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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
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Dropped into Murim with an Instant Kill Skill

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I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

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Audio chapters (710) · 331–360

Chapter 331 The chapter recounts the chaotic origins of the Troublemaker Squad and the arrival of Encrid as their new Squad leader. The squad, consisting of the volatile Rem, the aggressive Jaxon, the indifferent Ragna, and the religious Audin, has a history of driving away previous leaders through violence and intimidation. As the Company Commander leaves the squad to await a new leader, Audin provocatively offers to lead them temporarily, sparking a heated verbal confrontation among the members. Encrid arrives and, despite the lethal tension and the squad members' readiness to fight, steps directly into the center of their murderous intent to command them to stop. This fearless act earns him the squad's begrudging respect and curiosity. Seeking to prove his worth and test his newly mastered swordsmanship, Encrid initiates a one-on-three combat against Rem, Ragna, and Audin. He utilizes advanced techniques like the 'Moment of Will,' the 'Crushing Sword,' and the 'Snake Step' to engage all three simultaneously. The skirmish escalates into a full-scale brawl that destroys the barracks, drawing the attention of onlookers like Teresa, Dunbachel, and Krais. The battle concludes in the late afternoon with the squad members bloodied and exhausted, leaving the barracks in ruins. Encrid remains undeterred by the destruction, casually noting that they will have to sleep elsewhere that night. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:05
Chapter 332 Esther reflects on her lifting curse, noting that while it has caused her physical changes and stagnation in her magic, she has gained strength similar to a Lake Panther. She decides to embrace a half-panther form to maintain her stability. While contemplating her magic, she witnesses Encrid's intense combat training, which provides her with the sudden inspiration needed to weave new elements into her world of spells. Encrid, having mastered new techniques, is seen sparring with Rem, which causes tension among the group. Krais and Graham observe the aftermath of the training, which left the barracks wrecked. Rem, sensing a fundamental change in Encrid's strength and atmosphere, had initially reacted with aggression, but the two eventually agree to a formal one-on-one spar the following morning. Rem privately reflects on a past curse and the power he once gave up. The next morning, as the group prepares for Audin's rigorous training, Encrid is interrupted by a messenger regarding a noble. Despite his annoyance at the interruption to his training, Encrid prepares to address the matter, prompted by Krais. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:30
Chapter 333 Encrid's recent combat prowess has sparked a wave of intense motivation throughout the military barracks. Lord Graham, inspired by Encrid's resolve, experiences a resurgence of martial ambition and engages in a duel with his adjutant to rediscover his fighting spirit. Similarly, Sinar Kirhais finds herself driven to push her limits with her Naidil, moved by the memory of Encrid's unwavering focus. Within the ranks, even soldiers like Janson from Green Pearl are driven to train rigorously, leading to skirmishes with veteran soldiers like Bell. Rem begins training with his axe, even as he maintains a rough exterior toward Krais and Dunbachel. Audin Pumrei observes these changes, noting Ragna Zaun's newfound introspective nature, and turns to prayer and physical retraining to find his own path. Meanwhile, Encrid is tasked by Lord Graham to handle a diplomatic meeting with a toad-like nobleman and merchant. Encrid, preoccupied with thoughts of training and sparring, treats the merchant with blatant indifference, eventually walking out on the man's protests. This leaves the merchant in a rage, while Krais observes the chaos with amusement, knowing the political implications for the city's trade. The chapter concludes with the arrival of Leona Rockfreed, the Guild Master of the Gilpin Guild, setting the stage for a complex struggle for commercial control in the city. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:00
Chapter 334 Encrid spends a month in intense training, focusing on muscle control, sparring with Rem, and refining his understanding of speed and movement. During this time, he is visited by Leona Rockfreed, the leader of the Rockfreed Trading Company and a former acquaintance. Their meeting, orchestrated by Krais Allman, serves as a strategic social buffer to facilitate business negotiations between the Trading Company and the Border Guard. Leona reveals that her company is a roaming one seeking a stable home base, a need that aligns with the Border Guard's requirement for a protector. Krais uses Encrid's presence as an informal arbitrator to ensure both parties remain honorable during the deal. Following the meeting, Mathis, Leona's bodyguard, challenges Encrid to a spar. Encrid demonstrates overwhelming superiority, using a specialized Snake Sword technique to defeat Mathis with ease. Shortly after, the Rockfreed Trading Company successfully establishes a shop within the Border Guard's territory. Encrid continues his relentless training, finding joy in the repetitive process of perfecting his swordsmanship. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:25
Chapter 335 Encrid focuses on intense training while Kreise Allman manages the increasing visits from nobles and merchants. Kreise uses the Royal Palace's authority and the reputation of the Rockfreed Merchant Company, led by Leona, to handle trivial matters and trade routes. Encrid engages in high-intensity sparring with Rem, Dunbachel, Teresa, and Audin, pushing them to their limits. During these sessions, Dunbachel and Teresa feel the growing gap between themselves and Encrid, yet they remain determined to improve. Encrid also visits a local blacksmith to maintain his weapons, including the Gladius and Ember, and orders various new weapons and equipment, which the blacksmith agrees to provide, charging the cost to the castle. Later, Audin conducts a brutal physical conditioning session, striking Encrid with a cloth-wrapped hammer to teach him how to harden his body. Encrid realizes that mastering the 'Endure' technique requires enveloping the body in Will to resist physical impact. The chapter concludes with Encrid and Rem engaging in even more intense sparring, with Encrid provoking Rem to push him further, and Encrid suggesting Rem practice with a sling. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:13
Chapter 336 Encrid engages in intense sparring with Rem, who utilizes a variety of weapons including axes and slings. Rem's mastery of the Correct Sword Technique and weapon handling forces Encrid to push his limits, eventually leading to a two-week intensive training period where Encrid learns to use maces, spears, and halberds. During a mental excursion, the Ferryman observes Encrid's near-death experiences, noting his skill in surviving through sheer determination and instinct, even calling him a 'crazy bastard.' Following a sparring session with Audin, where Encrid utilizes a technique inspired by Audin's Snake Sword, the group reconvenes. Krais, having woken from a nap, explains the growing danger posed by the Gray Ghouls in the southwest, which has forced trade routes to detour. Krais reveals that the Border Guard intends to expand its influence, a move that requires Central Government approval and serves as a precursor to larger regional changes. While Encrid remains focused on the upcoming combat rather than the political complexities involving Count Molsen and the Royal Court, Krais remains confident in Encrid's ability to handle the task of exterminating the ghouls. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:42
Chapter 337 Encrid and Krais discuss the upcoming mission to deal with the Gray Ghoul colony. To minimize casualties and maximize efficiency, Encrid decides to take only the Madmen Platoon, an independent company, rather than a larger force. Krais is initially shocked by the small scale but understands the logic once Encrid explains his plan to strike the leader directly. The mission receives official approval from the Royal Court, accompanied by a brief note of encouragement from the former Lord, Marcus. Preparations take only two days. During the march, the group encounters a squad from Green Pearl successfully dispatching three ghouls, demonstrating decent tactical coordination. Upon reaching the edge of the Gray Ghoul's territory, the group sets up camp. The following morning, Encrid, Rem, Audin, Dunbachel, Teresa, and Sinar enter the forest, which is filled with a thick, poisonous mist. They are immediately ambushed by six ghouls. Encrid utilizes his newly developed 'Trapping Sword' technique—the fourth of his Correct Sword Technique—to efficiently and seamlessly slaughter all six attackers in a single continuous motion. Rem observes Encrid's growth, noting how their sparring sessions have contributed to his mastery. The group continues their advance into the forest. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:55
Chapter 338 Encrid undergoes a profound realization regarding his swordsmanship, integrating the Snake Sword, Lightning Thrust, and Crushing Sword into the Correct Sword Technique and the Trapping Sword. He discovers that the Trapping Sword requires a core essence to function as a cohesive line rather than just a collection of techniques. As he practices, he enters a state of euphoria, finding joy in the rhythm of combat and the pursuit of mastery. During a skirmish with a horde of ghouls, Encrid demonstrates his newfound ability to sense and react to threats before they manifest, successfully parrying a specialized, long-armed ghoul that had been lurking in the trees. His companions—Rem, Audin, Teresa, Dunbachel, and Sinar—join the fray. Teresa utilizes her half-Giant strength to topple a massive tree onto the ghouls, while Rem uses a sling to pick off enemies from a distance. Sinar, using her heightened Fairy instincts, detects a subtle pattern in the movement of the ghouls. Encrid realizes the ghouls are not merely attacking, but are deliberately herding him toward a specific location. The chapter concludes as Encrid reaches a clearing, discovering he has been lured into a massive ambush surrounded by over a hundred pairs of glowing yellow eyes. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:19
Chapter 339 Encrid and his companions engage in a highly efficient battle against a horde of gray ghouls in a region known as a 'Low-Class Demon Realm.' Rem, Audin, Dunbachel, Sinar, and Teresa demonstrate overwhelming strength and finesse, clearing the area in a single day—a feat that would normally take two companies ten days. Inspired by Encrid's combat style, the group's combat abilities have significantly improved. Following the battle, Encrid decides to deviate from Krais Allman's original plan of returning for rest, opting instead to continue the patrol to clear the remaining two nearby threat zones. During their march, Encrid seeks technical advice from his companions: Rem explains the destructive power of blunt weapons, Audin discusses the control of force and muscle tension, Dunbachel offers blunt advice on using scimitars, and Teresa explains how a shield can function as a blunt weapon. The group arrives at a fertile swamp, which Sinar views as a valuable resource for herbs and medicine. They encounter a swarm of bloodsucking flies and a massive insect monster named Bell. After Rem kills the insect king, the group successfully clears the area and moves toward their final destination: the third and final 'Low-Class Demon Realm' area. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:58
Chapter 340 Encrid and his group travel toward the Pen-Hanil mountain range to hunt five Trolls, intelligent monsters that raid caravans and hide their scent using waste and sap. To save time, the group runs for half a day to reach the edge of the Green Pearl mountain range. Dunbachel, a beastwoman, explains that the Trolls' scent is too masked for her to track easily, so Rem volunteers to hunt them by luring them out, while Sinar offers to assist. Rem departs into the forest to drive the monsters toward the group, leaving the others to camp. During the camp, Encrid prepares a meal of squirrel meatballs and jerky using a recipe learned from Rem. While eating, Encrid focuses on mastering the 'Concentrated Burst' technique taught by Audin Pumrei. He realizes the technique requires a sudden burst of muscle power through a specific grip transition, a realization made possible by his use of the Isolation Technique. Audin is deeply impressed by Encrid's ability to grasp the complex principle through solitary contemplation. As night falls, a guttural roar signals the arrival of the Trolls. Rem appears, having successfully lured the five Trolls—two with clubs and three with spears—toward the camp. The chapter ends as the Trolls launch their spears at the group. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:54
Chapter 341 Rem, Audin, Dunbachel, and Teresa engage in a brutal battle against five Trolls. Audin demonstrates immense strength, using his 'Concentrated Burst' technique to shatter a Troll's head. Rem dismantles another with his axe, while Dunbachel and Teresa finish the remaining creatures. Encrid orders the group not to let any escape, ensuring all five Trolls are killed. Following the battle, Encrid decides to skip rest and push the group through the night to reach the Border Guard for training purposes. Back at the city, news of their victory spreads. Krais, shocked by their efficiency, decides to meet the Lord. Meanwhile, Encrid undergoes intense training, learning the 'Concentrated Burst' from Audin and various other techniques from Rem, Teresa, and Dunbachel. Ragna, observing Encrid's rapid growth, engages in a duel with Rem to refine his own Ragna-Style Swordsmanship, which incorporates heavy and fast strikes. Encrid, eager to learn more, challenges Sinar to a duel in exchange for a date. In a separate location, Count Molsen learns of the group's rapid movements and their destruction of the Trolls. He reveals he had been using the swamp for magical experiments by releasing monsters. Intrigued by Encrid's unusual capabilities, the Count orders his butler to deal with a Language Revival Guild infiltrator and some mercenary troublemakers, while secretly contemplating the potential threat Encrid might pose in the future. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:57
Chapter 342 Ragna Zaun defeats Rem in a duel by utilizing a new swordsmanship technique that maintains a constant flow of 'Will' throughout his strikes, a feat Rem cannot match. Encrid observes the fight, realizing Ragna has reached a new level of skill after witnessing the swordsmanship of a Knight. Encrid attempts to advise Rem that he needs to face a Knight to understand the difference, which only serves to frustrate Rem. Despite the tension, Rem eventually accepts the challenge to train harder, frequently sparring with Ragna. Meanwhile, Krais Allman manages the rapid expansion of the Border Guard, using Encrid's reputation to recruit refugees and laborers. Krais aggressively manages the budget, infrastructure, and security, even clashing verbally with a royal adjutant to ensure the region's development continues despite political pressures. As the Border Guard transforms into a bustling trade hub with organized outpost squads, Sinar Kirhais continues her duties surveying new territories. Sinar visits Encrid, and the two engage in a sparring session where she acknowledges that Encrid's skills have surpassed her own. The chapter concludes as Sinar makes a cryptic remark during their duel, signaling a shift in the atmosphere. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:13
Chapter 343 Sinar, a Fairy with the unique ability to cultivate energy within her body, engages Encrid in a high-stakes duel. Sinar uses her heightened senses and emotional control to execute a technique that appears physically impossible, striking Encrid from multiple directions simultaneously. Encrid, relying on instinct and his Focus Point technique, manages to parry the strikes but is left stunned by the nature of her swordsmanship. As the duel pauses, Sinar asks if Encrid is enjoying the fight, to which he enthusiously responds that he is. Following the duel, several onlookers—Audin, Ragna, and Rem—approach Encrid, each expressing a desire to spar or offering insights into their own combat styles, effectively competing for his attention. The atmosphere is lightened by the arrival of Marcus Visar, the former Lord, who arrives with bodyguards and playfully demands tea. Encrid, acknowledging the interruption and needing time to analyze Sinar's impossible technique, decides to end the sparring session. The chapter concludes with Encrid heading toward the dining hall, accompanied by Marcus, while Sinar departs with a nonchalant remark about the interruption. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:11
Chapter 344 In the dining hall, Marcus complains about the poor quality of the tea while interacting with Lord Graham and Krais Allman. Encrid observes the tension, specifically noting a bodyguard armed with a whip. Marcus teases Encrid about ignoring a woman named Kin from his family, which Encrid dismisses. Krais, observing the political maneuvering, realizes Marcus's presence is likely a move to confirm the political stability of the Capital. Krais boldly suggests that the Capital is facing a threat more dangerous than monsters, implying the central government is leaving the territory's defense weak and the King's position unstable. Krais posits that the central forces are unable to send troops due to internal turmoil. Marcus, impressed by Krais's insight, acknowledges the underlying truth. When a bodyguard attempts to strike Krais for his perceived disrespect, Encrid intervenes with overwhelming speed and skill, incapacitating the guard with a precise elbow strike. Seizing the moment, Encrid directly asks if the Capital is facing a civil war. Marcus confirms Encrid's suspicion, noting his quick intuition and referencing his earlier dismissal of Kin. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:32
Chapter 345 In a dining hall, Marcus Visar and Encrid discuss the nature of kingship before a blonde man named Krang arrives. Krang, previously a soldier in the same barracks as Encrid, reveals himself to be an illegitimate child of the Visar family, implying royal blood. Krang's presence causes tension, particularly for Krais, who realizes Krang is a royal bastard likely being hunted. Marcus, Graham, and the guards depart to avoid the political tension, leaving Encrid, Krais, and Krang to walk through the barracks. Krang discusses the loss of the 'Royal Language,' claiming the Empire erased it to maintain control over the warring kingdoms. As they walk, Krang speaks with an enchanting, commanding presence, outlining the chaos of the continent—warring kingdoms, monsters, and disloyal knights. He concludes by stating his mission is to prevent this chaos from consuming the land, signaling his intent to claim the throne and restore order. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:08
Chapter 346 In a discussion regarding the succession of the Naurillia throne, it is noted that Krang is a significant contender due to his broader vision compared to others like Count Molsen. Krang meets with Encrid in the spring sunlight. Krang questions Encrid on whether he has ever felt weary of his path or faced hardship. Encrid, unwavering in his pursuit of becoming a Knight, replies that he has not. This honesty causes Krang to laugh heartily, a rare sight for his guards. Krang reflects on his difficult life, marked by constant assassination attempts and the necessity of making morally complex decisions to achieve his goals. He recounts a past conversation with a sage where he explained that he is willing to 'step into the mud' to protect those around him. Krang and Encrid discuss a past tactical error where Krang charged into an enemy camp alone to draw attention, an action Encrid views as a calculated risk that saved his forces. Encrid also asks about a scar on Krang's chin, which Krang attributes to misjudging someone. As they part ways, Krang and Encrid establish a friendship, much to the tension of Krang's guards. Krang reveals to his guard that he visited specifically to see if Encrid had changed; finding him still steadfast in his path, Krang is satisfied. As Encrid and Krais depart, they discuss the dangers Krang faces, noting that the recent economic boom in the area has increased the presence of spies and assassins. Anticipating an ambush on Krang's journey to the Royal Palace, Encrid decides to take action. He informs Marcus Baisar that he will personally escort Krang to the Royal Palace, effectively deciding to protect the man he has come to respect. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:01
Chapter 347 As the group prepares to stay in Border Guard for a week, Marcus Baisar explains that their stay serves a purpose beyond meeting Count Molsen, implying a need to evade the eyes of influential figures like the Queen. During this time, Encrid engages in intense training and sparring with Rem. The narrative reflects on Encrid's unique approach to swordsmanship; unlike most who focus on mastering a single technique, Encrid 'digs many wells,' blending various styles like the Isolation Technique, Audin's Martial Arts, and The Crushing Sword. This multifaceted approach, driven by his unique talent and joy, allows him to master diverse combat forms. During a sparring match, Rem demonstrates impressive improvisation by throwing his axes, which Encrid successfully blocks. As the mission approaches, Dunbachel asks to join the escort mission, and Encrid anticipates the inevitable arrival of assassins. Five days later, the official mission is confirmed: a Royal Family commission to escort a bastard prince from Border Guard to the Capital. While preparing, Encrid returns to the tent to find Jaxon already there. Jaxon reveals he is heading to the Capital, Naurillia, the same destination as the group, providing a convenient alignment of their paths. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:36
Chapter 348 As the group prepares to depart for the Capital, Krais declines to join, choosing to stay behind to manage the outpost and the local nobility. Krais has been spending time with Nurat, the adjutant to Commander Garrett, as he aims to consolidate power and wealth in the city. Shinar Kirhais expresses concern about the long journey, though her words are framed in her characteristic fairy-like jokes. Audin Pumrei and Teresa also decide to stay behind to assist with training soldiers. The traveling party consists of Encrid, Rem, Jaxon, a transformed wizard, a beastkin, and a whip-wielding guard. Marcus Baisar departs early, leaving the group without his escort forces. The guard feels uneasy about the group's eccentric behavior and lack of concern for safety, noting that they seem more like 'madmen' than a disciplined escort. Krang observes the group, realizing that while they are unpredictable, they are uniquely influenced by and loyal to Encrid. As they begin their journey, Encrid decides to take the main road despite the increased risk of ambush, a decision Krais supports. Krang suggests using shortcuts to expedite the trip. The group sets off under an overcast sky, accompanied by an odd-eyed wild horse that Encrid treats as a companion. As they disappear into the distance, Graham and Krais reflect on the strength of the group, noting that they are far too powerful to be easily taken down by simple assassins. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:06
Chapter 349 While traveling along the 'Blessing of the Royal Family' road during a violent storm, Encrid's group is ambushed by a group of well-trained assassins and a wizard. The enemy attempts to use a magical rain-shaping technique, but Esther counters it with a powerful wind spell called 'D'muller's Arrow,' instantly killing the enemy wizard. As the assassins charge, the group's superior strength and coordination quickly turn the tide. Rem uses his modified long-handled axe and throwing axes to lethally dispatch enemies, while Ragna uses precise thrusts to clear the rear. Dunbachel, a beastkin, displays incredible speed and finesse, deflecting projectiles with her scimitar. Jaxon and Encrid provide support, with Encrid effortlessly deflecting bolts and daggers with his sword. The battle is decisive and swift; the assassins' leader and most of his men are killed, leaving only a few fleeing survivors. After the skirmish, Krang and Encrid exchange lighthearted banter about Krang's sudden popularity. With the threat neutralized, Encrid leads the group to continue their journey through the storm. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:12
Chapter 350 After a heavy storm, Encrid and his traveling party decide to rest to dry their clothes and tend to their horses. Encrid, Jaxon, and Ragna prepare a campsite, while Rem and Dunbachel gather wood. Encrid uses a flat stone to grill seasoned jerky over a fire he starts with flint. During the break, the group shares apple cider provided by Jaxon, leading to lighthearted bickering between Rem and Jaxon. Esther, the group's wizard, joins them by the fire, and Encrid observes how the group treats her with respect and camaraderie, noting her ability to transform into a panther. Ragna experiences a moment of melancholy while looking north toward his lost homeland, though Encrid corrects his direction. As night falls, the group establishes a watch order: Jaxon, the bodyguard, Rem, Encrid, and Ragna. Later, while the others sleep, Krang asks Encrid why he is helping him, using an aura that feels like a 'Word of Power.' Encrid responds calmly, stating he doesn't yet know if Krang is worth protecting, but he helps to learn who Krang truly is. Encrid also mentions his desire to annoy Count Molsen. The next day, the group resumes their journey and is immediately ambushed by a pack of human-faced dogs and other monsters. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:55
Chapter 351 Encrid's company encounters a massive horde of monsters, including human-faced dogs, ghouls, and a massive bear beast. Dunbachel uses a thrown axe to kill the bear beast, and the group efficiently slaughters the remaining monsters. Jaxon realizes the monsters were deliberately 'tossed' at them, suggesting a coordinated effort by an alliance of assassin guilds known as the 'Twelve Blades.' In a meeting, the female leader of the Twelve Blades decides to use unconventional assassination methods rather than direct combat to defeat the Madmen Company. As the group travels, they encounter a young man, the son of a landowner, trapped in a snare. Recognizing this as a 'no-win choice' trap designed to frame them for murder if they ignore him or lead them into an ambush if they help, Encrid orders Dunbachel to rescue him. Dunbachel uses her immense strength to leap over the traps and retrieve the boy. Shortly after, a group of merchants claiming to be fleeing monsters approaches. Encrid's intuition and observation of their unnaturally steady breathing and lack of leg injuries reveal them to be assassins in disguise. Encrid launches a dagger at a portly assassin; when the man dodges, Encrid uses a verbal jab to break his composure, allowing a second silent knife to strike the assassin's throat, killing him. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:38
Chapter 352 Krang and his group, including Encrid, Rem, Ragna, and Jaxon, travel toward Midpool under constant assassination attempts. Upon arriving at Midpool, they encounter a grateful landowner's son, though Encrid remains cautious of potential traps. The group faces various attacks, including poisoned food at an inn and ambushes in alleys. Jaxon detects poison in the food, and Encrid deflects a poisoned dagger, killing the attacker. Rem expresses annoyance at the constant harassment from vagrants and assassins. Jaxon explains that the Assassination Guild uses subtle tactics, such as using third parties to administer drugs or claiming they are medicine. After a brief respite where the group enjoys a superb roast chicken meal at a restaurant, the attacks subside when Jaxon temporarily steps away. The group stays the night in Midpool, feeling a sense of peace due to their security. As they depart the city, they are attacked by a former arena champion, whom Dunbachel swiftly defeats with martial arts. The chapter concludes with a more serious threat: a skilled archer on horseback begins firing arrows at Krang. Encrid catches an arrow and identifies the sniper, but Krang remains calm, trusting in Encrid's protection as the group prepares to pursue the archer. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:51
Chapter 353 Krang reflects on a past meeting with the Queen of Naurillia, where she instructed him to turn the ministers to his side to secure power. Krang contemplates the difficulty of navigating political factions and the unpredictable nature of human hearts, ultimately resolving to follow her command. His mental turmoil and persistent headaches are relieved by observing Encrid's eccentric and decisive nature. Encrid demonstrates his incredible skill by mounting a wild, odd-eyed horse with a single leap and then leading a high-speed charge that intercepts and kills several fleeing archers. This display of raw power and lack of hesitation helps Krang clear his mind, shifting his focus from overthinking to action. As the group travels toward the Capital of Naurillia, Krang bonds with the company through banter, engaging with Rem, Ragna, Jaxon, and Dunbachel. During their journey, Encrid reveals his intention to become a Knight to end the war, a goal that resonates with Krang. Upon arriving at the massive, magically-enhanced walls of the Capital, Krang, having spent significant time with the group, jokingly concludes that Encrid is the craziest person among them. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:18
Chapter 354 Encrid and his group arrive at the Capital's southern gate, where they are blocked by mediocre guards. The guard captain, a man in a feathered hat, questions their presence and the presence of Esther, the panther. Krang realizes Encrid is calculating his actions to protect him and challenges him to be honest about his motivations. In a moment of reflection, Encrid recalls the hardships of his childhood and the simple lives of people affected by war, reinforcing his resolve to stand by Krang. Krang then makes a bold move, ordering his guard, Matthew, to declare him the rightful heir to the Naurillia Royal Family, Kdianath Rangdias Naurill. To support this claim, Krang presents a half-pendant bearing the royal crest. The situation becomes tense until Marcus Visar arrives and vouches for Krang's royal blood, forcing the guard captain to allow them entry to avoid political repercussions. As the group enters the Capital, they are met by the intimidating Royal Guard, who offer to escort them to the palace. Despite the danger, the group proceeds, with Encrid watching Krang with newfound admiration and a desire to improve his own skills. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:50
Chapter 355 As the group travels toward the Royal Palace, Rem reflects on the necessity of risking one's life to break through the limits of talent. Encrid observes Krang, noting how he fights with such intensity. Upon approaching the palace, the group is intercepted by a Royal Guard captain in a dark gray helmet. A tense confrontation ensues when a low-ranking guard insults the group, prompting Krang to aggressively rebuke the guards and defend their dignity. Despite the friction, the group is escorted to the palace outskirts and enters a carriage. During the journey, Encrid reflects on his previous, more difficult visits to the Capital. Upon arriving at the palace entrance, they encounter Viscount Bentra, a noble under Count Molsen who is a political rival of Marcus Visar. Bentra informs the group that the Queen has summoned them to the audience chamber. While the rest of the group is told to wait outside, Bentra insists on personally guiding Encrid into the chamber, claiming the Queen wishes to see the hero of the Border Guard. As Encrid enters, he notices a sharp, rancid odor emanating from the Viscount. Inside the chamber, the Queen has not yet arrived, leaving Encrid alone with six nobles. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 17:07
Chapter 356 Encrid and Krang attend an audience with the Queen to confirm Krang's royal lineage. They are met with hostility and disdain from several nobles, who whisper insults about Encrid's skill level and appearance. Viscount Bentra attempts to maintain order, warning Encrid to mind his manners, while the Queen remains jovial and dismissive of the nobles' disrespect. An old woman verifies Krang's identity using a royal pendant and incantations, confirming he is of the Queen's bloodline. Despite this confirmation, the nobles remain indifferent, viewing Krang's succession as a consequence of the old King's habits. After the audience, Krang and Encrid encounter Luagarne, a frog-like being who engages in playful sparring with Encrid. They are then met by Andrew Gardner, who has successfully reclaimed his noble title and become a Baron. Andrew invites the group to his estate, where they reunite with Rem, Esther, Ragna, and Jaxon. Andrew reveals he has been teaching swordsmanship to students at his estate. The chapter concludes with Encrid and Andrew agreeing to a sparring match. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:33
Chapter 357 Encrid engages in a sparring match against Andrew, utilizing a combination of Valaf-Style Martial Arts and Audin-Style techniques to strike Andrew's abdomen. Despite the intensity, Andrew remains undeterred and requests that Encrid stay for a few more days to train the Gardner family trainees. Reminded of his own difficult beginnings in the Capital, Encrid agrees to stay and begins a rigorous training regimen for the trainees, focusing on fundamentals through harsh, repetitive drills. He also subjects Andrew to intense physical training. During this stay, Encrid maintains his own strict routine of practicing the Isolation Technique and sparring with Ragna. As the group prepares to venture into the Capital—with Ragna and Dunbachel heading out to find equipment—Encrid remains at the estate to continue his training and teaching. The chapter concludes when Encrid's Sense of Evasion detects an incoming arrow; he catches the projectile mid-air and confronts a madman who is brazenly aiming at him from a nearby wall. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:41
Chapter 358 An assassin attempts to ambush Encrid by firing an arrow from the top of an outer wall. Encrid catches the arrow, uses it as bait to throw a Whistle Dagger, and launches himself up the wall with immense physical prowess. Upon reaching the top, Encrid engages two attackers, wounding one in the shoulder. He then faces a third attacker, a former member of the Assassin's Guild wielding dual scimitars. Using a powerful downward strike fueled by precise muscle control and the 'Will of the Moment,' Encrid crushes the attacker, killing him instantly. The remaining assassins flee after using a smoke bomb, which Encrid disperses with a gust of wind from his sword. Andrew Gardner arrives with the trainees and Mac, discovering the scene. Andrew reveals that the Capital is currently without Knights, suggesting a coordinated effort to leave the area vulnerable. As the group gathers in the lounge, Rem, Dunbachel, Ragna, and Jaxon return. Jaxon appears uncharacteristically withdrawn and silent, prompting Encrid to suspect he is deeply preoccupied with the escalating political and military tensions surrounding the Kingdom. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 18:01
Chapter 359 In the Capital, Andrew Gardner explains the volatile political climate to Enkrid, noting that factionalism is causing chaos, including assassinations, disappearances, and a lack of proper investigation by the Royal Guard. The arrival of the royal bloodline is expected to further destabilize the region. Enkrid decides to head to the Royal Palace to find new opportunities and support his friends. During a walk with Jaxon, the atmosphere shifts as Jaxon reveals his intent to kill someone as part of a long-standing quest for vengeance. Jaxon recounts his tragic past: his family, the noble House Vensino, was destroyed by a scheme orchestrated by an organization called the Black Lily. After years of hunting the ringleaders, Jaxon was led to a white-haired man in an old mansion. This man, a professional from Geor's Dagger, offered Jaxon the information he sought regarding the Black Lily's involvement in his family's downfall on one condition: Jaxon must assassinate his own Captain, Enkrid. Back in the present, Jaxon shares his motive of revenge with Enkrid but omits the specific ultimatum. Enkrid, sensing the gravity of the situation, sincerely promises to help Jaxon find his target, unaware of the betrayal being demanded of his subordinate. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:25
Chapter 360 Jaxon attempts a 'Silent Stab' on Encrid, but Encrid reacts with ease, revealing that Jaxon lacked full killing intent. They engage in a high-intensity duel where Encrid uses his silver longsword, which he has named Silver, and Jaxon utilizes a stiletto from the Carmen Collection. The fight is intense, involving throwing knives and tactical maneuvers, eventually ending in a stalemate where both men are visibly battered. Jaxon reveals he was under a contract to stab Encrid, though he ultimately refuses to follow through. Later, Encrid and Jaxon encounter Rem in the mansion's dim hallway. Rem, noticing their injuries, teases them but quickly realizes the gravity of their fight. Encrid realizes that Rem's recent reckless behavior—specifically killing a noble's son—was a calculated move to draw attention away from others and solidify his own reputation as a troublemaker to ensure his freedom. As Encrid retreats to his room, he reflects on the recurring assassination attempts against him, concluding that a single schemer is likely orchestrating these attacks and that he must eventually provide a response that this hidden figure fears. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:09

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