criminals mock him, and no one crosses the line. To demonstrate his strength, Encrid challenges the group and engages a former mercenary in a duel. Encrid kills the challenger with a single, decisive strike, instantly shifting the atmosphere and asserting his dominance over the remaining criminals. 14:37
Chapter 65 In a confrontation against the Gilpin Guild, Encrid's squad demonstrates overwhelming combat prowess. Encrid uses his position as Squad Leader to direct Rem to eliminate three specific enemies, which Rem accomplishes with brutal efficiency using his hand axes. Encrid then issues a challenge to the remaining criminals, revealing his origin as part of the Infantry Battalion of the Border Guard Cyprus Division. Despite the guild master's attempts to incite his men to attack, the squad members—Jaxon, Rem, Ragna, and Audin—systematically dismantle the opposition. Jaxon utilizes the Correct Sword Technique to kill a thief, Rem employs an instinctual axe style, Ragna uses a heavy sword technique, and Audin uses clubs to break the limbs of his opponents while offering cryptic moralizing. As the battle progresses, the guild master's guards surrender in terror, much to the leader's fury. Jaxon ignores the guild master's desperate pleas for mercy and bribes, ultimately killing him because he dislikes his appearance. Following the slaughter, Encrid stands amidst the corpses and survivors, offering the remaining criminals a chance to switch sides, prompting an immediate surrender from those still armed. 16:18
Chapter 66 Following a confrontation with a group of criminals, Rem suggests killing them all to eliminate threats, but Encrid decides on a different approach. Encrid proposes robbing the criminals to secure warm monster skins for their lodgings, a plan that Rem and Ragna support. Krais uses his persuasive skills to convince the terrified criminals to enter the mansion to avoid freezing or being eaten by monsters. Inside, the group discovers that the man they thought was the leader is actually a subordinate named Gilpin, who had been using the leader's name as a decoy. Encrid explains that criminal guilds often use such tactics to sacrifice subordinates. Gilpin, showing more character than his predecessor, agrees to hand over the guild's accumulated wealth to spare his men. After looting the mansion, Encrid realizes that the information regarding their mission likely leaked through the barmaid at Vanessa's Pumpkin Soup Inn, who acted as an informant for the Thieves Guild. Krais admits to knowing about the leak but used the situation to confirm the guild's reach. The chapter concludes with Krais proposing a second job to Encrid, suggesting they take advantage of the wealth they have just acquired. 13:26
Chapter 67 Krais Allman proposes a plan to Encrid to take over the remnants of the Thieves Guild, transforming it into a legitimate business enterprise focused on information and stability rather than crime. Encrid agrees, recognizing the potential for funding his squad and providing stability to the area. Krais intends to use the guild to gather intelligence, which he views as a primary source of wealth. During the transition, Gilpin, the former guild member, warns Encrid that the guild was previously under the oversight of a powerful 'Frog'—a combat-specialized race—who visits periodically to collect operational expenses. Despite this looming threat, the squad decides to proceed with the takeover. As the squad processes the spoils, Audin Pumrei uses his immense strength to break open the dead guild leader's safe. Inside, Encrid experiences a brief, disorienting sensation of isolation upon opening it, but finds a piece of high-quality, resilient leather armor. Krais claims the armor for the squad. The squad decides to stay the night to avoid the snow before returning to base. Upon returning, Encrid reports the elimination of the Thieves Guild to the Company Commander. The Commander, seemingly aware of the complexities of the situation, does not press for details but instead challenges Encrid to a sparring match using the legendary Fairy Sword, Naidil. The chapter ends as the two clash in a formal duel. 14:34
Chapter 68 Encrid engages in a grueling sparring session with the Fairy Company Commander, using her Naidil sword to learn through physical impact. Despite being repeatedly thrown and struck, Encrid realizes he lacks proper body-handling and grappling techniques. The Company Commander critiques his potential, suggesting he return to farming if he cannot progress beyond a third-rate swordsman, but she grants him a four-day leave for his service. Back at the quarters, Rem, Ragna, and Audin express concern over Encrid's battered state. Encrid, exhausted, attempts to name a blue-eyed panther that has snuggled into his chest. During a half-asleep state, Encrid experiences a dream where a beautiful woman named Esther introduces herself. In reality, the panther is actually Esther, a being who has projected herself into his dream to reveal her true name and avoid being bound by a new name. She senses a lingering curse/mana on Encrid and finds comfort in his warmth, intending to stay close to him to regain her full strength. 15:36
Chapter 69 Encrid wakes from a vivid, unsettling dream involving a mysterious naked woman and a lake panther. Upon waking, he finds the panther, which he named Esther, hiding in the shadows of his quarters. After a brief, humorous interaction with the panther and Rem, who acts like a hungry caterpillar, Encrid decides to seek further training to fill the gaps in his abilities. He approaches Audin Pumrei to learn wrestling. Audin, who has long admired Encrid's relentless work ethic and ability to persevere despite a lack of natural talent, agrees to teach him a specialized method called the 'Isolation Technique.' This training is not a combat skill but a grueling body-remodeling process designed to build strength through flexibility and controlled breathing. The training is incredibly painful, pushing Encrid to his physical limits and causing him to groan in agony, yet he persists, finding value in the suffering. After a month of intense, agonizing sessions that involve lifting heavy stones and extreme muscle stretching, Encrid's body begins to undergo a noticeable transformation. 13:22
Chapter 70 Over the course of a month, Enkrid undergoes rigorous training involving the Isolation Technique, wrestling, and swordsmanship. He spars with Audin Pumrei, who uses his superior size and wrestling techniques to pin Enkrid by grabbing his hair and using his weight. During the match, Audin explains the importance of distance and the mechanics of wrestling, such as joint locks and strikes. Despite his slow progress, Enkrid remains dedicated, focusing on the present and internalizing lessons like the Heart of the Beast and the Sense of the Blade. His relentless training inspires his comrades, including Rem, Ragna Zaun, and Jaxon, who observe his unusual dedication and steady, albeit gradual, improvement. Esther watches him from afar, noting his ability to balance intense training with necessary rest. As winter arrives, the routine is interrupted when the Fairy Company Commander approaches Enkrid with a mission: he must select one person from his squad to escort the successor of the merchant guild. Enkrid accepts the assignment, viewing it as an opportunity to build merit on his path to knighthood. 15:15
Chapter 71 Following a period of intense training, Encrid receives praise from his squad members for his improved swordsmanship and the ripening of his 'Heart of the Beast.' As he strives toward his dream of becoming a true knight, a new commission arrives: an escort mission. Unexpectedly, the Fairy Company Commander decides to lead the mission personally, specifically to take Encrid along. This decision sparks intense speculation among the 4th Platoon leader and his subordinates, who incorrectly deduce that the Company Commander and Encrid are romantically involved. This rumor spreads rapidly through the Border Guard unit, leading to widespread teasing. When Encrid returns to the unit, he is met with jokes from Krais, Rem, Ragna, and Jaxon regarding his supposed pregnancy and the identity of the mother. Even Esther, his companion, appears to act jealous due to the rumors. As Encrid prepares for the mission, he evaluates which squad members to bring along. He rejects Rem due to his unpredictable temper and potential to cause disaster with the client, and he dismisses Ragna due to his terrible sense of direction and laziness. Ultimately, Encrid decides to take Jaxon on the mission. 13:42
Chapter 72 Jaxon is selected for an escort mission due to his experience and keen senses, causing Rem to protest while Ragna and Audin observe. After a sparring session with the squad, Encrid prepares for the mission, which involves guarding a merchant group successor. The next morning, Encrid interacts with Esther the cat and shares a tense breakfast with Rem. During preparation, Jaxon questions Encrid about a whistling knife he acquired from an assassin. Upon arriving at the city, Encrid meets the Fairy Company Commander, who teases him about rumors regarding a personal relationship between them. The escort arrives, appearing as a beautiful twenty-year-old blonde woman accompanied by a nanny and five merchant guards. Encrid uses his training to assess the guards' skill levels, noting they are below elite. To hone his senses, Jaxon initiates a training game called 'Matching Sounds,' where Encrid must identify distant noises. The Company Commander joins the game, demonstrating superior sensory abilities. The training suddenly turns into a real-world application when the Company Commander and Jaxon detect an imminent threat. An assassin from the merchant group's entourage attacks, but Encrid, utilizing his heightened senses and combat experience, successfully disarms and incapacitates the attacker, catching the dropped dagger mid-air. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:39
Chapter 73 Assassins armed with daggers and crossbows launch a sudden attack on an inn where Encrid and his party are staying. Encrid kills one assailant by throwing a dagger into his forehead. On the first floor, Jaxon uses a chair as a shield and a sword to brutally dispatch attackers, while the Fairy Company Commander uses her Naidil to dance through the crowd, leaving many wounded or unconscious. The leader of the attackers, motivated by money rather than loyalty, decides to flee after realizing the guards are too skilled. One subordinate shouts "Glory to Aspen" before the group retreats. Encrid ascends to the second floor, noticing the physical benefits of the Isolation Technique. He uses a deceptive double-drawing technique to kill an assassin in the corridor. Encountering more assassins, Encrid uses his heightened senses to dodge a throwing knife and kills the attacker with a Whistle Dagger. He enters a room to find an assassin attacking a wounded caravan guard. To protect the guard, Encrid takes a sword wound to his back, using wrestling techniques to deflect the force. He then grabs the assassin by the thigh and charges through a window, sending both of them falling from the second floor. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:13
Chapter 74 Encrid engages in a violent struggle on the second floor of an inn, tackling an assassin to the ground. Using his reinforced leather armor and the strength gained from the Isolation Technique, Encrid survives the encounter. The assassin, a man over thirty who reveals himself to be a former platoon leader, attempts to use the Valen Dual Sword Technique. However, Encrid utilizes his Middle Sword Technique and the strength of his crafted body to deliver a powerful horizontal slash, cutting the assassin in half. As the assassin dies, he mutters, "Glory to the homeland," suggesting political motives behind the ambush. Following the battle, the Fairy Company Commander and Jaxon arrive to secure the area. They find that many caravan guards were killed, but the majority of the twenty ambushers were either killed or captured. Encrid meets the caravan's charge, Leona, who remains remarkably composed despite the carnage. She introduces herself and promises to reward Encrid for his service, which he accepts as his duty. Jaxon notes that the ringleader escaped, and the group prepares for the remaining two days of the protection mission. After a brief rest, Encrid wakes at dawn to find Leona descending the stairs, noting his early arrival. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:19
Chapter 75 In the early morning hours at an inn, Encrid practices his Sense of Blade and reflects on the recent ambush by Aspen spies. Leona, the heir to the Rockfreed Merchant Group, approaches him. She reveals her motivation for being at the Border Guard: she is attempting to honor her predecessor's last wish to resolve disputes through negotiation rather than violence, a goal complicated by the recent violent raid. Leona, captivated by Encrid's appearance and his selfless nature during the battle, offers him a high-ranking position within her merchant group. Encrid firmly refuses, prioritizing his own path and duties. Jaxon and the Fairy Company Commander intervene, with Jaxon teasing Leona about her interest in Encrid. As dawn breaks, the innkeeper discusses potential losses with Leona, who promises the merchant group will cover them. Later, Encrid is teased by soldiers and Krais about rumors that he slept with Leona. Encrid ignores the gossip and instead tasks Krais with finding the escaped attacker from the previous night. The chapter concludes with the arrival of Pollid, a rival of Leona in the succession competition, who enters the inn with a group of soldiers and demands to see Leona. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:58
Chapter 76 At a Border Guard inn, a heated confrontation erupts between Leona and Pollid Rockfreed regarding the succession of the Rockfreed Trading Company. Pollid, accompanied by a guard, insults Leona, prompting her to slap him and assert her dominance. The tension escalates as weapons are drawn, but Leona remains undeterred, mocking Pollid's lack of business acumen and questioning his legitimacy as the predecessor's son. The standoff is interrupted by the arrival of Torres and the Royal Guard Border Patrol, who announce they are investigating the hiring of Aspen spies to cause commotion. While Pollid's guard attempts to accuse the Border Guard of bribery, Leona skillfully turns the situation into a trap. She requests the detainment of both heirs to investigate the instigator behind the Aspen spies. To ensure cooperation, Leona offers a valuable Carmen Collection stiletto dagger as a bounty for the capture of the instigator. Jaxon, moved by the value of the weapon, volunteers to personally hunt down the target. Encrid realizes that the target is likely already being tracked by the Gilpin Guild, making the capture inevitable. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:20
Chapter 77 Torres summarizes the current situation, deciding to stay at the inn for two days to gather evidence or witnesses before deciding whether to escort the parties to the unit. Leona agrees to this plan. During this time, Jaxon reveals his obsession with the 'Carmen Collection,' a set of seven legendary daggers created by the master craftsman Carmen for the purpose of revenge. Jaxon specifically covets the fourth piece, a stiletto. Meanwhile, a group of men, including a plain-looking man and a swordsman, discuss their situation; the swordsman expresses interest in challenging the capable fighters present, particularly the Fairy woman. Pollid, anxious about the situation, is reassured by the plain-looking man that they can rely on brute force and the influence of his father's people once they return to the city. As evening falls, a young messenger sent by Krais delivers a note to Encrid, indicating that the targets will be caught before the morning of the second day. To pass the time, Encrid engages in intense physical training using the Isolation Technique. This attracts significant attention from the onlookers, including Leona and Torres. To capitalize on the growing interest and the idle time, Encrid suggests a sparring match. With Leona's permission, a large-scale sparring frenzy breaks out behind the inn, involving Encrid, Torres, and several other soldiers and spectators using branches as substitute swords. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:30
Chapter 78 Encrid engages in an intense series of sparring matches against the Border Guards in a vacant lot behind the inn. He begins by sparring with Torres, then moves on to a guard who uses twig daggers and specialized techniques reminiscent of a sword breaker. Jaxon provides meticulous tactical guidance, advising Encrid to consider unconventional responses like kicking and to focus on countering specific weapon techniques. As the day progresses, Encrid spars with all six Border Guards, absorbing their unique styles and receiving various critiques regarding his balance, center of gravity, and tactical deception. During a break, Leona engages in playful banter with Encrid, teasing him about his indifference to her beauty and mentioning rumors that they have a child together. The Company Commander also offers advice, including wrestling techniques. Despite the physical toll and bruises, Encrid remains exhilarated and focused, driven by a desire to improve through constant repetition and contemplation. The session concludes when a fencer from Pollid, intrigued by Encrid's intense passion and ability to inspire others, challenges him to a match. Despite the potential tension of their status as enemies, Encrid accepts. As the duel begins, Encrid enters a state of intense concentration, visualizing the combat as a life-or-death battlefield, prepared to dive into the moment. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:06
Chapter 79 Encrid engages in a series of intense sparring matches with a highly skilled swordsman from Pollid. Despite the man's superior technique and speed, Encrid continues to challenge him, losing five times but gaining invaluable insights into quick sword techniques and countering. During the training, Encrid's squadmate Jaxon offers advice, while Pollid repeatedly attempts to provoke the swordsman, only to be ignored. Encrid provides Pollid with the blunt advice that he is ignored because he keeps talking. The next morning, Kreise Allman arrives at the inn with a badly beaten man, the leader of a spy unit, who has been captured. The man confesses to being blinded by Krona and causing the recent troubles. Leona requests to ask the prisoner questions before formal interrogation. During the questioning, the prisoner claims he was ordered to target the lady in the inn using available resources but does not recognize anyone in the room. Leona suggests that some fools were simply greedy for her purse, implying the motive was theft rather than a direct assassination order. Pollid's clumsy attempts to defend Leona lead to a confusing exchange, but Encrid begins to realize the true complexity of the situation involving the Rockfreed Trading Company, the succession issue, and the spies, realizing he had overlooked certain connections while focused on his training. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:51
Chapter 80 Following the assassination attempt, Leona skillfully manipulates the situation to frame the incident as a city security issue involving Aspen spies rather than a private company succession dispute, thereby protecting the Rockfreed Company's reputation and placing the Border Guard in her debt. Torres and the Border Guard depart, leaving the group at the inn. Pollid, acting with misplaced confidence, continues to provoke Encrid, who responds with subtle threats. As the group prepares to depart, a female guard thanks Encrid for saving her life. Kreise Allman explains to Encrid how Leona's maneuvering has turned a potential liability into a strategic advantage for the company. At the castle gate, a swordsman from Pollid's side confronts Encrid, attempting to demoralize him by questioning his talent. Encrid remains undeterred, responding with quiet confidence. As the group reaches the city walls, the tension escalates when an armed group appears outside the gates. Matthis, the formidable guard of the Rockfreed Company, arrives to support Leona, presenting a display of overwhelming force with over thirty armed soldiers to secure the company's interests. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:13
Chapter 81 Following the takeover of the merchant guild, Leona accepts the transition of power, leaving Pollid in despair. Mathis, the guild's best warrior, prevents the distraught Pollid from approaching Leona, and the guards eventually drag him away. Leona approaches Encrid, questioning him about giving Carmen's stiletto to his subordinate, Jaxon. Through a series of observations, Leona realizes that Encrid's true desire is not material wealth or status, but personal growth and strength. She offers him the opportunity to train under Mathis, but Encrid declines, as his squad members are already exceptionally skilled. Leona, intrigued by his character, suggests they become friends and spend a day together. Encrid accepts, and with the Company Commander granting him a one-day leave as a reward, he spends the day exploring the city and dining with Leona. They share a pleasant, non-physical time together, establishing a friendship. Meanwhile, the conspirators—a plain-looking man and a swordsman—depart the city, having gained valuable information about Leona's competence. The next morning, Encrid returns to his squad. After a lighthearted exchange with Rem, Encrid engages in a sparring session. During the fight, he realizes that his time spent relaxing and conversing with Leona has provided him with a new, intuitive understanding of his swordsmanship and the concept of speed. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:32
Chapter 82 During a sparring session, Encrid enters a state of Focus Point, visualizing speed as the ability to connect points with a single, swift movement. He manages to graze Rem's neck with his sword, prompting Rem to acknowledge Encrid's speed and the danger he poses. Rem concludes the session by teaching Encrid that true mastery requires complete control over one's weapon. Afterward, Encrid reflects on his growth and the realization that physical strength is the foundation of speed. Jaxon interrupts the reflection by exuding intense killing intent to demonstrate how to sense an opponent's aura, teaching Encrid about the 'gate of the sixth sense.' Later, in the quarters, Encrid undergoes the Isolation Technique with Audin. The squad gathers, and Rem, Krais, Ragna, and Audin tease Encrid about rumors regarding his relationship with Leona and the Company Commander. Rem and Ragna observe that Encrid has changed, noting his increased skill and a strange new way he smiles. As the squad settles, Esther, in her panther form, enters Encrid's embrace to absorb some of his fatigue and protect him with a minor enchantment, secretly hoping he remains faithful to her. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:02
Chapter 83 Encrid undergoes grueling, repetitive training to master his body and sword, enduring the intense sparring of Rem, the strategic challenges of Ragna, and the devilish, provocative encouragement of Audin. He also struggles to grasp the 'Gate of Sixth Sense' to detect Jaxon's murderous aura. Meanwhile, Mitch Hurrier, obsessed with defeating Encrid, trains relentlessly to surpass him, leading the Gray Hound Battalion Commander to cancel further assassination attempts against Encrid. After a period of stagnation, Rem, Ragna, Audin, and Jaxon unite to suggest that Encrid needs real combat to progress. Encrid agrees and plans to seek a beast hunt, but is first diverted by a neighboring squad leader to investigate strange noises beneath a shoemaker's shop. Upon entering an artificial tunnel discovered in the shop's basement, Encrid encounters a sudden, violent explosion that kills him, triggering a reset to the morning. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:17
Chapter 84 Encrid experiences a traumatic death by explosion, which he realizes is part of a time loop. After waking up, he is approached by the stitching unit's Squad Leader, who asks him to investigate a shoemaker's shop due to concerns about the craftsman. Encrid initially hesitates but decides to go. Upon arriving, he finds the shoemaker's daughter, a freckled young woman, at the shop. She explains that her father went into a hole discovered under the shop. Encrid enters the hole to find the craftsman, but as he attempts to stop the man from stepping into a passage, a magic trap triggers a massive explosion, killing Encrid, the craftsman, and the daughter. Encrid wakes up again at the start of the day. Haunted by the deaths of the innocent civilians, he decides he cannot ignore the situation and must break the cycle. He returns to the shoemaker's shop and finds the craftsman alive and working. Encrid helps the craftsman open the hole and descends into the passages alone to avoid further casualties. He navigates the first passage safely but feels a growing sense of foreboding. As he enters the second passage, he is joined by the craftsman, who asks what he is doing. Encrid warns him to stay back, but as he takes another step, a second explosion occurs, killing him once again. Encrid realizes the traps are triggered by movement and prepares to face the next day. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:35
Chapter 85 Encrid uses the repetitive nature of his time loop to train his 'Gate of Sixth Sense,' a survival instinct capable of detecting danger. After discovering a hidden, trap-filled passageway beneath a shoemaker's shop, Encrid realizes the area is a perfect training ground. He spends numerous days repeatedly entering and exiting the dangerous tunnels to hone his ability to sense ominousness without dying. He also tests the mechanics of the loop, such as whether staying awake through the night or avoiding death changes the outcome. After seventy-eight repetitions of this grueling training, Encrid successfully flings the Gate of Sixth Sense wide open. This breakthrough allows him to instinctively sense and dodge the lethal killing intent exuded by Jaxon at the barracks. Jaxon, observing Encrid's sudden, inexplicable improvement, is deeply shocked but secretly pleased that Encrid has finally made progress. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:29
Chapter 86 Encrid masters the 'Gate of Sixth Sense,' an instinctive ability to detect surrounding movements and dangers by condensing environmental information into his mind. He recalls Jaxon's warning that over-reliance on senses can lead to deception. Preparing for a mission, Encrid arms himself with leather armor, a longsword, a guard sword, and various knives. He visits a craftsman's shop where he discovers a hidden hole leading to a cave. After warning the startled craftsman about a vicious trap, Encrid enters the cave. He uses his enhanced sixth sense to navigate a series of deadly magical traps, including explosions, wind blades, and toxic mist, successfully maneuvering through the gaps in the detection spells. Deep within the cave, he encounters three ghouls—cannibalistic demonic creatures. Utilizing his superior swordsmanship and martial arts, Encrid efficiently kills all three ghouls without taking a single scratch. Having proven his training effective, he wipes his blade and continues deeper into the cave, driven by curiosity and the need to break the time loop. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:13
Chapter 87 Encrid reflects on his rigorous training under Ragna Zaun, Audin Pumrei, and Rem, noting that while his talent is lacking, he uses every struggle to fuel his growth. While navigating a dark cave, Encrid is ambushed by four wolf beasts. Using his heightened focus and instinctive intuition, he manages to kill the beasts through a combination of precise sword strikes and a powerful vertical semicircle technique. After the combat, he discovers a passage leading to the sewers, which contains a gruesome display of human remains hanging from strings. He encounters a pale, young man in a green robe—a wizard—who is responsible for the carnage and is working on a 'masterpiece' called Varmilo. The wizard views Encrid as a test subject sent by God. Encrid immediately attacks the wizard by throwing a torch, which the wizard deflects with magic. Encrid follows up with a low, sliding strike with his sword. Meanwhile, Esther, the black panther, has been secretly following Encrid out of curiosity. She observes his combat with the wolves and his confrontation with the wizard, noting his significant improvement in swordsmanship and deciding to remain hidden while she assesses the situation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:40
Chapter 88 Encrid engages in a life-threatening battle against an invisible wizard in the city sewers. Using his sixth sense to predict and dodge intangible shockwaves and wind blades, Encrid closes the distance to negate the wizard's magical advantage. When the wizard attempts a powerful spell called 'Devour,' Encrid's specialized black leather armor reflects the magic back at the caster. Encrid then severs the wizard's head with his longsword, though the impact causes his Valyrian steel blade to snap. After the battle, Encrid loots the wizard, finding gold, a staff, and a light-emitting magic stone. Meanwhile, Esther, in her panther form, arrives to claim the wizard's flesh golem, Varmilo, transferring the creature to her inner world and mockingly naming the deceased wizard 'Bonehead.' Encrid returns to the quarters, where he reports the threat to the Company Commander. He visits a blacksmith to discuss replacing his broken sword with a high-quality iron blade from the Noir Mountains. Later, the shoemaker, grateful for Encrid's protection, anonymously gifts him a pair of finely crafted boots. Motivated by his recent victory and the need for practical experience, Encrid sets out on a beast subjugation mission accompanied by Rem, feeling more determined than ever. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:10
Chapter 89 Encrid and Rem participate in a Border Guard patrol tasked with clearing wolf beasts. While the platoon leader insists on maintaining a defensive phalanx, Encrid feels stifled by the slow, methodical combat and yearns for the visceral thrill of swordplay. Rem, sensing Encrid's frustration, breaks formation to charge the beasts with his axes. Driven by instinct, Encrid abandons his spear and joins Rem, using his sword to efficiently slaughter the remaining wolves. Their display of skill is so remarkable that the platoon leader, rather than reprimanding them for breaking formation, assigns them to a more dangerous area where troublesome beasts have appeared. After a brief rest and sharing jerky with comrades, Encrid and Rem travel south to find an allied camp in uproar. They arrive to find a battlefield where Harpies—grotesque winged monsters—are attacking the 1st Company's heavy infantry. As a Harpy dives toward them, Encrid enters a state of heightened intuition, drawing his sword to meet the monster's descent. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:53
Chapter 90 During a large-scale monster extermination mission, a Heavy Infantry Platoon Leader struggles to manage his unit when a sudden harpy attack occurs. As the Heavy Infantry forms a defensive 'turtle' formation, two light infantry soldiers, Encrid and Rem, arrive and begin fighting the harpies with superhuman efficiency. The Platoon Leader watches in disbelief as Encrid and Rem kill multiple harpies using precise, high-level swordsmanship and axe-wielding, appearing more like elite specialists than ordinary soldiers. The harpy swarm eventually retreats after losing several members. Torres and the Border Guard arrive to provide support, only to find the combat already largely resolved. Torres observes Encrid's overwhelming improvement in skill, noting the impossibility of such rapid growth. After the skirmish, Rem teases Encrid about his sudden, extraordinary prowess, which Encrid dismisses as luck. Despite the danger, Encrid expresses a hunger for more combat to further internalize his training. When the Platoon Leader informs him that the mission is not yet over because the primary target—a pack of humanoid dogs—is still at large, Encrid immediately requests to join the continued fight, much to the bewilderment of the commanding officers. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:46

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