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A Knight Who Eternally Regresses

A Knight Who Eternally Regresses

Soul Pung · Baga Yaga

4.0 1040 chapters 180 views

Though it may be a weathered, crumpled, and fading dream. I held on without surrender. Through each repeated day, I ran toward tomorrow's light. Becoming a knight, bright and resolute.

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Dropped into Murim with an Instant Kill Skill Ongoing
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Dropped into Murim with an Instant Kill Skill

Iron Lotus

132 ch ★ 4.8 Action
I'm an Infinite Regressor, But I've Got Stories to Tell Ongoing
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I'm an Infinite Regressor, But I've Got Stories to Tell

Shin No-ah

485 ch ★ — Modern Fantasy

Audio chapters (710) · 571–600

Chapter 571 Thirteen-year-old Seiki, a skilled hunter, is approached in a market by a priest who claims she possesses the qualities of a saintess. Despite her skepticism and survivalist instincts, Seiki is lured to a monastery by the promise of a life beyond hunting. Upon arrival, she realizes the monastery is a prison designed to exploit her potential to create holy water and potions. Seiki uses her survival training to map the monastery's layout and movements. She orchestrates an escape by threatening her instructor with a knife, hiding with the help of a sympathetic young monk, and eventually fleeing with the assistance of a kind priestess. After a grueling journey through swamps and cities, where she uses stolen silver to buy supplies and disguises herself to evade dozens of pursuers, Seiki reaches the outskirts of Pelheim. Despite her exhaustion and injuries, she attempts to use the dangerous Gigante Mountains as an escape route. However, her path is blocked by a group of people led by the same priestess from the monastery, who addresses her as 'Saint Child.' Seiki firmly asserts her name is Seiki as the confrontation begins. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:40
Chapter 572 A group of five from the Holy Kingdom, including Crusader Alma, Priestess Shilma, and the tracker Bert, are pursuing the saintess. Bert reveals that the saintess was raised by a 'Highlander' (an autonomous combatant/mountain person), which complicates tracking due to their expertise in terrain and traps. To avoid entering the dangerous mountains, the group decides to corner her near the northern forest. Shilma uses a holy spell to cloak their presence, and they successfully intercept the saintess as she approaches. Alma, displaying sadistic tendencies, prepares to use his battle hammer to break her limbs upon capture. Meanwhile, Encrid realizes the danger the saintess faces and decides to run toward her to intervene. Despite the physical toll, Encrid uses his Knight abilities to reach the scene quickly. He arrives to find the saintess—a calm child with a broken leg—defending herself against the group. Encrid immediately launches a violent surprise attack, grabbing the frowning man (Alma) by the face and slamming his head into the ground with a powerful strike. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:01
Chapter 573 Encrid confronts a man who has subdued Crusader Alma, dismissing the man's claims of identity by labeling him a kidnapper. Despite the man's use of divine power to absorb the impact of Encrid's blow, Encrid remains calm, asserting his role as a Knight of Naurillia who has coincidentally discovered kidnappers. The tension escalates as Shilma, a priestess, attempts to assert her authority, but Encrid refuses to back down. Bert recognizes Encrid as the 'Knight of the Iron Wall,' causing confusion among the clergy. Audin Pumrei and Sinar arrive to support Encrid; Audin feigns ignorance of Encrid's identity to avoid confirming the group's true nature to the order. The situation shifts when the injured child, Seiki, experiences a sudden awakening of divine power. Feeling pity for Audin's sorrowful expression, Seiki releases a massive pillar of divine light that heals her leg and exhausts her, causing her to lose consciousness. Witnessing this immense display of divinity, Shilma becomes fanatical, viewing Seiki as a true child of God and commanding Alma to secure the child at all costs. As Shilma declares her mission to save the saintess, Audin questions her righteousness. Encrid, maintaining a steady tone, suggests that they could kill everyone and leave without being noticed, a tempting but dark proposition for the Apostle of the War God. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:52
Chapter 574 Following Encrid's threat to kill the Holy Order members to prevent them from reporting his actions, a tense standoff ensues between Encrid, Sinar, Audin, and the religious group. The tension is broken by the arrival of Prophet Overdeer, a legendary Holy Knight from the Temple of Abundance who possesses the ability to project visions of defeat onto his opponents using Will. Overdeer initiates a rapid exchange of combat, using an iron rod to strike Encrid's leg and attempting to grab his neck. Encrid, utilizing Focus Point and his dynamic vision, manages to defend himself, though he notes the Prophet's immense speed and skill. Sinar engages Overdeer with her Leaf Blade, but the Prophet successfully blocks her. During the skirmish, Alma and Bert identify Overdeer as the Prophet, a man rumored to be over a hundred years old. Encrid, recalling cryptic advice from the Ferryman, asks Overdeer if his revelation came from a man on a boat with gray, cracked skin and a purple lamp, but Overdeer dismisses the question, stating his revelations come only from the Lord. As Alma angrily declares Audin a heretic and fugitive, Overdeer declares he will not kill Encrid, claiming it is not his fault. Encrid responds by launching a heavy downward strike with his sword, resulting in a powerful clash between blade and rod. The chapter concludes with the duel in progress, noting that while Encrid's strike was powerful, he did not die. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 16:24
Chapter 575 Following a duel where Prophet Overdeer defeated both Shinar Kirhais and Enkrid without lethal intent, the battleground remains tense under a purple sunset. At the barracks, Rem, Ragna, and Jaxon observe a crow flying overhead, which Rem views with superstition and unease. During their conversation, Rem asks if they know the Captain's weakness, leading to a discussion about Enkrid's combat style. They observe that while Enkrid has a vast reservoir of Will, he lacks the ability to concentrate it into a single, devastating blow. Meanwhile, at the battlefield, Audin Pumrei watches the fight, noting that Overdeer uses 'Divine Penetration' to disrupt Enkrid's movements. Audin realizes he must be prepared to sacrifice himself to protect the Saintess if necessary. Overdeer asks if they are there to rescue the Saintess and urges them to withdraw, but Enkrid refuses to back down, despite having lost the first bout. Enkrid contemplates the Ferryman's recurring suggestion to simply die and repeat the day to find an easier path, but he rejects this, choosing to face an imperfect tomorrow rather than a perfect, repetitive today. When Overdeer asks why he persists, Enkrid bluntly accuses him of keeping an innocent girl locked up to extract her divinity, causing Shilma to flinch as Overdeer's gaze shifts toward the fallen child. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:16
Chapter 576 In a fierce confrontation, Encrid engages in a high-stakes duel against Prophet Overdeer. Audin Pumrei watches the battle, reflecting on his past as an inquisitor and his desire to offer his life to the Order to protect the Saint Child. Overdeer, supported by Crusader Alma and the inquisitor Bert, accuses Audin of heresy and betrayal. Bert details Audin's crimes, including abandoning his duties and the death of a bishop's child, which fueled the archbishop's hatred. As the battle intensifies, Overdeer uses mental projections and divine power through his iron rod to overwhelm Encrid. Encrid, utilizing techniques learned from various masters and his Rejection Will, refuses to yield despite sustaining injuries to his ear, thigh, and shoulder. Encrid's resolve is fueled by his conviction that a Knight's journey is not merely about achieving status, but about living by one's own will. During the clash, Alma attempts a stealthy approach with a hammer, but is blocked by Shinar Kirhais. As Encrid continues to take heavy blows to his chest and body, he declares that he will not accept futures crafted by others or turn a blind eye to injustice. This defiance marks Encrid as an enemy of the Order. Audin, witnessing Encrid's refusal to retreat, realizes that Encrid represents salvation while Overdeer represents punishment. The chapter concludes with Audin warning Encrid that he will be hunted for the rest of his life for his defiance, to which Encrid's actions imply a defiant acceptance. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:55
Chapter 577 In a high-stakes confrontation, Audin Pumrei confronts Encrid, warning him of the fatal consequences of pursuing his path against the Order. Despite the danger, Encrid refuses to abandon his duty. During the clash, Encrid's arm is broken by a Valyrian steel sword, but Audin catches him. Driven by a desire to protect Encrid and the Saint Child, Audin releases his self-imposed restrictions, manifesting a massive pillar of divine light. He achieves the ultimate technique, Divine Armor, and engages Overdeer in a devastating duel of divinity. Audin overwhelms Overdeer with raw strength, shattering his opponent's defenses. Amidst the chaos, Priest Shilma, influenced by demonic whispers, attempts to launch a divine orb at the Saint Child to ensure she requires healing, intending to keep her alive just enough to control her. Sinar and Encrid intercept most of the projectiles, but the final orb is blocked by Audin, who is currently focused on a chant. Overdeer intervenes, stopping Shilma's attack and questioning her motives. As Shilma reacts with rage and Alma urges a retreat, the battlefield remains in a state of chaotic tension, with Audin's light fading as he reaches his limit. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:48
Chapter 578 Encrid stays by the side of his mentor, Audin Pumrei, who is dying from the backlash of unleashing his divine light. Audin shares his final wishes, expressing a desire for the Order to become a righteous institution that protects the poor and punishes those with corrupted divinity. He also leaves lighthearted messages for his comrades, including Rem, Ragna Zaun, and Teresa. However, as Encrid watches, Audin's condition unexpectedly stabilizes; the 'Counterfeit Relic' he had been using to absorb a curse had absorbed the brunt of the divine energy backlash, allowing his body to begin regenerating. Amidst this tension, Crusader Alma attempts to seize power by using demonic rings to absorb the life force of his two disciples, turning them into withered husks. Alma attempts to challenge the group with murky, demonic light, but the Prophet Overdeer intervenes. Overdeer dismisses Alma's power as lamentable and crushes Alma's head with his iron rods. During the skirmish, Sinar Kirhais slices the leg of Shilma, who had attempted to hide behind divine spells. After the combat settles, Overdeer turns his attention to Inquisitor Bert, suggesting they need to talk, as rain begins to fall over the battlefield. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:00
Chapter 579 As heavy rain falls, the Holy Knight Overdeer reflects on his past, claiming he realized his life's work bore poisonous fruit and that he felt powerless to change it. He explains his decision to wander the continent as a 'purification pilgrimage' to cleanse the Order, though Encrid suspects his motives are more calculated than divine. Overdeer reveals his current objective: he intends to assassinate a high-ranking archbishop using divine magic, and he requests assistance from Encrid, Audin, and Sinar to achieve this goal. Sinar expresses annoyance at his busy schedule, while Audin snarkily questions Overdeer's health. Audin then requests a short leave from Encrid to spar with his comrades, which Encrid grants. The group is interrupted by the arrival of Deutsche Pullman and ten soldiers, who charge into the rain to assist, unaware the conflict has subsided. After calming the situation, Audin confronts the inquisitor Bert. Audin instructs Bert to track down a mysterious individual known as the 'Ragged Saint'—a man who supposedly recovers quickly from severe illnesses and is often sought by those who have been swindled out of fortunes. Audin tells Bert to look for him at the largest inn or in the slums, referring to him as his father, leaving both Bert and Encrid perplexed. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:34
Chapter 580 Audin Pumrei advises Encrid on how to protect the Saint Child, who has awakened to Divine Power, by suggesting they seek out his adoptive father, the 'Ragged Saint,' a former Pope of the God of War who faked his death. During this conversation, Audin experiences a vision of Phildin, who encourages him to follow his heart and warns him against creating another being like himself. Audin responds with resolve, causing his will to manifest as a faint divine light. Encrid takes charge of the Saint Child while Audin and Overdeer depart. The group eventually reunites in a city where Deutsche Pullman provides them with quarters. Encrid enjoys a meal prepared by a skilled chef and shares a lighthearted, somewhat tense conversation with Sinar regarding her age and her claim that older women are attractive. The next morning, the group departs in a carriage arranged by Deutsche. Meanwhile, Overdeer reflects on Encrid's terrifying level of madness and unwavering resolve, noting that Encrid seems to exist without fear of death or failure. As Overdeer and Audin walk through a forest, Overdeer expresses a desire to recruit Audin into the Order, contemplating various methods including marriage or joining Encrid's side to form an alliance. Audin acknowledges Overdeer's potential as a source of purity within the Order, and the two continue their mission, which is foreshadowed to lead to the Reformation of the Order. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:30
Chapter 581 Encrid rescues Seiki, a young Highlander girl, from the Order. Seiki reveals her intention to return to the monastery to rescue other children being held captive. Despite the danger, Encrid agrees to help her, motivated by his own sense of justice. Accompanied by Shinar Kirhais, they travel to the monastery near the western border of Naurillia. Upon arrival, Encrid uses his superior Knight skills to swiftly and non-lethally subdue the monastery guards, demonstrating incredible precision. They navigate through the monastery to the dungeons, where they find captives being subjected to brutal punishments by Shilma's followers. One monk, who had attempted to help Seiki, is being tortured with hot wax by a loyalist of Shilma. Encrid enters the cell, subduing the tormentor and saving the monk. The monk, blinded and scarred by the wax, perceives Encrid as a divine messenger or a hero sent by God. Encrid, however, remains humble, stating he acts of his own will and is willing to face the consequences of his actions against the Order. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:34
Chapter 582 Encrid, Sinar, and Seiki visit a monastery where they encounter a one-eyed monk named Noah who has taken responsibility for the institution following the corruption of the previous leadership. Noah reveals that the former abbot, Shilma, died atoning for her sins. Encrid offers to act as a scapegoat to protect the monastery from the Order's retaliation, but Noah refuses, choosing to take responsibility himself. Encrid promises that the Border Guard will send reinforcements if the monastery is threatened. After bidding farewell to Noah and the monks, the group begins their journey back to the Border Guard. During the trek, Encrid begins training Seiki in basic physical conditioning, specifically focusing on lower-body strength through a specialized walking drill. Despite the rain, Encrid remains a strict instructor. As they travel, Encrid reflects on his previous battle with Overdeer, analyzing his weaknesses and seeking ways to better release his Willpower. After several days of travel, sparring with Sinar, and teaching Seiki, the group finally arrives at the Border Guard, where they are greeted by Krais. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:38
Chapter 583 Mul, an Apostle of the Temple of Abundance, reacts with fury to the news that Abbot Noah of a local monastery has declared independence from the sect. In retaliation, Mul orders the Temple to cut off all support to the monastery, withdraw all personnel from the Border Guard, and recall the priesthood tasked with suppressing heretics in Naurillia. He intends to use these economic and religious pressures to force the monastery and the kingdom of Naurillia into submission, even planning to write to the king to demand concessions. Meanwhile, Encrid returns to the Border Guard accompanied by the saintess, Seiki. Kreise Allman expresses disbelief at the audacity of their actions, noting that the Temple's response—a formal warning—is surprisingly mild given their usual brutality. Avnair observes the group, realizing that Encrid's decision to kidnap the saintess and attack the monastery will trigger massive consequences, specifically the withdrawal of the priesthood which maintains the balance of power against heretics. Despite the gravity of the situation, Encrid remains nonchalant, casually ordering new armor and dismissing the Temple's formal protest letter. As Kreise Allman prepares for an upcoming meeting to discuss the impending crisis, Avnair is overcome with exhilaration at Encrid's fearless disregard for the Temple's authority, recognizing the true nature of the man destined to be a hero. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:44
Chapter 584 Following Encrid's return, Kreise Allman discusses the political fallout of the Knight Order's betrayal of the Temple with Avnair. Kreise, prone to worst-case scenarios, presents a detailed contingency plan to Avnair, including preparations for a potential demonic descent. Despite the tension, the city of Aspen remains largely calm and united behind Encrid, with the local lord even eager to spar with the returned hero. Avnair reflects on the shifting dynamics of the continent, realizing that Encrid's presence acts as a catalyst for change, forcing various groups to reveal their true powers. Encrid reunites with his allies and shares news from Audin Pumrei, who intends to return in a few months and promised to spar with everyone. This news prompts Rem to depart for the Pen-Hanil Mountains to investigate strange, spirit-like monsters, seeking to convert them into spells. As Rem prepares for his journey, Encrid engages in his usual rigorous training routine. The chapter concludes with a quiet moment between Encrid and Esther, where Encrid reflects on the simple, nature-focused life dreams shared by the young Seiki, contemplating the value of modest aspirations in a world undergoing massive transformation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:39
Chapter 585 Encrid experiences a breakthrough in his understanding of swordsmanship, realizing that he should flow with the natural movement of his Will rather than forcing it. This realization follows a conversation with Seiki, who expresses her desire for solitude and her lack of interest in becoming a saintess. Sinar offers to help Seiki find a suitable place to stay. Meanwhile, Esther observes Encrid, and Rem returns to the barracks with minor injuries after exorcising spirits. Ragna continues his training, demonstrating significant improvements in speed and precision that Encrid finds almost incomprehensible. During sparring, Rem and Ragna offer blunt advice on concentration and strength, while Jaxon suggests cultivating a sense for Will. Krais Allman calls a meeting to discuss the fallout from Encrid's recent actions, specifically regarding the Temple's influence on trade routes. The meeting includes various leaders, including Graham, Rem, Ragna, Jaxon, Sinar, and Vengeance, who has been appointed as the city's chief of security. Krais explains that the Temple is influencing merchants to reject deals, potentially isolating the region. Leona Rockfreed, representing the Rockfreed Trading Company, views this political pressure as an opportunity to establish an independent trade route via the Stone Road. Encrid encourages this move, suggesting that if the Border Guard provides the necessary security and manpower, they can bypass the Temple's influence. The meeting concludes with a messenger from the Capital delivering a letter of protest from the kingdom, prompting Encrid to ask if King Krang holds him personally accountable. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:31
Chapter 586 In a high-level meeting, an envoy delivers a message from Krang, expressing complete support for Encrid's bold actions against the Temple. Encrid declares his intent to act as a sword for the king and to protect children from exploitation, even if it means clashing with the Holy Nation. Kreise Allman expresses anxiety regarding the potential for religious war, but Avnair, the genius strategist, advises endurance and handling threats behind the scenes. Encrid proposes using live combat training to address rising bandit and monster activity in the southern regions, a plan supported by the group. Rem, Ragna, and Jaxon offer to participate in the deployment. After Encrid departs with his knights, Kreise begins organizing the logistics, including full armament and notifying nobles of the Border Guard's availability for assistance. Meanwhile, in the southern kingdom, Viscount Harrison faces a desperate situation against a large bandit group and monstrous beasts. As he contemplates a scorched-earth strategy to save his people, a platoon of Border Guard Reserve Forces arrives. The soldiers confidently declare they will handle the beasts alone, leaving the Viscount stunned by their resolve. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:42
Chapter 587 Viscount Harrison and a militia captain watch in shock as a small group of reinforcements, known as Rem's Assault Unit, marches directly into a massive horde of charging boar-like monsters. Despite being outnumbered, the reinforcements—trained by Rem and equipped with axes—utilize the 'Heart of the Beast' technique to fight with incredible precision and composure. The unit's commander, a gray-haired man, observes the battle with detached intensity, shouting a grim warning to his men. The Assault Unit successfully decimates the horde, leaving Harrison and the militia in stunned silence at their combat prowess. Following the battle, Rem departs the field to track a bandit group that has been causing trouble. He locates their camp, which is protected by wooden palisades and utilizes flutes to control monsters. Using the 'Leopard's Steps' technique, Rem infiltrates the camp with supernatural speed. He confronts the leaders of the 'Blood Brotherhood,' a group of five who vow to die together. When they attempt to use a massive, two-horned monster to crush him, Rem executes a devastating vertical axe strike that splits the beast in two. After the monster is slain, Rem pursues the fleeing bandit leaders, systematically eradicating the entire group, including their archers. The threat of the bandit group is completely dismantled by Rem's overwhelming strength. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:19
Chapter 588 Following the stabilization of the viscounty, the Border Guard remains stationed to protect Viscount Harrison. Encrid sends a letter to the Viscount, which provides immense emotional support and reinforces the bond between the viscounty and the Border Guard. Meanwhile, the Border Guard's reserve forces, under Krais's mobilization, successfully manage various threats including monsters, bandits, and cultists, earning widespread respect and even causing unease among some nobles in the royal court. Despite the growing peace and economic prosperity in the region, Krais informs Encrid of rising instability in the city of Cross Guard, where cultists and organized crime are thriving and the city lord's pleas for help have been ignored by the temple. Encrid decides to investigate the situation personally, accompanied by Luagarne. Before they depart, Esther provides Encrid with a small mirror, jokingly claiming its beauty will provide him strength. During their journey toward Cross Guard, they encounter a merchant who praises the safety brought by the Iron Wall Knight. As they settle down to sleep for the night, Encrid falls into a dream-like state where he encounters the Ferryman on a boat. The Ferryman speaks cryptically about eternal life being the state of never dying, and ultimately tells Encrid to turn his steps back, promising to reveal a new path. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 15:48
Chapter 589 In a dreamlike realm, Enkrid encounters the Ferryman, who appears unusually concerned. The Ferryman offers Enkrid two choices: to die immediately to enjoy an eternal, peaceful repetition of the present, or to turn back and prepare to face a different, future wall. The Ferryman warns that Enkrid will regret moving forward, but Enkrid rejects the advice, choosing to forge ahead despite the uncertainty of the future. Upon waking to a cold, rainy morning, Enkrid is joined by Luagarne, who teases him about a joke relayed by the fairy Sinar. The two travelers proceed to Cross Guard, noting that the city has reinforced its defenses with spikes in response to previous attacks. Upon arrival, Enkrid observes a tense atmosphere among the residents, characterized by wariness, anxiety, and curiosity. He is met at the gates by a snake-eyed administrative officer who has been alerted of the Border Guard Reserve Unit's arrival. Despite the officer's attempt to flatter him by recognizing his identity as a black-haired, blue-eyed knight, Enkrid remains casual and declines an invitation to the mayor's mansion, opting instead for an inn. The chapter ends as Enkrid arrives at a musty-smelling inn. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:09
Chapter 590 Encrid and Luagarne arrive at an inn in Cross Guard, which is noted for being relatively clean despite the city's bleak atmosphere. A snake-eyed man instructs the innkeeper to provide them with the best room and warns them that the Cult of the Demon Realm Sanctuary tends to kidnap people at night. Encrid observes a scarred, one-eyed man watching them from a corner table. After a meal of pork and apples, Encrid and Luagarne retire to their room. Luagarne complains about the poor quality of the water and the general state of the city. While sleeping, Encrid enters a mental encounter with the Ferryman. The Ferryman expresses offense at Encrid's earlier comparison of his eyes to the snake-eyed man's eyes and warns Encrid that he can still turn back. During the dialogue, Encrid realizes that the Ferryman communicates by imbuing meaning with Will. The encounter ends abruptly when Encrid is jolted awake by a sharp, smoky scent in the physical world. He discovers a brazier filled with sleep-inducing herbs has been placed in their room. Recognizing an ambush, Encrid uses hand signals to coordinate with Luagarne; she heads to the roof while he prepares to face the intruders. As Encrid opens the door, the scarred one-eyed man from the pub emerges, accompanied by several armed gamblers, expressing frustration that Encrid did not sleep peacefully. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:33
Chapter 591 Encrid and Luagarne are attacked in a narrow hallway by members of the Awl Brotherhood, a group of thieves in the lawless city of Cross Guard. Encrid quickly incapacitates the attackers using high-speed movements and specialized techniques, including dislocating a man's jaw. The leader of the thieves falls down the stairs and dies under mysterious circumstances; his body becomes unusually heavy and stiff, as if turning to stone. Luagarne confirms that the attackers were not part of a cult but were likely involved in human trafficking, as Encrid finds binding ropes among their belongings. Encrid decides to use the two surviving thieves as 'doorbells' by tying them up in front of the inn door to alert him of approaching threats. The next morning, the thieves reveal that the city is controlled by crime guilds and that the local administrator is ineffective. They mention a powerful figure named Wind Blade hiding in the city. As Encrid attempts to eat breakfast at the inn, a young employee warns him to flee, fearing the arrival of dangerous people. The chapter concludes when two grim-faced men from one of the city's three major crime guilds approach Encrid's table, demanding to know his identity. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:26
Chapter 592 In an inn, Encrid and Luagarne are ambushed by a man with a sword and an axe-wielding accomplice. Encrid efficiently kills both by disarming the swordsman and using his own axe against the second attacker. A red-eyed, bloodthirsty Frog named Frog attacks Luagarne, but she uses her whip to restrain him and then pierces his abdomen with her sword, killing him. Following the combat, the Awl Brotherhood cleaners scrub the blood away. During breakfast, Encrid notices a terrified child and an innkeeper who admit to poisoning the food under coercion. Encrid senses a hidden presence in the corner of the room and throws a fork to test it, but finds nothing. The administrator arrives with guards, apologizing for the security failures and blaming the Sacred Cult of the Demon Realm. He arrests the cleaners and offers to escort Encrid to the manor, but his offer is interrupted by a mysterious voice from outside the door. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:46
Chapter 593 Encrid is approached by a hooded man outside an inn, while the snake-eyed administrator warns him of dangers in the city. The hooded man reveals himself to be the Lord of the city and leads Encrid through a dark alleyway to escape. They are intercepted in a plaza by three powerful crime lords: Windblade, a disfigured half-blood Fairy, and a charming female swordsman. The Lord explains that the city is in a dire state, controlled by corrupt forces, and he had hoped to seek help from General Avnair of the Border Guard. The crime lords attempt to intimidate or recruit Encrid, but he remains indifferent, focusing instead on those who tampered with his food and threatened the innkeeper. When the half-blood Fairy attacks with poisoned needles, Encrid effortlessly deflects them. The female swordsman attempts to use her enchantment, but Encrid kills her instantly by splitting her head. He then proceeds to kill Windblade by cleaving his chest and swiftly dispatches the remaining attackers, including the half-blood Fairy. After clearing the area with minimal effort, Encrid confronts the stunned Lord, confirming his identity. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 14:45
Chapter 594 Encrid approaches a local lord to inquire about the location of captured people. Upon revealing his identity as the Knight of the Iron Wall, the lord is shocked. The lord explains that the city is in chaos due to cultists, criminal guilds, and rumors of vampires and werewolves. Encrid learns that the Windblade Guild is guarding the captives in an underground location. The lord leads Encrid to a dilapidated staircase beside an old mansion that serves as an entrance to a hidden underground shelter. At the base of the stairs, Encrid encounters five guards from the Windblade Guild who are notably amateurish and gentle-natured. After a brief, absurd negotiation where Encrid informs them that the Windblade Guild has been destroyed, the guards decide to let him pass. Encrid enters the sturdy, well-crafted underground structure, which appears to be a former merchant shelter rather than a tomb. As he explores the cold, spacious chambers, he feels a vague sensation of being watched. The chapter concludes with Encrid discovering a man shackled in chains within a stone chamber. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:46
Chapter 595 Encrid discovers a crazed man from the Gilpin Guild in a stone chamber; the man dies after claiming he is being watched. Upon inspecting the corpse, Encrid finds stone-like dust in the man's eyes. Moving up the stairs, Encrid encounters the administrator, who has orchestrated the city's chaos for entertainment. The administrator is surrounded by soldiers and captives, including a bound lord. When Encrid confronts him, the administrator orders his crossbowmen to fire, but Encrid deflects the bolts with his sword. Encrid then attacks the administrator, but the man reveals himself to be an 'Evil Eye'—a grotesque, transformed demon capable of telekinesis and petrification. The demon uses telekinesis to launch twenty spears at Encrid, but Encrid shatters them with his black-gold sword and Ember. The demon then releases a petrifying gray light; while many soldiers and the lord are turned to stone, Encrid uses his training to fight blind. Relying on his heightened perception, Encrid closes the distance and delivers a powerful vertical strike, splitting the demon's massive eyeball and killing it. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 12:17
Chapter 596 Following the death of the demonized administrator, Encrid stands amidst the carnage. Luagarne observes that the cultists' experiments were extreme. The local lord, Louis, approaches Encrid with desperate reverence, pleading for his help to save the city. Despite his lack of martial talent, Louis reveals his genuine desire to protect his people and his homeland rather than fleeing. Encouraged by Louis's sincerity, Encrid agrees to assist. Louis takes charge, using a criminal guild member to locate cultist bases. Encrid systematically clears the city, defeating a spiked-mace-wielding guild member, a pretentious vampire who had usurped Louis's title, and several werewolves. Throughout the purge, Encrid witnesses both the cruelty of the demons and the quiet resilience of the city's inhabitants, such as those who care for orphans. As dawn approaches, Encrid reflects on his purpose: protecting those who strive for peace. The chapter concludes when the Ferryman appears, warning Encrid that he will regret saving everyone, to which Encrid responds with a provocative phrase that enrages the Ferryman. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:41
Chapter 597 The Ferryman, experiencing internal discord among his many voices, reflects on Encrid's relentless determination and the possibility of a changing future. Meanwhile, Encrid continues his purge of Cross Guard, having already dismantled criminal guilds and slain the Evil Eye. During his mission, Encrid encounters crude assassins, specters summoned by cultists, and a fragment of the power of Balrog. He is accompanied by Luagarne, who uses a magical whip to destroy a specter. Encrid also demonstrates the power of his own enchanted longsword, imbued by Esther. As the city begins to stabilize, Lord Louis observes Encrid's decisive nature and expresses his gratitude for the restoration of order. Encrid's presence brings a sense of hope; he interacts with an innkeeper's child named Delma and receives a shriveled apple from a gap-toothed fruit vendor. The city begins to transform as the lord plans to reform criminals into soldiers and establish trade routes. After four days of clearing the city, Encrid decides to leave the long-term management of the city to its people. He shares a moment of peace under a clear blue sky, listening to the laughter of children, before the chapter ends with the ominous hint of an approaching fire. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 11:42
Chapter 598 Apostle Annela, the Angel of Calamity, orchestrates a massive trap using an entire city as bait to punish Enkrid for refusing the Cult of the Demon Realm Sanctuary. She sacrifices her remaining lifespan to cast the forbidden spell "Walking Fire," a mindless, humanoid entity of undulating flames. The creature arrives at Cross Guard, incinerating everything in its path. During a brief nap, Enkrid is caught in the destruction; he witnesses the death of Delma and Luagarne as the Walking Fire consumes the city. Enkrid is burned alive and dies, only to wake up again via the Ferryman's intervention. Trapped in a time loop, Enkrid experiences the same day repeatedly. He attempts various strategies: using Luagarne's whip, trying to cut the flames, and attempting to outrun the creature, but the Walking Fire is an unstoppable forbidden spell that burns until its energy is depleted. Over eighty cycles of agonizing death, Enkrid's mental state is tested. During these loops, he interacts with the Ferryman on the black river. The Ferryman offers cryptic advice, suggesting Enkrid flee or take others to the underground refuge, but Enkrid refuses to abandon his post. The Ferryman eventually challenges Enkrid's resolve, questioning if a bond forged in only three days is worth the risk of his life. The chapter ends with Enkrid contemplating the depth of his connections against the overwhelming inevitability of the fire. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:46
Chapter 599 In a gray, frozen realm, Encrid engages in a profound dialogue with the Ferryman. The Ferryman challenges Encrid's resolve, asking how far he intends to protect. Initially, Encrid considers only protecting those within his immediate reach—a connection of only four days. However, he realizes his true purpose is to protect the potential of all people, including the flawed, the criminal, and the innocent, ensuring they all have a chance at a tomorrow. He resolves to protect both his own tomorrow and the tomorrow of others. The Ferryman, representing a vast, incomprehensible being, mocks this resolve but ultimately finds joy in witnessing Encrid's struggle. Upon waking from this dreamlike state, Encrid is met with the Ferryman's lingering thought regarding beastmen yearning for mortality. Determined to find a way to defeat the Walking Fire, which has killed him dozens of times in previous loops, Encrid decides to change his approach. He asks Luagarne for everything she knows about the Walking Fire and prepares to face the flame again. After twenty-five more failed attempts where he burns to death, Encrid wakes up once more. He uses a mirror given to him by Esther to communicate with her, seeking her magical expertise to help him understand and ultimately cut the Walking Fire. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:16
Chapter 600 The chapter details the nature of the 'Walking Fire,' a catastrophic forbidden spell of creative magic that requires one hundred sentient sacrifices and the caster's lifespan to manifest. The spell consumes ambient mana and is nearly impossible to avoid once active. Through a magical mirror, Enkrid consults Esther, a witch, who explains that the spell can be defeated by enduring until its mana is depleted, though she warns of the extreme physical toll. Enkrid attempts to confront the Walking Fire by stripping off his heavy armor to endure the heat. He engages the entity in a high-stakes battle of precision, using his orichalcum blade to chip away at its flames to force mana depletion. During the fight, he witnesses the chaos in the city, including Lord Louis's evacuation orders and the tragic death of a mother and child. Enkrid manages to wound the entity but ultimately dies from the intense heat. Trapped in a time loop, Enkrid meets the Ferryman, who mocks his arrogance and futile attempts to protect others. Through numerous repetitions, Enkrid refines his ability to strip his gear mid-sprint and uses the mirror to gather more intelligence from Esther. He discovers a critical weakness: the Walking Fire replenishes its mana by consuming living beings, meaning it is at its weakest before it claims its first victim. Despite this knowledge, Enkrid continues to struggle against the cycle of death and the Ferryman's growing exasperation. Guest access includes first 71 of 710 audio chapters. Sign in for Free access. 13:42

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